Cool! :thumbup:
So you're saying this is good for single player missions but it sometimes has problems when you use it for multiplayer missions? That's still cool with me as I don't plan on playing this online. I prefer single player when it comes to simulators like this.
Thanks for finding this and posting it!
EDIT:
Ok, I've tested this in single player and it works... Sorta! You can only use it with CV and CVN-class ships and the ship can not be moving at all or the Ka-50 will just roll off the back of the ship. Even though you can attach the Ka-50 to a FFG, DD, DDG, or CA-class ship in the mission editor the Ka-50 will NOT spawn on those ships properly once you're in the game. Instead it spawns your Ka-50 out in the middle of nowhere in some field area and not on the ship.
When you attach a Ka-50 to a CV or CVN-class ship, the Ka-50 spawns in the spot a fighter jet would take-off from which is innaccurate. There are small (H) pads towards the aft of the ship that helos should take-off from and land at. It's quite funny to see a Ka-50 lined up using the Carrier's flight deck catapult system! ROFLMAO!
Hopefully someone can tweak the file Devas provided and set it up so that we can take-off from an FFG, DD, DDG, and CA-class ships as well. Right now the spawn locations on the CV and CVN just need to be tweaked so that the Ka-50 doesn't spawn on the Carrier's flight deck catapult system. The small (H) pads towards the aft of the CV and CVN-class ships is the accurate spot where helos would take off from and land at.
Solving the problem with the Ka-50 rolling off the back of a moving ship needs to be fixed as well. Parking brakes and brakes do not work to prevent this from happening. Right now you have to make sure the CV or CVN-class ship is not moving in the mission editor by setting its speed down to 0 knots.