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LTPERRY

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Posts posted by LTPERRY

  1. 2 hours ago, toutenglisse said:

    You can set all neutral planes to invisible, this way they will be ignored by awacs ?

    Thanks for your answer ! :grin:

     

    Unfortunately it doesn't seem to work, AWACS still detects it, I ended up finding a temporary solution, using the MOOSE script: https://github.com/FlightControl-Master/MOOSE/blob /master/Moose%20Development/Moose/Functional/RAT.lua I put the civil planes in question in invisible with the script and it works the AWACS does not detect them any more. :happy:

     

    They are always displayed on my radar so it's great! :phone:

  2. Hello everyone and happy new year ! :wavetowel:

     

    Do you know how to prevent AWACS from reporting to me all planes that belong to the neutral coalition? Whenever I do a mission where I put civilian planes in a neutral coalition, and bandits the AWCS does not distinguish one from the other it signals me both as being bogey, therefore as threats, or I would like to find a way so that he only indicates to me the bandits, would you know if it is possible ? :happy:

     

    Thanks for your help :grin:

  3. Thank you for your answers, I think the problem comes from a module that I deleted because it took up too much space. :doh:

     

     

     

    I deleted the Nevada map in the DCS folder to be able to install the Syria map, there are two problems :helpsmilie::

     

     

     

     

    -The first is that the update obviously wants to reinstall it for me (the additional 30 GB equivalent to the size of the nevada map), this is the first problem. :book:

     

     

     

    How can I make sure to remove this map without being forced to reinstall it by updates ? :dunno:

     

     

     

     

     

    Second problem from what you said, the update is only 1.6 GB, so even taking into account the Nevada map it should only be 31.6 GB, but here the update wants to install 64 GB, so where do the other 32 GB come from ? I do not understand. :blink:

  4. Hello everyone, I don't know if it's me who's having the problem or if the latest patch is that huge.

     

     

    I'm at version "2.5.6.53756" Open Beta, and when I want to update to the latest patch "2.5.6.54046", I'm being asked for 64 GB of free space on my SSD (something that I obviously don't have) is there a problem or is the update for you too is that heavy ? :shocking:

     

     

     

    It seems huge 64 GB to me just for an update :dunno:

  5. Good god, man, use some punctuation, that's way more obnoxious than my brusque attitude. Read your comments before you click post, everytime you have to stop to take a breath, put a period.

     

    As for my attitude, every 6-10 days (or less) somebody quotes a wiki article, which is generic and vague by nature, as if they were the only person on the Earth capable of using an internet search engine and rushes off to draw attention to the grave error that only they noticed @@ Their heart is in the right place, but their brain went to the Bahamas on holiday.

     

     

     

    English is not my mother tongue reason why my punctuation is bad, I don't know if the punctuation is similar in English. People do not ask questions to get attention or lower the value of this simulator but to have answers, and precisely because they consider that people who are more knowledgeable than them can help them to understand better which is very flattering for this forum and it is besides the intrinsic goal of a forum to exchange knowledge reason why you should not insulting them and treat them like shit because they don't know, this is what we understand when precisely our brain is not went on holiday, so no reason to be rude with other at first place.

     

     

     

    I understand the annoyance at repetitive questions that said, I do not try to argue, simply I did not appreciate this attitude, but no one is perfect, good afternoon.

  6. Translation:

    I got called out for my obnoxious first comment, and now that my aurgument has no leg to stand on, I'll resort to muddying the waters of this conversation rather then admit I was wrong.

     

     

     

    No translation some guys need to learn civilization and respect rather than video games and with regard to the obnoxious comment say to another member that he deserves to take slaps because he ask question that it's obnoxious and indicative of intellectual retardation these typically this kind of immature kid behavior that made it out of real army pilot like Mover or Ate from this forum unfortunately, and to top it off he's also wrong since the 72,000 feet have just been confirmed above, to say false things is one thing to say false things and be insulting it is obnoxious indeed...

  7. There are lots of real pilots here, actually, including for aircraft flown in the game... none of which has anything to do with citing a wikipedia spec page as evidence, which is a red flag for ''this person has no idea what they're talking about''.

     

    As for Mover, yeah, his thoughts are of course relevant, nevertheless, it's fairly straightforward to verify: find charts, compare results. If the results are accurate (or very close) then feelings are irrelevant at that point. Math is math.

     

    As others pointed out, 70k a min is initial climb under ideal conditions, that does not apply across the entire arc, nor does it apply to all atmo conditions or flight profiles (or models). So, actual performance charts (not an idiotic generic statement sans qualifiers) followed by a roughly similar flight to test. If the results are plus or minus a few percent, it's safe to assume it's correct.

     

    Note: as ED are also capable of basic math, they usually don't need forum jockies to tell them these things. They do make mistakes or miss stuff that the community catches, but that's the exception, not the norm. This is the sort of stuff I'm inclined to believe they're capable of basic reading, math, and following the instructions for a certain profile.

     

     

    Sorry but the aggressive and contemptuous manner in which you communicate with other people who innocently ask a simple question (and which is legitimate, given that it is shared by a real f-16 pilot and that it finds echoes right here) as if they had insulted your mother is worthy of a real jockey as you say and proof at the very least of a delay in maturity or of a mental deficiency and does not even deserve that I linger to answer, sorry probably right, I allow myself to write thus since yourself seem to despise decorum grow up boy and learn politeness.

  8. But again, thank you very much for your help, by mixing these two techniques, set the fuel to 0 (for the planes that I want to be able to control) and use scripts as you explained to me dark wood, I'm already coming to a very very satisfactory result, the ideal would be that each plane on the map of each camp can be played at any time if there is a method for it would be perfect, but only with what you told me I already arrive at a very appreciable result, thank you very much !

  9. Hmm, well, then set them as "client" instead of "player" - then, during mission press esc, then "Choose Slot" - choose desired unit, and voila

     

     

     

    Yes but the problem is that the plane will not appear before I take control of it :(

     

     

     

    And I'm try to create an realistic big organic world (with each plane really present on a base that I would have installed on the map according to the position i've found from their real base in the real world), it is quite difficult to explain but in summary to be able to carry out this project I need two conditions :

     

     

    AI aircrafts that are parked at a base and stay here (but really here from the start and therefore potentially vulnerable to an attack)

     

     

     

    And second condition all AI planes can be embodied by the player at any time.

     

     

     

    It would be very easy to do if we had the option from the start to position an aircraft on a base and make it wait, for that it would be very useful if ED add this option ^^

  10. I'm not sure i understand this: "being able to play this AI aircraft ​​on a mission".

    When a condition is true, the trigger should execute START command, and AI will come to life and execute the task, like you said:

    "it should be able to make it wait for an order from the player"

     

    For example:

    MISSION START >no condition > RADIO ITEM ADD (START My Ai / Flag 1/ Value 1)

    ONCE > FLAG EQUALS 1 > AI TASK SET (choose your START command here)

     

    About this issue: "or the detection of an enemy nearby initiate takeoff" - this was present in earlier versions (called GAI task), it was removed, i'm not sure if it will be added again.

     

    To simulate it, add a zone in ME, and set the radius to cover the radar detection zone.

    then:

     

    ONCE > part of coallition in zone > AI TASK SET (choose your START command here)

     

    Hope it helps you :)

     

     

     

    Thank you very much for your detailed answer! :thumbup:

     

     

     

    I did not know these commands, indeed it is very useful, but the problem is that I still cannot take control of the plane concerned on mission, you know by press ALT + J, because it tells me "device control unavailable" or something like that, so if ever on a mission I want to switch between my main plane to the plane that I have put as "uncontrolled" i can't do that and it's embarrassing because I would like to be able to switch between all the parked planes in order to create a huge map filled with diverse and varied missions,sorry if i express myself wrong i am not anglophone ^^

  11. You can always set fuel quantity at 0% (and make sure they aren't carrying external fuel tanks), they won't move that way.

     

    But I agree, AI planes should stay put.

     

     

     

    Wow I hadn't thought of it, very very clever !! :D

     

     

     

    And very simple to do in addition thank you very much! The only negative issue is that they will not take off if an enemy passes nearby :crazy:

  12.  

     

    Thank you for your answer, but as I said in my message, I already know this technique and have already used it, the problem using this method is that once the mission launched you can no longer play ( with ALT + J) the AI ​​plane set as "uncontrolled", I'm looking for a method that would allow the aircraft to stay at parking spot and being able to play this AI aircraft ​​on a mission.

     

     

    That being said, I reiterate that ED should really set up an additional option at startup which would be " start the plane and wait at the parking" it doesn't seem very complicated to do since they are already able to make it take off it should be able to make it wait for an order from the player or the detection of an enemy nearby initiate takeoff

  13. Hello, first of all I would like to thank ED for their fabulous work, I would however have a criticism and a question to ask

     

     

     

    Why when we place the AI ​​on the parking spot it take off on its own and then re-land?

     

     

     

    It's totally inconsistent as a behavior

     

     

     

    Why doesn't it's just stay in her parking spot until an enemy arrives or is told to take off?

     

     

     

    It's a feature that I find totally incoherent, I just spent hours placing AIs on bases in very specific places to realize that they all start to take off, I tried a lot of script for them prevent take off including the famous "uncontrolled" associated with a trigger start, and that's good it works only big problem we can no longer embody AI in mission, would it not be easier on the part of ED to add a very basic "stay in the parking spot" so that the AIs stay in their place and we can still play them?

     

     

     

    Is there a way that I don't know to achieve this result?

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