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cpeng03d

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  1. And here is the screenshot of the problem. The red circled should be "wmr controller", this is steamVR mode If I launch VR in openXR mode, then the circled will show WMR controller correctly, but menu button on the controller is not recognized. So yeah ED needs to either fix openXR wmr menu button recognition, or make steamVR correctly recognized my WMR controllers are not god damn vive controllers. Otherwise I can't even play the game..
  2. Yes they were always connected. Please keep in mind that before 2.9 patch everything works fine, so I have a good reference point, knowing it's the patch that broke it, not anything stupid I did.
  3. Thanks for being willing to look into this, here is the log: dcs.log
  4. Since 2.9, my wmr controllers are not recognized as wmr controllers in steam anymore, instead it's recognized as "vive controller"! The problem of being recognized as vive controller, is that no joystick is available in control setting page! as vive controller has no joysticks: This is WMR controller, as you can see it has joysticks: Please fix the recognition problem. I use joysticks to control play roll and pitch!
  5. Since 2.9 patch dropped, openXR motion controller mapping is finally fixed, on HP reverb G2, the trigger, palm grip and trackpads (I use WMR controllers so I have trackpads) all work. finally. (See my original post where it wasn't working before The only problem now is: menu buttons are not mapped. pressing menu button is not recognized in game. At least the patch keeps progressing, I hope it eventually fix all the problems.
  6. I searched both saved game folder and game root folder, there's no file named DCS.cfg. There are a few other cfg files though. Could you be more clear on the path of your said cfg file? The information you provided didn't help at all.
  7. No sir, that option doesn't affect anything. Its like the mapping is simply not there
  8. Hi all: I use HP G2 headset, launched DCS in openXR mode, motion controller button presses don't work. I have two hands just floating around, trigger and grip don't do a thing. If I launch in steamVR (openVR) mode, motion controllers work fine, trigger and grip can bend the fingers of the virtual hands. Any solution to this problem? Thanks! EDIT: The recent 2.9 patch on Oct20 2023 fixed this issue. I knew it wasn't my fault. They broke it and now it's fixed.
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