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LT_F4LC0N

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Everything posted by LT_F4LC0N

  1. Liberation Hi guys, Oh the corrupted saves. This was really annoying me as you'd make good progress and then lose everything. Here's the checklist I've been following that seems to stop it from happening, obviously still following the initial instructions to copy the debrief file over. So, what I've been doing: Follow the instructions to move the debrief file from the logs folder to the lib_debrief folder. The main point being to go to role select after mission complete and then re-loading the mission so the debrief file is correctly generated. Once the debrief has been read by liberation the results come up with an OKAY button at the bottom, i then go back to DCS and select a different mission (anything that's not the lib next mission/quick next mission).Once that has loaded up I then go back to the liberation map and then and only then click OKAY. After it goes back to the main map, I then make a copy of my save files and the debrief so hopefully I can go back if it does end up corrupting again. Seems to be working so far so thought I'd share the voodoo magic in case it helps anyone else. Couple of questions I have for you guys. How do you share the liberation campaign map view with your buddies so they are involved more in the progress of the campaign? I know we could screen share but it's a bit of a pain. Is there anyway to change the map zoom? I see there's a X1 at the bottom but I haven't found a key/control to change that including reading through the liberation ops manual. Any help is appreciated! Edit: Just had another corrupt save after an Air Intercept mission with the F14. Managed to get through a whole day without one yesterday though. Luckily I backed up the save files and the debrief so I could re-load the campaign. Edit 2: Kept getting the corruption while trying to do the intercept mission with an F14. I had corrupt saves on other missions before but following my C/L Its only the Air Intercept missions now. Edit 3: Corrupting again with Naval Strike missions in the F14. Pass turn got it completed but still a shame. Dev, please help! This mod has made DCS so much more, worth it!
  2. Ahh thats understood. Thank you kindly feefifofum. Seems like a great community here. I'm really enjoying DCS so far!
  3. Hi everyone. First post here on the forum. I’ve been a long time sim enthusiast since the days of Chuck Yeagers air combat (first game as a kid) Strike Commander and even Mig29 on the mega drive. So I moved over from BMS to DCS when the F14 was released and I’m absolutely loving the high fidelity of the sim. Great work guys!! So for my Question, limiting respawns in MP. I’ve seen it asked a few times but it always seems to come back to using the CSAR script and I’m not quite ready to start adding scripts yet. I’ve also seen you can limit airfield resources but then the resources are shared between pilots rather than each pilot having only two lives. My solution was to use triggers and flags but for some reason it doesn’t seem to work. Trigger. Once, ON PILOT DEAD. Condition, UNIT DEAD (PILOT 1), UNIT SPEED >10KTS. Action, FLAG ON 1. Then.... Trigger. Once, ON PILOT DEAD. Condition, FLAG TRUE 1, UNIT DEAD (PILOT 1), UNIT SPEED >10KTS. Action, MESSAGE TO ALL (Mission Failed), FLAG ON 2 Then.... Trigger once, NO EVENT. Condition, TIME SINCE FLAG 2 (90 secs). Action, END MISSION. Is the problem that FLAG 1 is only on for the time the pilot is ‘dead’ and then turns off when you respawn? Should I change it from ONCE to SWITCHED CONDITION or CONTINUOUS? Any help is greatly appreciated. I’m still learning and want to get good at creating missions and eventually add more scripts into them but this seemed like a good way to limit pilot lives and make the mission more challenging. Thank you.
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