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zombiesyard

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Everything posted by zombiesyard

  1. I'm not using WMR, it won't run on my pc, there is a third party launcher for dcs where you can configure the API to start vr, just select steamVR API to run after installing this opencomposite
  2. dcs natively supports quest2, so it can be started either with steamVR or directly with Oculus. The edge distortion shows that this API really works, and what I feel is that frame generation is more stable
  3. Tried it on Oculus Quest2 and the improvement is very impressive with my pc spec: rtx 2070ti i5-10600kf @4.5GHz 32G ram 2666 ddr4 I had almost given up on DCS under vr before trying this,Unbearable fps and bad ASW by ouculus. In particular, I really don't understand why the gpu usage is so low under vr(~53%) The most obvious change from this api is that it completely increases gpu usage,now in a full 30 player server(4YA PVE)I can get 83% GPU usage on the deck of a supercarrier, Also the frame rate is very stable and smooooth,my graphic setting is, texture medium, terrain textures low Civ. Traffic off water medium visib range medium shadows medium msaa 2x and MFAA on Clouds standard I can't tell the pixel density because it bypasses steamVR after launch.Judging from my eyes that's at least 1.2. I've been setting these things up these days so please trust my eyes. The only problem for Quest 2 is:The curvature of the picture at the edge of the glasses is completely abnormal, But I can definitely accept the distortion compared to the improvement it brings In the case where the eye sees the picture as a circle, only the middle two-thirds of the picture is normal. Personal irresponsible guess may be mainly to adapt to the G2 and other HMD. This distortion I do not know if there is a way to adjust. For Quest 2 users,follow OP instruction and please use the DCS Updater Utility by Skate Zilla.check the SteamVR Client in VR Interface Settings then there you go. I'd like to be able to adjust the edge distortion value for Quest 2, I'm already reading the code. Cheers
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