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laertesson

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Posts posted by laertesson

  1. On 9/6/2021 at 4:43 AM, Blackeye said:

     

    Unfortunately that doesn't fix the issue I have - however with set mirror to both I can take a better screenshot of it:

    zoom3.png

    In 3x view the bottom (almost) align - apparently my eyes can deal with that or it corresponds to some offset in the headset.

     

    ZOOM10.png

    Zoomed in however there's a very visible vertical distance between left and right side.

     

    This screenshot alone should warrant some

    more investigation by the ED VR team, please .

  2. Hi there,

    when I am the front seat operator in a cold helo, the rear pilot will go through his start procedure and nothing happens up front. The main rotor will be spinning for him and I’m hearing nothing, no APU, no engines, main rotor is dead still. Once I quit and rejoin the crew everything works.

     

    any ideas?

  3. 1 hour ago, Dangerzone said:

     

    Nice. Do you know what changes you made since before and after?

    Literally the only change i made was running SP missions on my dedicated server before and after.

     

    I also changed my windows defender exploit protection settings, but that was after my first stutter-free trials.

  4. Tried a few more missions on Marianas today, didn’t notice a single 70ms CPU spike. 
     

    I’m very cautious to call this extremely elusive problem fixed, but I’m very happy at the moment, and absolutely willing to run a dedicated server every single time if I have to!

  5. 54 minutes ago, speed-of-heat said:

    Try monitoring cpu usage, without dcs or steam running, any spikes then?

    Not that I have noticed from my normal usage. Every other VR or non-VR game or task is perfectly normal, even if I'm watching FPSvr or task manager.

     

    I just had my first (mostly) stutter-free flight with a combination of your shaders IC mod, FSR, low settings, and what I think to be the key for me of running the miz on a dedicated server. Pain to do, but absolutely worth it if it continues to yield results like this for me.

  6. 1 hour ago, Dangerzone said:

    I've seen that same CPU spike before. Royal PITA. However I don't have a problem at the moment (Running on a 2080 Super). I'm not 100% sure what I did to fix it, but as I recall the problem you're indicating which I had too was CPU based more than graphic related - so my suggestion is to start looking for things 'outside' of the graphics setting areas.

     

    Some things I recall doing included disabling Tacview, disabled track saving (for multiplayer servers) in the autoexec.cfg file. Turned on DEP for essential programs and services only. Excluded DCS from 'Exploit Protection', and overclocked to 4.9Ghz. Disabled device_hotplug too in autoexec. Disabled Windows Game Manager (To name a few things).

     

    The spike now is managable in VR as opposed to being completely immersive breaking previously. I'm running a 2080Super on a 10700K, so I don't know if that makes much difference - but as mentioned - I think this spike is more outside of the Graphics area - just that it impacts the graphics because everything 'locks' while it's waiting for DCS to finish that function in the dcs thread. I hope this helps.

    Hi Dangerzone! Thanks for the suggestions. I have now excluded DCS from all exploit protection functions (wow, there were a lot)... 

    I already have game bar, game mode, and HAGS off. I also have hotplug disabled (like I said, I have done a LOT of research)

     

    Hopefully the windows defender settings will help. One method I found from another user is to host my .miz files on a dedicated server on another machine. It must offload something, because in a quick trial I noticed it runs better.

    • Like 1
  7. 3 minutes ago, The_Nephilim said:

    You are right nothing I have done fixes it either and I feel it is just the way DCS Runs. I notice the Red spikes in fpsVR and nothing I have done seems to cure that issue. It is not having a nvme Drive that will cure it either so that is out I have a M.2 drive with speeds in the thousands and it still spikes the Frametimes in the red.

     

    So unsure if there is a golden BB here  to be found. Maybe Vulcan will fix this I sure hope it does. but who knows for sure. Wish I had better news for you but maybe there is hope somehow..

     

    Best thing to do is just turn some settings down. I have spent countless hours tweaking this game with just about every known trick nothing fixed it. I may have gotten the Frametimes down to an acceptable level but I always get the inevitible red spike sometimes get a stutter. 

    Thank you for making me feel a bit less crazy. I have people on the discord running rigs way less than mine saying “mine runs fine”, but VR is very subjective.

  8. Hi everyone. First my specs:

    i7-9700K 

    2080 Ti

    32GB DDR4 3200MHz

    DCS and Windows installed on separate SSDs (have tried on the same SSD)

    HP Reverb G1

     

    My issue is with CPU frametimes. On my current settings (VR preset + flat shadows, forest and scenery detail sliders bottomed out, textures on low, preload distance 50,000, visible range low, grass 0, 50% SteamVR SS), I get 10-15MS frametimes on the CPU and even less on the GPU. However, every 2-5 seconds, there is a MASSIVE CPU spike up to ~70MS frametime. This lasts one frame on FPSVr each time it happens.

     

    I feel like I have done everything to solve this. I first upgraded to the 2080Ti and 32GB RAM, issue was better but not solved. Tried every NVidia control panel setting under the sun, didn't do anything. Went scorched earth and reinstalled Windows AND DCS, no dice. Overclocked the CPU to 5GHz all cores, didn't help, took it off, same result. Tried disconnecting from the network while playing, didn't help. I tried the VR Shaders mod and FSR, no improvement. Tried every suggested autoexec.cfg setting (plus all of them at once), same issue. Fullscreen optimizations disabled, running as administrator, game bar and HAGS disabled, I feel like I've tried it all and this issue just laughs in my face every single time I try to play.

     

    Mind you, this issue mainly happens in populated areas, low down, such as the Syrian coast, Cyprus, or Marianas. Or a populated MP server on any map. So I am inclined to believe it is a performance issue, but the sim runs perfectly fine until the spike happens, it's butter smooth. 

     

    I'm extremely frustrated by this and my last hope is Vulkan, but I figured maybe one of you might be able to help. My running theory is that it is loading in new scenery as I fly and my storage isn't fast enough. I would happily invest an in NVMe SSD if I felt it would help, but I'm at wit's end and I've already spent almost $2000 trying to fix this issue.

     

  9. 7 hours ago, Lurker said:

     

    Since you seem to be the exception, care to share what server you and your copilot played on and maybe some other details? Like what you ping was to each other or the server, where you were playing from (same room, town, city, country, continent?) etc. Thanks. 

    I have no idea what his ping was, mine was 2ms or less since I'm hardwired into the server, my friend is across the (2000mi) country from me. Private server with only the two of us on it probably helps desync a bit.

  10. 1 hour ago, Kanelbolle said:

     

    This is correct, have the same issue. The gunner need to rejoin the gunner station slot for the stations to register the missile.

     

    And the gunner sight gets out of sync realy fast. Sight showing 0 deg but pointing 90 deg and turned 45 deg  counterclockwise . Get's synced when rejoining the slot as well, for a while.

     

    Thanks for the quick reply with a workaround, will need to do more testing to verify the sight being out of sync, I saw that very few times and it seemed to fix itself within a few seconds each time for us.

  11. Hi guys, I just used multicrew for around 8 hours, the only issues we noticed were with the ATGMs, it seems like we are not able to fire a single Shturm after rearming. I will get a track next time we try it.

     

    After rearming with more Shturms: I would get a launch tone but could not fire, operator would not get tone or light, and could not fire. I think it may have something to do with operator cockpit electrical issues posted on another thread. (Battery power was off inflight as per wags tutorial)

     

  12. Looks like this is broken on 2.7. at least the full fat and IC pass version is broken.

     

    We need a bat-call for Kegetys, because I will not be the one with the large enough brain to fix compose.fx.

     

    Capture.PNG

    The new reshade/sharpener did make it through this update though. so there's that

    I'm not sure if kegetys is waiting in the woodwork for something like this to happen or not. haven't heard from him since 50321.

    • Like 1
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