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ischicopter

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  1. You should be using AV1 instead of H.264 for much better quality
  2. You likely have automatic bitrate ticked in the streamer APP. Undo that and set bitrate to max in VD. If you cant max out the bitrate, youre wirelles setup is not ideal
  3. You are both wrong. Just compare the maximum encoder resolutions between link and VD. keep in mind: encoder res is not the same as render res. They both need to match for best quality. Simply not possible with link. Cable Or not. Also link has no AV1 encoding, no foveated encoding, no headset-based reprojection; it eats up your PC’s ressources instead. It is inferior in all possible ways. I am not sponsored btw . I should add: it doesn’t matter what your experience was when the facts are against you. You probably had a bad setup and/or wrong settings.
  4. There is currently no way to make Oculus link, Airlink, ALVR or Steamlink look as good as VD. Period.
  5. Have you tried Vsync "fast" mode in NVCP + OXTK Turbo mode? The Vsync fast option fixed a stutter I had in MSFS
  6. @Panzerlang Reflex is not going to fix your problem. In fact I believe it is specifically not recommended to use Reflex in VR. You can try and force it ON in the NVCP. Copying & pasting whole pages from Chatgpt is also not going to help btw. Maybe you could to a TLDR of all the things you already tried? My suggestion would then be to revert everything to their "default" settings. Especially any kind of "allround tweaks" one would find a typical youtube tutorial, like GPU scheduling, specific NVCP settings, mild overclocks etc. Also uninstall any mods and anything VR related and start over with a vanilla install (DCS and Pimax/SteamVR). Revo uninstaller is a good tool to get rid of any remaining possibly corrupting files and registry entries.
  7. Give OXRTK a try and enable Turbo mode. I get stutters when I have it in OFF, despite the most vanilla DCS install and lowest possible graphics settings. It´s a DCS / Virtual Desktop thing. Make sure you have VDXR enabled in the VD streamer! With Turbo ON I get smooth 80fps with reprojection on the Godlike preset (VD), an Medium (DCS) settings. And that´s on a RTX2070! If that didn´t help it´s likely a network issue. Fix your setup or do this for guaranteed success: https://communityforums.atmeta.com/t5/Get-Help/Virtual-Desktop-with-cable-connection/td-p/1163316 I´ve been using it for a couple months pre V72 when Meta broke the Quest 3´s Wifi
  8. Check these: - is your Quest updated to the V72 firmware? - Do you have turbo mode enabled in OXRTK? - Do you have enough performance headroom?
  9. exact same experience here. It´s been an ongoing issue since v69 or so. v72 fixed it for me. But remember there are multiple different firmware builds around and people might be on different builds despite same version. If you are on V72 make sure to disable auto updates in the headset because it´s only a matter of time until Meta break it again and there is absolutely no way to revert back to a previous version. Actually made me abandon VR for a couple months. I hate what Meta are doing for PCVR. They clearly have no interest in it.
  10. Thanks very much for responding to my Quest 3 clarity post.  Are you able to share screenshots showing the various parameters settings you run with in VD and DCS, the Occulus debug too and OXRTK?  I’d like to give your settings a try.

    regards

    Murray

    1. ischicopter

      ischicopter

      First uninstall Meta/Oculus. It´s garbage. Get Virtual Desktop.

       

      My settings on a 6 year old RTX2070 are:

       

      DCS - Medium Preset and "disable HMD Mask" in VR tab. I also have MSAA mask off since I didn´t notice any difference.

       

      Virtual Desktop - Godlike preset, 80hz, SSW always ON, Maximum bitrate (disable auto bitrate on PC streamer), You should be able to push way more Hz´s. You could try 120hz SSW ON (effectively 60fps + reprojection) or even 72hz SSW OFF ("native" 72 fps and always better than any kind of reprojection).

       

      OXRTK - FFR Quality + Wide, TurboMode ON (very important - otherwise stutter), FOV adanced: 90% top/down, 95% leftleft/rightright

       

      cheers

       

       

    2. MurrayCod

      MurrayCod

      DCS is looking really good now.  Cockpit gauges and labels are easy to read, and in the case of the Hornet and Apache I can read the text around the edges of the MFDs all while getting a generally consistent 72FPS, with occasional dips in to the mid 50s and high 30s. I’ve ditched the Link cable and run DCS through the Virtual Desktop app.  Thanks very much for your help.

      One hopefully final query is that when I switch Use Quad View to ON, it shows a warning that Active OpenXR layers detected:OpenXR-Toolkit\XR_APILAYER_MBUCCHIA_toolkit Virtual Desktop Streamer\openxr-oculus-compatability

      By chance do you know what that is and do I need to change something?

       

      thanks again

      Murray

    3. ischicopter

      ischicopter

      Unfortunately I have no idea what quadviews is.

  11. You seem to be ignoring me but I am going to ask you a 3rd time. Have you tried OpenXR Toolkit: Turbo Mode ON ? Do it and report back. Thank me later
  12. way better picture quality better performance better reprojection technique easier to set up and better customization options passthrough features less bugs, 24/7 support on the Discord and ongoing development and updates You are seriously missing out if you don´t buy it. Unless you are playing on a potato anyway...
  13. Also on a Quest, or any other streamed Headset (as in: without a display port connection), never EVER increase ingame PD before increasing ENCODING resolution first. If you are not on Virtual Desktop for whatever reason, you have to manually edit that in the Oculus Debug Tool, not the Link Software. However there is a hidden maximum value, which is only one of so many reasons you should buy VD. In VD you just tick the Godlike Preset box. It will then automatically set the render AND encoding resolution and encoding profile to the their optimal values. This is one of the biggest factors why VD looks and performs so much better than Link. Only now should you consider pushing even more pixels via the ingame PD setting, or via resolution override in OXRTK. You can also choose to sacrifice some FOV for very big gain in clarity via OXRTK in it´s FOV settings. I usually do 95% left/right, 90% up/down and disable HMD Mask in DCS VR settings. Unless you have your eyes right against the lenses you won´t loose any of your FOV but you will have gained some clarity without any impact on performance. There is a similar option in Oculus Debug tool but it kind of works the other way around. There you trade FOV for a gain in performance, as the PD remains unaffected. To have the same effect as with OXRTK you would then have to increase the render resolution again which is cumbersome, so go with OXRTK right away. Also uninstall Meta Link and get Virtual Desktop.
  14. Which tells us that your PC should very much be able to handle VR. On a side note: You might want to consider enabling Vsync/Gsync for your 2D applications since drawing frames beyond your refresh rate is literally wasted energy besides warming up your room much more than needed. Have you tried OXRTK Turbo Mode yet?
  15. What you are describing is essentially forcing Reprojection ON at all times if I understood you correctly. Of course a solid 45-reprojected-to-90 will give a better experience than hovering back and forth between 45 and let´s say 80ish FPS. I do that all the time on my Quest 3 in VD with the "SSW always ON" option. Meta has it in the Debug tool or via Hotkey CTRL+Keypad3
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