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ischicopter

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Everything posted by ischicopter

  1. You should be using AV1 instead of H.264 for much better quality
  2. You likely have automatic bitrate ticked in the streamer APP. Undo that and set bitrate to max in VD. If you cant max out the bitrate, youre wirelles setup is not ideal
  3. You are both wrong. Just compare the maximum encoder resolutions between link and VD. keep in mind: encoder res is not the same as render res. They both need to match for best quality. Simply not possible with link. Cable Or not. Also link has no AV1 encoding, no foveated encoding, no headset-based reprojection; it eats up your PC’s ressources instead. It is inferior in all possible ways. I am not sponsored btw . I should add: it doesn’t matter what your experience was when the facts are against you. You probably had a bad setup and/or wrong settings.
  4. There is currently no way to make Oculus link, Airlink, ALVR or Steamlink look as good as VD. Period.
  5. Have you tried Vsync "fast" mode in NVCP + OXTK Turbo mode? The Vsync fast option fixed a stutter I had in MSFS
  6. @Panzerlang Reflex is not going to fix your problem. In fact I believe it is specifically not recommended to use Reflex in VR. You can try and force it ON in the NVCP. Copying & pasting whole pages from Chatgpt is also not going to help btw. Maybe you could to a TLDR of all the things you already tried? My suggestion would then be to revert everything to their "default" settings. Especially any kind of "allround tweaks" one would find a typical youtube tutorial, like GPU scheduling, specific NVCP settings, mild overclocks etc. Also uninstall any mods and anything VR related and start over with a vanilla install (DCS and Pimax/SteamVR). Revo uninstaller is a good tool to get rid of any remaining possibly corrupting files and registry entries.
  7. Give OXRTK a try and enable Turbo mode. I get stutters when I have it in OFF, despite the most vanilla DCS install and lowest possible graphics settings. It´s a DCS / Virtual Desktop thing. Make sure you have VDXR enabled in the VD streamer! With Turbo ON I get smooth 80fps with reprojection on the Godlike preset (VD), an Medium (DCS) settings. And that´s on a RTX2070! If that didn´t help it´s likely a network issue. Fix your setup or do this for guaranteed success: https://communityforums.atmeta.com/t5/Get-Help/Virtual-Desktop-with-cable-connection/td-p/1163316 I´ve been using it for a couple months pre V72 when Meta broke the Quest 3´s Wifi
  8. Check these: - is your Quest updated to the V72 firmware? - Do you have turbo mode enabled in OXRTK? - Do you have enough performance headroom?
  9. exact same experience here. It´s been an ongoing issue since v69 or so. v72 fixed it for me. But remember there are multiple different firmware builds around and people might be on different builds despite same version. If you are on V72 make sure to disable auto updates in the headset because it´s only a matter of time until Meta break it again and there is absolutely no way to revert back to a previous version. Actually made me abandon VR for a couple months. I hate what Meta are doing for PCVR. They clearly have no interest in it.
  10. You seem to be ignoring me but I am going to ask you a 3rd time. Have you tried OpenXR Toolkit: Turbo Mode ON ? Do it and report back. Thank me later
  11. way better picture quality better performance better reprojection technique easier to set up and better customization options passthrough features less bugs, 24/7 support on the Discord and ongoing development and updates You are seriously missing out if you don´t buy it. Unless you are playing on a potato anyway...
  12. Also on a Quest, or any other streamed Headset (as in: without a display port connection), never EVER increase ingame PD before increasing ENCODING resolution first. If you are not on Virtual Desktop for whatever reason, you have to manually edit that in the Oculus Debug Tool, not the Link Software. However there is a hidden maximum value, which is only one of so many reasons you should buy VD. In VD you just tick the Godlike Preset box. It will then automatically set the render AND encoding resolution and encoding profile to the their optimal values. This is one of the biggest factors why VD looks and performs so much better than Link. Only now should you consider pushing even more pixels via the ingame PD setting, or via resolution override in OXRTK. You can also choose to sacrifice some FOV for very big gain in clarity via OXRTK in it´s FOV settings. I usually do 95% left/right, 90% up/down and disable HMD Mask in DCS VR settings. Unless you have your eyes right against the lenses you won´t loose any of your FOV but you will have gained some clarity without any impact on performance. There is a similar option in Oculus Debug tool but it kind of works the other way around. There you trade FOV for a gain in performance, as the PD remains unaffected. To have the same effect as with OXRTK you would then have to increase the render resolution again which is cumbersome, so go with OXRTK right away. Also uninstall Meta Link and get Virtual Desktop.
  13. Which tells us that your PC should very much be able to handle VR. On a side note: You might want to consider enabling Vsync/Gsync for your 2D applications since drawing frames beyond your refresh rate is literally wasted energy besides warming up your room much more than needed. Have you tried OXRTK Turbo Mode yet?
  14. What you are describing is essentially forcing Reprojection ON at all times if I understood you correctly. Of course a solid 45-reprojected-to-90 will give a better experience than hovering back and forth between 45 and let´s say 80ish FPS. I do that all the time on my Quest 3 in VD with the "SSW always ON" option. Meta has it in the Debug tool or via Hotkey CTRL+Keypad3
  15. Guys, your FPS are supposed to be "capped", rather synced, by your HMD. If you find yourself having to limit your FPS with 3rd party software, something is wrong with your Setup. In a functioning Setup, limiting your frames should have no impact whatsoever. Especially limiting it beyond your headsets refresh rate, since it should already be capped by the runtime. Just get MSI Afterburner and monitor your FPS. Does it go beyond your refresh rate? If yes you have a whole other problem
  16. capping the framerate should not do anything for VR performance. If your PC is rendering more frames than whatever the refresh rate of your HMD is, you have a whole different issue.
  17. Have you tried Turbo mode in OpenXR Toolkit? This fixed all stutter issues for me. Also in MSFS. I have been playing the A-10C in SP for 2 hours yesterday without any issues. That´s on a 6 year old RTX2070, Quest 3 via VD in Godlike (max) Resolution. To be clear: no stutter, no ghosting, perfectly smooth gameplay at 80hz with SSW always on and DCS "VR" graphics Preset, I believe. Feel free to ask for more detail
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