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ghost7o3

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Everything posted by ghost7o3

  1. Sorry for posting spam and irreleavant post. Moderators can take this thread down. I won't make any more posts or personal opinions again. Sorry for it.
  2. Hello again DCS World Developers, One final wish list Item and I will be out of your hairs. This one may be more attainable than my other ambitious wish list item. I wanted to know if it was possible to include a fully functional F10 Map on a pilot Kneeboard that is interactive just like the original F10 Map Key. I think it would make it easier for us Pilots who use PP Mode Guided Munitions to Enter Scratch Pad Cordinates from the F10 Map while in game inside the cockpit Kneeboard versus flipping back and forth between F10 Map and F1 Cockpit. Hopefully this wish list item is more achievable and simple to code. Highest Regards. Virtual Viper and Hornet Driver Ghost.
  3. Good Day DCS World Developers, I wanted to say thank you for all the hard work on developing DCS world into a very immersive experience. I have an idea and wish list Item that I wanted to ask for the DCS World Community. Since the creation of 5th Generation Community based Aircrafts are science fiction in DCS world due to Classified materials, I wanted to know if it would be possible that we as players can get more advanced 4th generation aircraft in addition to the F-18C and F-16C Block 50 as DLC upgrade Modules. For instance, users who own the F-18C Module or F-16C Module can purchase additional Blocks of each airframe as DLC addons, which come along with the detailed cockpit, avionics, weapons, and features of their respective airframes. It would be nice to see for future F-18 DLC development, the F-18E/F Block III and for the F-16 multiple DLC addon blocks to include block 52, also the block 70 for both the F-16 V Super Viper, F-16 IN Viper, and F-21 Super Viper with all advanced cockpits, radar funtions known to spec based off of known wiki sources, complete operational avionics suite, All availble ALQ ECM Jamming POD and ALE Counter Measures suites, along with current deployable weapons loadouts and other features these airframse have to offer. Please take this Wish List topic serious DCS Team and make our virtual dreams come true. We really appreaciate you for all your time, hardwork, development, hours of coding, and effort going into such a great authentic digital combat flight simulator. Highest Regards. Virtual Viper and Hornet Driver Ghost
  4. F/A-18E Super Hornet Request with Idea on how to model realism. Hello DCS World, From watching the interview with the CEO of Eagle Dynamics on Growling Sidewinders youtube channel, I found out that DCS world does some backwards engineering when it comes to the design, modeling, and implementation of new Aircraft Modules. My suggestion for the development of a highly desired F/A-18E Super Hornet Module from the majority of the community, I would say is it possible for Eagle Dynamics to use a former popular game title from the early days Janes F/A-18E Super Hornet? When it came to avionics and combat systems I think Janes did a great job of simulating the weapons systems, avionics, ECM Jamming to include the TALD platform, and other features the Super Hornet possessed. My suggestion is since ED uses some forms of reverse engineering can they use a proven title such as Janes F/A-18E as reference for Avionics and Weapons systems and to get the flight simulation data from other known reputable sources for other components and systmes of the F/A-18E Super Hornet. If ED where able to develop a Super Hornet I would gladly pay 80.00 to 120.00 USD for this module in the new rich DCS 2.5 World Environment with the new and Improved Super Carrier Module I already own. Do you guys think this is a good idea for the development of an F/A-18E or even an F/A-18F or 18G Module?
  5. Hello DCS World, It would be nice for every aircraft to be able to create individual custom loadouts and save the preconfigurations to load in the event of getting shot down and respawning into the mission.
  6. Hello DCS World, Just out of curiosity does anyone know what the special button is used for on the ALR-67 panel of the RWR suite? Could somene please explain its full functionality and if it is even an important button to map on the keyboard or joystick. I noticed when flying in the F-18C on Multiplayer with the AN/ALQ-165 in XMIT mode, once locked up by an enemy air contact after pressing the special button keybinding the enemy immeadietly loses the lock on me and I no longer hear an RWR tone. Then when re-engaged again I press the special button once more the enemy loses lock. It typically only works about 3 to 4 times for me before enemy doesn't lose lock. What exactly is the special buttons purpose on the ALR-67 for the F-18C? Is this the correct function break the enemy RWR lock? Or is this not supposed to happen?
  7. All modern combat aircraft flown by all world wide military's should eventually be integrated and supported in game for an immersive air combat experience. For aircraft that are classified, utilize all known instruments, characteristics, and solutions into the aircraft control surfaces, avionics, and sensors. For everything else unknown in classified aircraft use creative realsitic imagination to impliment in the cockpit control systems while maintaining balanced realism. This is my two cents.
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