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theinmigrant

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Posts posted by theinmigrant

  1. I believe this is the cause of the problem for most people. ED has correctly modeled the mechanical detents of the hornet throttle system. When weight is off wheels two metal tabs extend to prevent the throttle being pulled to true idle or “ground” idle. Ground idle is around 64 percent rpms and flight idle is around 72 rpms and the fan at that power setting is a significant amount of thrust the brakes are working against.

    One downside of this being a simulator is that our rpms will stay at the incensed power setting until weight on wheels is achieved and you increase throttle shortly and then fully retract them.

    Hope this helps.

     

    No, I always put ground idle and still the effect of the breaks is close to nothing

  2. Brakes on the DCS F/A-18 are definitely wrong. You need approx 50% more landing roll than the real F/A-18.

    The problem seems to be the wrong antiskid simulation since the DCS F/A-18 needs the same distance with antiskid and without antiskid and locked wheels.

     

    This problem has been reported quite a few times already but for some weird reason ED doesn't consider this a bug and moves such threads into the whish list ?!?!?

     

     

     

     

    This 120%

     

    I never understood why ED discarded this so quickly every time. I know they know much more than all of us about the Hornet, but when something is really off maybe it is worth looking.

  3. Unfortunately, this also applies to A-10C. Maverick and TGP catch street lamps (also during the day). Which is quite a serious mistake and is very annoying. The problem has existed for a long time, it has been described, but unfortunately there is no answer.

     

    Not quite true. There are a lot of pilots (real ones) that told stories of about mavericks locking bushes and stuff like that.

  4. Your track might still be an issue, just perhaps a different one, Target Points with the TGP can be a little sketchy right now it seems.

     

    Right now I am seeing:

     

    With Realistic TDC: Skews to target properly, but if I re-cage and try to skew to the same target it won't do it.

     

    Without Realistic TDC: Seeker will skew, but will be trying to lock the whole time and most likely lock on something it shouldn't, it shouldn't be trying to lock at all as I understand it.

     

    For me target points with the TGP are exactly 100% in the same position as if it was a waypoint, so the TGP works perfect as of now. I tested it A LOT.

     

    The issue in positioning is reported in another thread I made (still unmarked) and it has to do with the MAV F not the TGP. Also tested this a lot.

     

    I strongly think we are talking about the same thing here. But the point here is to help so it doesn't matter what track gets used to show to the team.

     

     

    Thanks.

  5. I watched theinmigrant's track. We're not saying the same thing. The bug I'm referring to is that the seeker will get stuck on a random valid object (contrast is high enough) on its way to the designated target, assuming the object is close enough to be picked up (~10-12nm max range).

     

    This makes the auto-uncage/auto-slew function of the missile completely useless in a lot of scenarios, forcing you to undesignate the target and find it manually with the seeker. It only works reliably when designating from a higher altitude, generally far away from the target.

     

    Same thing, watch the entire track :)

     

    At the end I show how a tank, in the middle of the movement towards a different TGT, is locked by the seeker.

  6. Ok, I think the bug is related to the unrealistic TDC option for the Maverick, it seems when using the realistic one, it reacts better, not trying to lock on to anything as it moves or stops. Although I am seeing something else going on that after I skew it to a TGT point once, it won't skew again.

     

    BTW I have realistic tdc and I always had this issue.

  7. Ok I am seeing in your track that the Maverick skews past the target point is that right? I didnt see it lock onto something else during the skew like the OP?

     

    Yeah, but the reproduction of the issue is the same IMO: If the mav seeker goes over a target even if it wasnt the point you designated it will still lock it. If you would have had two tanks in that track it would have locked the other one.

     

    I hope it still helps the team. If not, you still have Harker's track now uploaded.

     

     

    Thanks!

  8. D/L frequency is and will not be simulated per the latest update to the manual.

     

    Yeah, I just read that. I'll have to admit, I don't like simplified implementations, I hate classified information. I get the point though. I'm just so dissapointed that the Hornet ended up having so much classified data and so many simplified systems.

     

    To simply matters and avoid sensitive areas, all network options will be configured automatically.

     

    Sorry for the offtopic, just needed to get it out of my system.

  9. I will look into, although it sorta makes sense both ways I guess. SA page makes more sense for it. At least just on hover.

     

    Thanks NL.

     

    Imagine you see one or more contacts that are being donated but your current radar cone cannot see it/them. Then the pilot needs to slew the tdc over the donated HAFU and check its altitude so he can adjust the radar accordingly and lock. If the pilot has to go to the SA page, then mentally correlate which one is the one that he saw in the radar page, then hover tdc, then go back to radar, then adjust radar settings, then lock... By the time he did all of that he's dead.

     

    I strongly don't believe America wants their pilots in an aircraft that was built like that :)

     

     

    Thanks anyway.

  10. I sure hope this was just purely worded, otherwise it's coming off quite insulting.

     

    At any rate, what I hear is that MSI should not work in RWS or STT. Only in LTWS/TWS.

     

    I just checked real quick and during STT we still have all the MSI info, which I think is awesome! Are you saying that it should not happen and in the future ED will remove that? :(

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