Jump to content

Blue_Baron

Members
  • Posts

    13
  • Joined

  • Last visited

Everything posted by Blue_Baron

  1. I'll be performing that same search soon, Hunter Joke ;) Never understood the point of PvE...why would I want to attack the environment? :cry: :lol:
  2. Again, I appreciate all the information. *bows* Been watching the Grim Reapers YouTube channel and watching the tutorials on their site. And while their leader was a bit too dismissive of the 109K I do sort of get it...if you're not steeped in the subject matter and understand tailwheel aircraft, all that realism feels like a nuisance. Hell, I'll never understand why people enjoy jets and strike missions. By sheer coincidence, the power and turning radius of WWII aircraft also happens to be absolutely ideal for an air combat game. Plus, unlike WWI, it offers the ability to disengage, though Chris Roberts, in his original Wing Commander, chose WWI speed for space combat to keep it exciting. But I digress.
  3. Thanks folks....now to begin the steeeeep learning curve after I haul out my old flight controls ;)
  4. Then why do the WWII aircraft all say they're not compatible with Steam? Well...they don't say anything...if you imagine aircraft are talking to you then you've another set of problems to deal with....
  5. Yes, Zach, I noticed last night that I missed the sale....missed it by a fraction of a time zone :( And, yeah, I'm aware of how difficult a detailed simulation is to create, just in the performance of the aircraft.... Some old files from yesteryear.....for probably the most outstanding pure dogfighting aircraft of World War II: the Messerschmitt 109F4. Historically unimportant as dogfighting, as we think of it, was not pertinent to the actual war. But for online gaming :joystick: ...sorry....I digress And players can set up their own servers, correct?
  6. So, what you're saying is, WWII is not an active, happening thing in the DCS world? If so, then you've just saved me a lot of time and money :(
  7. Noooooooooooooooo.....not helicopters, Quadg.....Nooooooooo :helpsmilie: :lol: Oh, so I could have saved that extra 50 GB of SSD space...well....perhaps I should start over with all that :hehe: Many thanks for the links...many thanks one and all for your MASSIVE amounts of help to this newbee!
  8. Oh...I see....there's an open beta version....get that...okay then. :)
  9. Hey Zach! I downloaded something called DCS World 2.5 just now. I take it that was the *wrong* version to get? :(
  10. Thanks, Quadg! Actually, the first MMO was Air Warrior, a game I designed and produced for Kesmai Corporation during the 90s. A fellow named Kelton Flinn was the original designer during the late '80s. It began before commercial use of the internet and was originally featured on the GEnie network. We featured 47 different types of fighters and bombers representing all combatant nations during WWII, except the Finns in Brewster Buffalos perhaps ;) We'd amassed quite the library of primary source flight test data over the years and our flight models were scrupulous. But NewsCorp bought us for our back end libraries. Although, in the main, it was a dogfighting game, what made it interesting was the large scale, multi-mission scenarios with up to 500 players in each mission - a big deal for the mid '90s. To deal with learning curve matters, players could simply be gunners on B-17s. And some of the most vivid and interesting after action forum reports came from gunners, oddly enough. During our reenactment of Operation Argument - dubbed Big Week by the press at the time - one gunner put it this way, "I felt I was living an epic novel and I was one of its authors." But, after Ultima Online was released, and EverQuest two years thereafter, the term, MMO, became defined as something other than massively multiplayer. EA bought and promptly closed Kesmai and era of simulation MMOs ended with the notable exception of Eve Online. If this simulation is scrupulous I won't mind. I've owned a variety of venerable conventional gear aircraft over the years and made it a personal policy to never own an airplane younger than I am :smilewink: Of course, it's one thing to do a runup and mag check and cycle the prop on an actual machine and quite another to do all that in a computer sim. Plus ground handling and countering left turning tendencies in an airplane is something you feel in your body rather than through visual cues. Does VR help with that? And, if so, which VR equipment do you recommend? I moved away from box computers long ago and currently have an Alienware 17/R5 I run overclocked at 4.8 for games. It has an Nvidia 1080 GTX rather than the 1080Ti you find in the box computers. Is that enough to run VR?
  11. Thank you! I take it that servers you mention are in some list available in-game, along with their Discords? Again, I appreciate the help :)
  12. Hello! I've recently abandoned yet another grindy MMO and I will always miss the days of the first MMO, Air Warrior. Found this site and a dazzling video of a Messerschmitt 109K. Promising! In the order flow, however, it said it was not Steam compatible. So, I'm wondering... 1. How do I buy this game in a form where I can use WWII aircraft? 2. Do I acquire WWII fighter aircraft through the game's order flow? 3. Assuming the servers are player hosted, are there any that feature high population regular air combat? 4. Does the mission editor allow server hosts to set up large scale battle scenarios with designated start times, order of battle slots that players can login and assume, and an end to the battle when one side has met the victory conditions with a scoring summary at the end? 5. Are there player piloted bombers with crew stations? 6. If the answer to 5 is, no, can the server host set up NPC piloted bombers and bomber groups in the mission editor? Sorry....so many questions. :smilewink: Many thanks, in advance, for any guidance you can give me. :)
×
×
  • Create New...