Thanks, Quadg!
Actually, the first MMO was Air Warrior, a game I designed and produced for Kesmai Corporation during the 90s. A fellow named Kelton Flinn was the original designer during the late '80s. It began before commercial use of the internet and was originally featured on the GEnie network. We featured 47 different types of fighters and bombers representing all combatant nations during WWII, except the Finns in Brewster Buffalos perhaps ;)
We'd amassed quite the library of primary source flight test data over the years and our flight models were scrupulous. But NewsCorp bought us for our back end libraries. Although, in the main, it was a dogfighting game, what made it interesting was the large scale, multi-mission scenarios with up to 500 players in each mission - a big deal for the mid '90s.
To deal with learning curve matters, players could simply be gunners on B-17s. And some of the most vivid and interesting after action forum reports came from gunners, oddly enough. During our reenactment of Operation Argument - dubbed Big Week by the press at the time - one gunner put it this way, "I felt I was living an epic novel and I was one of its authors."
But, after Ultima Online was released, and EverQuest two years thereafter, the term, MMO, became defined as something other than massively multiplayer. EA bought and promptly closed Kesmai and era of simulation MMOs ended with the notable exception of Eve Online.
If this simulation is scrupulous I won't mind. I've owned a variety of venerable conventional gear aircraft over the years and made it a personal policy to never own an airplane younger than I am :smilewink:
Of course, it's one thing to do a runup and mag check and cycle the prop on an actual machine and quite another to do all that in a computer sim. Plus ground handling and countering left turning tendencies in an airplane is something you feel in your body rather than through visual cues.
Does VR help with that? And, if so, which VR equipment do you recommend? I moved away from box computers long ago and currently have an Alienware 17/R5 I run overclocked at 4.8 for games. It has an Nvidia 1080 GTX rather than the 1080Ti you find in the box computers. Is that enough to run VR?