So I tried to follow the wiki link posted above, and I can't seem to get it to work. When I get into the game (Actually in the game, not the launcher), the game screen is stretched over to the secondary monitor. No ABRIS or anything, just more of the cockpit and such. It's as though it's running at an extremely high resolution (everything is zoomed in).
I have 2 monitors running at 1680x1050. From what I understand, my phantom monitor needs to be the same resolution (so the width would be 5040, right?) Aspect is 4.8.
["graphics"] =
{
["multiMonitorSetup"] = "multi2",
["color"] = "32",
["heatBlr"] = 1,
["scenes"] = "medium",
["water"] = 2,
["fullScreen"] = false,
["visibRange"] = "High",
["aspect"] = 4.8,
["textures"] = 2,
["shadows"] = 3,
["display_mode"] =
{
["avi"] =
{
["bpp"] = 32,
["resolution"] = "640x480",
["full_screen"] = false,
["aspect"] = 1.333333333,
["height"] = 480,
["width"] = 640,
}, -- end of ["avi"]
}, -- end of ["display_mode"]
["effects"] = 3,
["lights"] = 2,
["haze"] = 1,
["terrPrld"] = "20",
["height"] = 1050,
["resolution"] = "1680x1050",
["civTraffic"] = 0,
["width"] = 5040,
My multi monitor stuff:
Description = 'ABRIS and Shkval on the right and camera on the center'
Viewports =
{
Center =
{
x = 1680
y = 0;
width = 1680;
height = 1050;
viewDx = 0;
aspect = 1.6;
}
}
Shkval =
{
x = 4200;
y = 0;
width = 840;
height = 525;
}
ABRIS
{
x = 3360;
y = 0
width = 840
height = 1050
}
By the way, my primary monitor is on the left, secondary is on the right. I can't figure out why it is stretching the actual cockpit/gameplay screen, and not placing the ABRIS and Shkval over on the right monitor.