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Posts posted by fangav
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Logitech G940 joystick trimming repaired.
I didn't know anything was wrong with it?
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Pixle496, all functions worked well and looking forward to the next version.
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shameless bump.
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We the silent masses are reading this with interest. Thanks guys for zeroing in on this problems.
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I use the knee-board and the F10 map.
I have the knee-board commands mapped to my hotas so look in your key binding to find how to bring up the knee-board, how to flip through pages and how to mark you position on it.
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Upuaut, You should put this in the mods section for the huey, its so lost in here, And thank-you, really adds something to sling loads.
Hi,if you want to try the cargos, here are the Link.
Use JSGME to install it, it replaces some DCS-Files.
Still WIP.
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+1
IMHO, it would make more sense to concentrate on areas that are free of competition or gaps of aircraft.Edit; but I'm always happy for additions to DCS.
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Things aren't what they seem sometimes.
Nice read, Cheers.
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Just like to add to what jokers has said.
VERY good Script to add to existing mission, it adds so much randomness.
The problem I'm having is with the message box. With our missions we have missions update and changes to objective during the mission and when someone has picked up some injured soldiers the medevac message does not allow the other messages to get through.
Thanks to all who have had a hand in this script.
Dear Sir,I tried the medevac script and it's really useful, and I'm deeply grateful for your work!
I use your scripts in autogenerated (and modified) missions, for SAR different pilots/soldiers at a time, along with "complete transport script" by Geloxo (and without any problem).
I've attached any my typical mission, via PM.
Feedback:
Please,
- Can you add the possibility to set "true / false" to see the messages that require to return soon to MASH? (personally I think their annoying);
- Can you add the possibility to stop the pilot when the SAR helicopter is within 500 meters, and then, when helicopter landed within 50 meter, to bring pilot to helicopter? (I think, better if the pilot "disappears " when very close to the helicopter);
- When the helicopter landed near the MASH, can you recreate the number of soldiers/pilots rescued? (they can appear out of helicopter and walk in one prearranged place close to MASH);
- Can you add the possibility to set the time to display the messages (for example, 20 seconds)? (the last message remains on the screen and personally I think annoying).
Thank You very much, ... and sorry for my english.
antonio.
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Logitech G940 .Never had a problem with it and very happy. I never use the profiler as it cause a lot of probs for me.
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To avoid the fiasco that arma2 became.
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+1 :thumbup:
Fine to mee, And yes i hope that edge will be good, im happy if i finally get trees where i can crash my huey :) no need to extra shiny graphics , just real trees plees :) -
I'm getting a game crash when i have the Mi-8 kneeboard installed and I leave the game when I'm in the Mi-8 in single player
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I have orange boxes on the back wall? Have i got a problem or is this still to be address?
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The DCS Hawk thanks.
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Time for a Bump
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Thanks for all the input Guys.
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Falcon, would you mind putting one of the missions that use this script in here or PM me so I can try and get my head around this . Its started me thinking about new mission scenarios.
Thank you.
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Cheers HW, Appreciate the help.:thumbup:
As per Grimes suggestion;FARP Ammo Storage = "FARP Ammo Dump Coating"
FARP Command Post = "FARP CP Blindage"
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Has anyone manage to spawn the "FARP Ammo Storage and FARP Command Post" using TTCF script used in the mission TOOTALL_CFT_V1?
There seems to be a problem with the objects name. Looks like the same prob as Midnights.
All help is much appreciated.
Edited the CTTS script toLine 279
logisticItemModel = "FARP" -- Think my problem lies here, model used to spawn a logistic item
and line 628
local static = { ["type"] = "FARP", ["unitId"] = logcargoCounter, ["y"] = yCenter + yofs, ["x"] = xCenter + xofs, ["name"] = "FARP Paris", --thats the name I gave it-- ["category"] = "Heliports", ["heliport_modulation"] = 0, ["heliport_frequency"] = 127.5, ["heading"] = angle, --can I leave it like this or should I have a value-- }
It does tell me that a Unit was delivered but does not show the model, quite frankly I would like it better if the model does not spawn, as long as the sim sees it as a FARP and have a frequency.(wich it does not at this time)
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Has this mod been broken by 1.2.6?
I can't lock targets when the 1.2.5/ v1.1 is install using jsgme?
Sorry if this has been addressed already, Ive been busy with the huey and Mi-8
Complete Transport and Logistics Deployment - CTLD
in Scripting Tips, Tricks & Issues
Posted
If possible I'd like to see this thread stickied, What do you think?