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Druid_

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Posts posted by Druid_

  1. Not sure if you can use switched with increasing FLAG value.  Try using

    1 ONCE                   UNIT OUTSIDE MOVING ZONE (F/A-18C, Moving Zone Boat, Boat)                                                  FLAG 1 ON

    2 ONCE                   UNIT INSIDE MOVING ZONE (F/A-18C, Moving Zone Boat, Boat) 

                                    AND FLAG 1 TRUE  AND TIME MORE THAN 600                                                                                GROUP ACTIVATE (AAR Shell)

    you can take-off leave zone and accidentally pop through it again within the furst 600 secs after that entering zone tanker will appear

    I only use switched condition to make something turn on and off repeatedly throughout the mission.  Its not like you can spawn more than one AAR unit doing this though.

  2. We've been flying our own made MP campaign.  We have mig21s AI (veteran) equipped with R-60s IR Air to Air missiles.

     

    Apart from the usual AI FM & don't bleed energy issues we now also find that they can launch before even acquiring a lock OR they appear to be equipped with HMD's and can fire high off-boresight! LOL.  Here are a few tacview pictures, all from the same timeframe, showing this in practice!  He is shooting at Ghost 3 who has launched an AIM-9P-5t.  As you can see the Mig21 is cheating, he is nowhere near a lock position!  (all pics taken as Mig-21 launches his R60).  These aren't even the worst, I've seen higher off-boresight shots than those.

     

    There is a glaring error in the AI code there somewhere!  I suspect that the code is using the missiles FOV and launching as the target enters its boundary rather than any aircraft pipper locking perameters.  1. Is missile lock from AI plane possible based on vector then 2. Launch depending on AI set parameters 3. Missiles FOV is then used to try to track target 4. Is countermeasure a better target?  5. Does target fly outside of missiles FOV ?

     

    Sorted!

     

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    • Like 3
  3. Radars are not operating with damage more 50%

    The S-300 vehicles have very old 3D models with very simple DM. They will be completely overhaul with new 3D model.

     

    What is wrong?

     

    Well if you can pick out an F18 at 100ft over the sea whilst you are based on land covering 360 degrees at 10nm which is 18km then, even with optics, you are truly superhuman Chizh. Also, do Tunguskas aquire visually and only then raise radar IRL ? I very much doubt it somehow.

     

    Whilst we wait for the new damage models can we not just up the explosive damage of the Harm for now? Adding it as a feature to the F18 then making it unpredictable is frustrating for those trying to use it.

  4. Unit damage models are very simplified currently, we have plans to improve them in the future.

     

    thanks

     

    Sure. But in the meantime a simple solution is to increase the warhead damage value. We both know how long it will take ED to sort out the ground unit damage modelling.

  5. 2 Harms fired. 40% damage on a direct hit and still operational.

     

     

    and don't start me on Tunguskas where the operator can pick out an F18 at 100ft agl at 10nm VISUALLY !! only then does he switch ON radar and fire at 5nm. Quite ridiculous. Whole AI is long overdue an overhaul in DCS.

    330004134_sa10TRBoom.thumb.jpg.e628c2a81f6b33aecb49c145dc367eb7.jpg

    2117208788_SA10WTFrenameHARMtoTICKLER.thumb.jpg.994fea3916b40f9f2d1deb283587253c.jpg

    32515580_SA10SRBoom.thumb.jpg.8a9cee4a3652125fa814d9bd63af6561.jpg

  6. "Jolt" only happens if you are physically already passed the commanded G with your joystick once you activate override. If you are holding the override all the way, there is no jolt.. if it happens, check your joystick settings/curves.

     

    exactly! If your stick position happens to be at the max G limit ( say 7.5g) then pulling the override paddle will have no effect. If your stick is all the way back then the G onset will jolt.

  7. I understand that you're removing the safe guards, however what I don't understand is why it jolts when you've held down the paddle from even before you started pulling? In other words I don't understand how there can't be a smooth transition as long as you hold down the paddle BEFORE you start pulling the stick back.

     

    After all a gradual onset of G's is always better for the airframe than a sudden violent one.

     

    Why would you hold down an emergency override BEFORE you start pulling? The jolt that occurs when fully aft stick and FCS limited and then overriding is because the tailerons are no longer commanded by the FCS and move quickly to full travel as commanded by your stick position.

     

    BTW Aircraft fatigue is measured by G applications and onset rate is not even measured. Well not in the jets that I have flown but if you have information to the contrary then please share as I would be interested.

  8. It's literally your 'I'm now in a turning fight' switch, and it allows use up to the full rating of the airframe. This is a reduction of airframe flight hours remaining compared to peace-time operations.

     

     

    The only possible overstress here, if any, will happen because the safety margins are gone and you might momentarily defeat the limiter with sudden control changes, but you won't be able to maintain that sort of thing.

     

    Where are you getting this information from?

  9. The override switch is not an 'emergency' switch. The nominal 7.5g limit is here to preserve airframe hours. Overriding this specific limit doesn't mean you can pull as much as you want: The computer will let you pull up to the allowable airframe limit which is based on loadout and gross weight ... meaning in a heavy jet, you'll never reach 9g.

     

    I don't believe you are correct. Natops 2.8.2.3 "A g limiter override feature allows an increase in the command limit g for

    emergency use." i.e. You can certainly overstress the airframe.

  10. @Cake

     

    Clean aircraft has neutral stability.

     

    Once in PAM landing configuration the aircraft once rolled will have a tendency to continue it's roll in the SAME direction. This is what's called negative roll stability. (Had it wanted to roll back to wings level then it would have positive roll stability. The same logic is applied to pitch and yaw).

     

    I'm not sure what control surface movement you are expecting the FCS to make once configured? Are you suggesting that should a gust pick up a wing the aircraft should automatically deploy control surfaces to alleviate the unwanted roll tendency? If so this is not something programmed into the Hornets FCS. (BTW fly-by-wire Airbus aircraft do this however Boeing aircraft do not).

     

    Others FCS commands such differential flaperons, aileron movement as well as rudder toe in (to improve longitudinal stability) on the Hornet however is. Wing warping I'm fairly sure isn't. As for Frequency and dampening, they usually require very small but quick response of flight controls. I'm not sure if this is modelled in DCS but in all honesty its not something I would expect. After all how many pilots are looking at their flight controls when flying? I certainly never have unless I have a fault with them.

  11. Its because when you select a weapon its set to CCIP. To designate another target you need to set your weapons mode to AUTO. When you then sensor select your HUD you will get a ball and chain and from there you can designate. Remember to press the undesignate/nosewheel steering button every time you want to redesignate.

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