

pica
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1. i am using the mouse for look around, zoom, click buttons. (95 percent of the users do this - for the record, the other 5 percent control views with VR gears) To make this mouselook work, i have to go to the key settings GUI and define every detailed axe and curve, where as turning view left-right is separately handlded from the setting curve look upwards-downwards. the result of this over-engineered value seperation mix is surprisingly bad and a-synchronic, it is hard to look around in DCS. I wonder why this function is not simply taken from the windows settings, which everyone uses by default. In DCS, everything turns to bad. The extremely detailed settings gui is not solving the problems, it creates them. 2.) As disfunctional the internal view around is, as contra-directional is the external view. moving the mouse when using the external view mode for looking at the plane model swaps directions (reverse logic). currently, moving the mouse right, moves the viewed object left (instead of right). Same with up-down. this is against human habtics and totally wrong. looking at and rotating the airplane model should work like a standard 3D-model viewer. where moving the mouse right means turning the airplane model right, same with up or down. i feel uncomfortable handling DCS for these reasons, and it is no fun to dogfight if habtics are inproper. ED: time to re-do this stuff from scratch. 3.) Handling knobs and switches in the cockpit vs. Look around mode with a Mouse: moving the mouse to look around while stopping the move in order to handle clickable buttons in the cockpit requires a clear method. Best method is: click right mouse button 1x to activate look around. Click right mouse button 2x to still the view. DCS allows to assign one right click to activate view, but forgot the re-click and double click function. Instead, it uses the right mouse button for clicking knobs in the cockpit. which is wrong and a nightmare. Here is the top-rules for all flight sims: Never ever use right mouse button to click cockpit buttons, switches, wheels or knobs. Never. The right mouse button should be reserved exclusively for stop-and-go the view around. So how to handle buttons, switches, wheels or knobs? Simple: scroll wheel handles rotatable knobs in the cockpit. both, vertical and horizontal. press buttons: left mouse button click 1x. Switches: left mouse click and drag to its desired position. Please review, overhaul, redo thesel mouse interaction elements of the sim, so people can start enjoying the sim. Do it exactly like X-Plane. No issues there. 4. Views CTRL + Numpad 0 - 9 should allow pre-assiging view sections in the cockpit or external. Numpad 0 - 9 should then call these views 5. Camera position changing cam position in the cockpit is vey slow. Thank you for accepting my critics and i pray you re-do these things for better.
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1. i am using the mouse for look around, zoom, click buttons. (95 percent of the users do this - for the record, the other 5 percent control views with VR gears) To make this mouselook work, i have to go to the key settings GUI and define every detailed axe and curve, where as turning view left-right is separately handlded from the setting curve look upwards-downwards. the result of this over-engineered value seperation mix is surprisingly bad and a-synchronic, it is hard to look around in DCS. I wonder why this function is not simply taken from the windows settings, which everyone uses by default. In DCS, everything turns to bad. The extremely detailed settings gui is not solving the problems, it creates them. 2.) As disfunctional the internal view around is, as contra-directional is the external view. moving the mouse when using the external view mode for looking at the plane model swaps directions (reverse logic). currently, moving the mouse right, moves the viewed object left (instead of right). Same with up-down. this is against human habtics and totally wrong. looking at and rotating the airplane model should work like a standard 3D-model viewer. where moving the mouse right means turning the airplane model right, same with up or down. i feel uncomfortable handling DCS for these reasons, and it is no fun to dogfight if habtics are inproper. ED: time to re-do this stuff from scratch. 3.) Handling knobs and switches in the cockpit vs. Look around mode with a Mouse: moving the mouse to look around while stopping the move in order to handle clickable buttons in the cockpit requires a clear method. Best method is: click right mouse button 1x to activate look around. Click right mouse button 2x to still the view. DCS allows to assign one right click to activate view, but forgot the re-click and double click function. Instead, it uses the right mouse button for clicking knobs in the cockpit. which is wrong and a nightmare. Here is the top-rules for all flight sims: Never ever use right mouse button to click cockpit buttons, switches, wheels or knobs. Never. The right mouse button should be reserved exclusively for stop-and-go the view around. So how to handle buttons, switches, wheels or knobs? Simple: scroll wheel handles rotatable knobs in the cockpit. both, vertical and horizontal. press buttons: left mouse button click 1x. Switches: left mouse click and drag to its desired position. Please review, overhaul, redo thesel mouse interaction elements of the sim, so people can start enjoying the sim. Do it exactly like X-Plane. No issues there. 4. Views CTRL + Numpad 0 - 9 should allow pre-assiging view sections in the cockpit or external. Numpad 0 - 9 should then call these views 5. Camera position changing cam position in the cockpit is vey slow. Thank you for accepting my critics and i pray you re-do these things for better.
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noted Would you want ANY heavy aircraft modules for DCS?
pica replied to Wing's topic in DCS Core Wish List
yes, the gunship mostly wanted. multiple firing stations. but this is only fun if DCS gets finally a better way to represent grounds and theatre activities. at current condidtions you can even get bored with a highly versitile C-130. before adding new aircraft, DCS should overhaul its entire "world" model. It's 2020 gentlemen, not 1995 anymore. -
"I don't find that such a problem. We are easily talking about hundreds of bindings per aircraft." you probably need to see how it could be done right. you would not want to go back. holding back innovation or critical pointing allows the devs to rest on status quo and believe they do right. which they dont. it always needs someone shaping the pen to get others gain the "ahaaa"-experience. "Last thing I want is the generic satellite images. I so dislike all the flat "town" textures below all the towns. They truly kill immersion in second." Totally wrong. With all respect. not sure whether you use other sims to get you revise your attitude, but what you say sounds like the most wrong thing i have ever heard after the 1990's. It's totally wrong. Every scenery developer today knows how to exactly avoid what you describe. I hope your arguments will not be heard by ED :) by the way: there is no such thing like *generic satellite images", generic stands for predesigned tiles spread over landscapes to represent a type of landclass. sorry to encounter you so directly, but your statements are exactly the reason why we don't get further with DCS world. Why does it need microsoft or laminar to prove nay sayers wrong? and don't get me the fps argument. I have L19 ortho, full scale object density and massive traffic at over 30 fps in other sims. on an average pc.
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i would love to see the hornet being extended to a D-version, so i can fly from the rear seat. also, i find the canopy reflection is completely missing towards the inside of the cockpit. not sure if this can be achieved by settings, or whether ED decided to not implement it. I think, this should be absolutely be implemented to make it more realistic to have an understanding of how it is to sit in the cockpit. In real life there is a considerable glass reflection, so why not in the sim?
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Taking up the supercarrier idea is a milestone for DCS's future, an intelligent decision, because it allows taking the scenarios around the globe and therefore assure a future for the game. However, while a swimming platform's onboard activities anchor a new milestone in the operational use of the sim, all the landbased airbases are purely dead. I wished there was a standard ground activity going on at the airbases, without the need of creating it manually over the mission planner. An ongoing life that makes DCS a bit more interesting. The current sections somehow stuck to the idea of the 90's and do get - compared to other sim products - very boring. Same with AI-Traffic. I mean the world does not stand still just because you launch a military plane, right? Give this product a bit of a realistic touch guys. ________________ Another issue is the GUI. pain in the ass key assignment set up, really, no words to describe how unpratical and ancient this gui-thinking is. It's like these guys have no clue about how consumers handle their pc's. _______________ Last wish on my behalf is a revollution in the landscape philosophy. I hate this terrain design method. Start Ortho! I want the real world, not this mickey mouse kaukasus crap. Can not distinguish one city from another, this has nothing to do with real life. Why invest that level of detail to cockpits, and leave the terrain behind? This is a big product killer for me and many users out there. it doesn't need to come as MFS 2020 photogrammetric technology, but at least load up the free of charge L19 satellite imagery that is available for the entirety of the planet. and implement this with high priority please. thank you for listening.
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yes, confusing. very much. so when does the automatic standalone update come? they can't heat me up with great announcements and then let me dry out :))
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same for me guys. i was assuming my logitech G940 equipment would not properly work, but obviously most users struggle with this issue. TDC in flir/64F not moving, can not lock a ground target, nothing seems to work. i am not a fan of the DCS key assignment management, i think this 20 year old concept needs a revision. i hope Matt sees this comment. What a good settings GUI needs is an easy way from basic settings up to the detailed ones, not starting with pre-filled assignements in the very detailed subsettings lobby. there is plenty of disfunctionalities whereas hotas does not execute commands properly, and some are not even working, including trim, atc/com after airborne, the list goes on. i don't know where we stand here, not being able of moving tdc's or even lock a ground target, this goes beyong my patience.