Many thanks Gadroc!
I was expecting something else. Like - reading it out in lua and then sending it via ethernet or something like that. But as I now see your code, I realise that wouldnt make much sense right ;)
I wasnt aware of the fact that you can handle shared memory areas just like files. Or is it a c# feature?
Anyway thank you very much again and Ill let you know if I can get this to work without major fps drops.
Regards,
basedow