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basedow

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Everything posted by basedow

  1. Ok - so maybe you have to put that in manually :( Heading information is one of the easiest I think. I dont know yet if you can read out the state of the ABRIS menu. If that works it should not be a problem to put in the information. Regards basedow
  2. What part of the ABRIS is exported Gadroc? I am still in preparation phase - meaning I am building an application to import the textures, send it via Ethernet and a second application to display it. So - what exactly do you mean with "the ABRIS is not fully exported"? Regards basedow
  3. Many thanks Gadroc! I was expecting something else. Like - reading it out in lua and then sending it via ethernet or something like that. But as I now see your code, I realise that wouldnt make much sense right ;) I wasnt aware of the fact that you can handle shared memory areas just like files. Or is it a c# feature? Anyway thank you very much again and Ill let you know if I can get this to work without major fps drops. Regards, basedow
  4. great news :thumbup: many thanks in advance :D
  5. Hi all, does anyone know how this works? I did not manage to find any documentation on how to read from shared memory in lua to be able to send the exported images to another computer/program for display. Any help would be nice ;) basedow
  6. Hi all, does anyone know if it is at all possible to get status information on cockpit controls. Lets say for example isWeaponMasterSwitchOn() or getStatusWeaponMasterSwitch() or something like this. Im planing to build an external button panel thats connected via usb. My problem is to check if the settings on the panel match the status in the game. I want some of the buttons to be back lighted just like in the original cockpit (eg autopilot buttons) but I dont see any way to check if for example the autopilot is engaged or not. Same goes for any other switch/pushbutton like the targeting buttons for example or the waypoint button panel. If anyone knows how to do this or has a list with exportable status information or knows if this will be released in a future version - please let me know. Thanks in advance basedow
  7. @Gadroc: Could you post your code/files here plz. Maybe we can improve/correct it if needed. At least I would be happy to know how you did it :thumbup: Would be very very nice :smilewink:
  8. hm - ok. I didnt expect that to be honest. shouldnt be such a problem to put the data into memory i guess. It has to be generated anyway and clipped onto the abris/skval surfaces in the cockpit. And rendering it to a second screen also does not really slow things down (multi-monitor setup i mean). So i thought its just a matter of getting the image out of the "shared memory" as it is told in the script and didnt know how one could do that. Do you know how to get it out of the memory to send it via socket? I dont care for low frame rates - i just want to test this you know. basedow
  9. Hi all. Did anyone get the export render targets functions to work? That would be a great feature I guess. Greets basedow
  10. Hi all. Did anyone get the export render targets functions to work? That would be a great feature I guess. Greets basedow
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