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TeTeT

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About TeTeT

  • Birthday 03/07/1970

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  • Flight Simulators
    DCS, SF2, FS2020
  • Location
    Kaiserslautern
  • Interests
    Arma, Flight Sims, Race Games

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  1. Currently doing sea trials with the AI CH-46D Sea Knight (Phrog). A short video how it looks like, featuring Enterprise (VWV) and Sacramento (from TheAdmiral):
  2. Yes, of course. Wrong wording from my side: I meant with realistic, realistic to obtain and rig a model of a MiG-21F-13 for DCS in due time...
  3. On my wishlist would be a MiG-21F-13, not certain if it's realistic. Probably the modeller doing the PFM has one in store as well. Good luck with Rolling Thunder, I believe it's a very interesting campaign for DCS.
  4. Right now the development focus is on two aircraft assets, the B-57G Canberra and the CH-46D Sea Knight. For the MiG-17 we have a new base model, which needs to be evaluated. If time permits, it will join the two above, but it is more likely that it will come at a later date. The MiG-21PFM (not PF) will be updated by the modeller in late 2025, we hope, and then we can start rigging it for DCS. We have quite a huge number of models on our backlog and hope to bring some more goodies to the Vietnam experience in DCS, but clearly this will take more time. We try to push out updates regularly, so folks can enjoy the mods progress. For this we need to focus our efforts on a few assets per update cycle, as otherwise there's simply not enough time. Cheers, TeTeT
  5. Thanks! We will investigate! We've been a little late to update the meet the team document, you can get the current file at https://raw.githubusercontent.com/tspindler-cms/tetet-vwv/refs/heads/main/meet-the-team.txt New members are Showtime 100 and sinzov: Showtime 100: Hello, my name is Tyler, otherwise known as Showtime 100. I am a Canadian Forces GWOT combat veteran who served in Afghanistan in 2006, 2009, and 2012. I got into flight sims around 2005 with the Falcon 4.0 allied force sim. Ever since then, I have been hooked, which led me to become a licensed pilot in 2019. sinzov: Hello, sinzov here. I’ve loved aircraft since I was a child. I’m not a hard-core simmer, but I enjoy watching elegant planes soar through beautiful environments, whether in FSX, SF2, or DCS. I also like retexturing aircraft whenever real-life commitments allow. Above all, I make a clear distinction between simulators and reality—war is a crime, and should never be glorified. Cheers, TeTeT
  6. The Vietnam War Vessels mod has been updated to version 2.1.0. This release introduces the RF-101B Voodoo to the pack. While the twin-seat variant included here did not see combat in Southeast Asia, its single-seat counterpart was active in the early years of the Vietnam War. We hope you’ll still enjoy having this iconic reconnaissance aircraft represented. Other changes include: Added navigation lights to the RA-5C Vigilante Added a guard tower to the buildings pack Downloads: https://github.com/tspindler-cms/tetet-vwv/releases Google Drive: https://drive.google.com/drive/folders/1vCJvp8jqN1nTK0J4yyWJiKveBn4PJSdB?usp=sharing Known Limitations for the RF-101B: The landing gear doors and covers don't close perfectly The landing gear suspension is not animated The BORT number should be five digits, not three The pilot is generic rather than specific for the Voodoo. Development of a custom Voodoo pilot is out of financial reach, if interested in sponsoring one contact TeTeT There are no pylons present currently, not even for fuel tanks The front gear is not animated for turning Some images from Whiplash accompanying the release:
  7. Hi, we have now assembled Vietnam War Vessels 2.1.0 and are testing it internally first. The RF-101B Voodoo will be included, but there is still stuff todo: KNOWN LIMITATIONS RF-101B The landing gear doors and covers don't close perfectly The landing gear suspension is not animated The BORT number should be five digits, not three The pilot is generic rather than specific for the Voodoo. Development of a custom Voodoo pilot is out of financial reach, if interested in sponsoring one contact TeTeT There are no pylons present currently, not even for fuel tanks The front gear is not animated for turning Anyway, here a teaser image:
  8. The team has none currently, we're still discussing how to set one up. Odyseus, our modeler, however uses this cellphone based system: https://cash.app/$UlissesBento?qr=1 Note that the model costs are often not that high in comparison to software licenses and even worse, the hardware to get the job done. For example the Substance Painter license from Adobe ranges between 24.99 USD and 59.99 USD per month, depending on how many extra tools you want. Cheers, TeTeT
  9. Fully agreed - blame is on me for purchasing the wrong base model. Right now there's another modding team working on a RF-101C though. And to put things into perspective: I got the RF-101B from cgtrader late November 2024 It took a while to evaluate the model and compare it with blueprints and photos Re-modelling of the plane took until summer 2025 Rigging the model has been an ongoing task since then So even if we decide to transform the RF-101B into a RF-101C, give and take it will be a 6 months to a year before this is done. At the same time we have a bunch of other models in the pipeline - different designs altogether. Given that the team is primarily constrained on time, I prefer to chase other planes and ships for now. Also keep in mind that it can get tiring to work on the same mesh and config day after day. After all, this is a hobby for the team, not a job. Lastly, it might be helpful to get some feedback on the RF-101B once it's released as AI asset, to see where the deficits are and not make the same mistakes with a related model Cheers, TeTeT PS: Early evaluation screenshot:
  10. Right now, no such plans. We'll try to add pylons for fuel tanks to the RF-101B Voodoo and then there are a bunch of other assets to rig...
  11. And a short video introducing the RF-101B Voodoo, which will hopefully land in Vietnam War Vessels 2.1.0:
  12. Update Vietnam War Vessels 2.0.3 is live now at https://github.com/tspindler-cms/tetet-vwv/releases and https://drive.google.com/drive/folders/1GdxkovvZjwYgr0AEmq2yxquaOAdzUkYd?usp=sharing on Google Drive. This is an update for CVA-31 Bon Homme Richard and the generic Essex class carriers with SCB125 upgrade. Testing discovered that the Bon Homme Richard does no longer work when used without other Vietnam War Vessels mods. A definition in a table was missing, and the new config rectifies this. For installation, you need Vietnam War Vessels 2.0.0, update to 2.0.1, update to 2.0.2 and then apply this update.
  13. Hi, testers @seabat and @toan encountered a problem with CVA-31 Bon Homme Richard and the generic Essex with SCB125 upgrade: It is not present in the Mission Editor under some circumstances. Troubleshooting this situation revealed that the CVA-31 mod needs to be without any other VWV mods in the tech folder and then it will no longer work. Reason is, that the config lua for CVA-31 calls a table WSN_t at place 20, which is nil in the base game. We plan to push out hotfix Vietnam War Vessels 2.0.3 either later today or tomorrow to overcome the situation that the Bon Homme Richard does not work standalone. For the impatient, add these lines before the weapons definitions in cva31.lua : local WSN_20 = {}; WSN_20.deviation_error_azimuth = 0.0002; WSN_20.deviation_error_elevation = 0.0002; WSN_20.deviation_error_speed_sensor = 0.0002; WSN_20.deviation_error_stability = 0.0002; WSN_20.deviation_error_distance = 0.0002; GT_t.WSN_t[20] = WSN_20; NOTE: If you have the BB-62 NJ or any of the destroyers loaded, this problem will not manifest. Cheers, TeTeT
  14. Hi @Ripcord, let me know if you're interested in arming the guard tower I just sourced from cgtrader. Rigging is not complete yet, background are the two huts in VWV:
  15. Ah, I see, they are lit by the front flightdeck lights I guess. I don't recall rigging any lights for the numbers specifically. Or maybe it's a self illuminated texture, will have to check.
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