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TeTeT

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About TeTeT

  • Birthday 03/07/1970

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  • Flight Simulators
    DCS, SF2, FS2020
  • Location
    Kaiserslautern
  • Interests
    Arma, Flight Sims, Race Games

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  1. Vietnam War Vessels 2.0.0 This release is a major update of the Vietnam War Vessels mod. With VWV 2.0.0 comes a new directory structure, where all assets have a [VWV] prefix in the folder name. This makes it necessary that you first uninstall the old Vietnam War Vessels 1.x.y completely. We welcome the USS Enterprise, CVAN-65, in its 1966 configuration, to the fleet. The first nuclear driven carrier has been derived from the modern USS Enterprise, and takes a place of its own now. The complete launch and parking system has been overhauled, leading to a hopefully more immersive experience. The second new addition to the mod is the A-37 Dragonfly. This iconic aircraft of the Vietnam War is now available for AI use within the virtual DCS sky. Please take a look at the Known Limitations below! Updates, Ships Knox class - FF icons are used instead of DD BB-62 New Jersey - CC map icon in use, better helicopter landing on the deck, new custom shell for main armament CVA Essex and Bon Homme Richard - model improvements, nick name as short display name for Bonnie Dick Many ships - sound updates to gun fire Updates, Planes A-1 Skyraider - split into A-1H (with bridle cat support) and AD-4 (without), add Napalm bombs from A-4E-C mod, add toilet bombs to all pylons, rework flight model to take off from Essex ‘44 with 70% loadout H-2 Seasprite - use of a new model, split into SH-2F, UH-2A, UH-2B, UH-2C classes MiG-21MF overhauled nose gear, support for RATO take-offs O-1 Bird Dog, add engine nozzle definition, Flight Model change for more realistic take-off RA-5C Vigilante - Flight Mode change, more lift at low speed Known Limitations CVA-31 Bon Homme Richard - Player controlled helicopters slightly move forward on the flight deck F-8 Crusader - Aircraft is intended as static and for limited AI operations - Player control is experimental at best, but largely untested and unsupported - Carrier launch and landing operations are not supported for player aircraft, only AI - Unknown how to drop bombs as player aircraft - Variable incidence wing is not enabled - Collision shell not reliable under player control - Nose wheel rotation disabled MiG-17F "Fresco-C" - Player control is almost untested and unsupported - Collision shell not reliable under player control - Damage susceptible when placed as static H-2 Seasprite - Wheels don't touch the ship deck - Landing gear is deployed multiple kilometers away from landing spot Fletcher Class Destroyers with FRAM II upgrade - Bridge and mast are WWII style RA-5C Vigilante - The plane is too large for regular parking spots, best to use as single plane on the runway MiG-21MF "Fishbed-C" - Textures are work in progress - Gear up location is pretty bad A-1 Skyraider - The new bridle disappears during launch - The precision of dropping Napalm is abysmal - Takes off like a spaceship from land - Tiny Tim rockets seem never to be launched A-37 Dragonfly - Flight model is raw and has not been tested much - Only one pilot ejects, ejection somewhat broken O-1 Bird Dog - The propeller blur is static CVAN-65 Enterprise - Catapult hookup spotty, sometimes planes start to drift - Parking spotty, some planes start to drift - Probable inability to sync INS when taking off cold - RA-5C and F-14 Tomcat slightly too large for safe aircraft operations when taxiing - The shoot power of the catapults seems insufficient at times - No support for night operations, e.g. no lights Download (Github): https://github.com/tspindler-cms/tetet-vwv/releases Alternative download (Google Drive): https://drive.google.com/drive/folders/16pUuupD08L36KnD6vDel5VRlmwwftX5o?usp=drive_link Enjoy, The Vietnam War Vessels team
  2. Some screenshots by Whiplash for celebrating the Vietnam War Vessels 2.0.0 release:
  3. I agree that Sampans and Junks would be awesome to add. If you come across a 3D pack with them, let us know! Meantime there's a @Hawkeye60 mod we listed lately in Vietnam War Assets : Junks - https://www.dropbox.com/scl/fi/krf42z2o26etaeeml6enm/Vietnam-Junks-V1.0.0.zip?dl=0&e=1&rlkey=ywhxt44hex4cv7xd61l4yuxb2 Good luck with your project! We decided to give Vietnam War Vessels 2.0.0 another weekend of testing, but bar any crash to desktops found, we will release on Monday 2025-07-28... Cheers, TeTeT
  4. Hmm, let me know how to be more clear than the current text. The readme states How to install The mods directory needs to go into your Saved Games DCS folder.
  5. We now have built a first release candidate for Vietnam War Vessels 2.0.0. The renaming of all the folders to start with [VWV] primarily mandated the change in version numbers. But we also have two exciting new assets: USS Enterprise '66 from James - the first nuclear driven carrier will join the fleet in 2.0.0 A-37 Dragonfly from Hawkeye60, an iconic US and South Vietnamese aircraft of the war We also have improved a few other assets and completely swapped the H-2 Seasprite model. There's also a bunch of items we would have loved to push to 2.0.0, but they are not ready yet. Namely the MiG-21PFM and the RF-101B Voodoo. Stay tuned for them at a later date!
  6. Nope, not a known issue. Any hints in dcs.log on what's going on? Thanks for the report! Cheers, TeTeT
  7. We found the culprit, the engines_nozzles table was empty. We copied the A-1 Skyraider engines_nozzles table and now no more crashes when flying by with an F-14 Tomcat. If you want the update before we push Vietnam War Vessels 2.0.0 out: https://tetet.de/dcs/mods/o1.lua or if you prefer the complete O-1 pack: https://tetet.de/dcs/mods/[VWV] O-1-2025-07-14.zip
  8. Quick warning: There's a bug in the O-1 Bird Dog - when you approach it with a F-14 Tomcat as player, DCS will crash to desktop. Investigations are ongoing.
  9. Probably the date is not aligned with the availability of the assets. There's a watch symbol on the lower menuline of the editor, this will enable/disable the use of assets out of their assigned date range. Good luck, TeTeT
  10. In this post a M. developer stated that they are waiting for bridle support from ED. Might take a while Meantime I split the Skyraider in two configs, an AD-4 Skyraider without bridle, and an A-1H Skyraider with bridle mechanimation. Testing is currently ongoing. Stay tuned, hopefully we find time for a release of Vietnam War Vessels 2.0.0 later this month.
  11. Thanks for the clear answer, perfectly understood! If it's not implemented, I wonder why the mechanimation for deploying the bridle is played? Or maybe it's best to have two configs, one for the traditional Essex WWII style carrier without mechanimation and one for newer carriers with catapult? Looking for a nice way out... And when we're on the wishlist subject, Essex with SCB-27 update (https://en.wikipedia.org/wiki/SCB-27) would be mine Let me close this post with best wishes for the team, the Essex WWII carrier looks just awesome and fills quite a void in the game!
  12. Hello, Just tested our Vietnam War Vessels A-1 Skyraider on the Essex '44 and wondered how I can shape the mechanimations so the bridle for the Vietnam Essex (VWV mod) shows it, and the '44 Essex doesn't. I checked the Corsair code and there's no launchbar sequence, understandbly. Any chance you can maybe block the launchbar sequence from being played at all on '44 Essex? Here's the A-1 Mechanimation code, if it helps: mechanimations = { -- from FA-18C LaunchBar = { {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 2}, {"Arg", 85, "to", 1.0, "in", 4.5}}}}}, {Transition = {"Extend", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.0, "in", 4.5}}}}}, {Transition = {"Retract", "Stage"}, Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 2}, {"Arg", 85, "to", 0.745, "in", 4.0}}}}}, {Transition = {"Any", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.000, "in", 1.0}}}}},--4.5 LaunchBar Hoch from VSN F-4B {Transition = {"Stage", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.0, "in", 0.5}}}}}, -- in was 4.0 {Transition = {"Extend", "Stage"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 1.0, "to", 0.745, "in", 1.0}}}}}, {Transition = {"Stage", "Pull"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 0.745, "to", 0.743, "in", 1.0}}}}}, {Transition = {"Stage", "Extend"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 0.745, "to", 1.0, "in", 0.2}}}}}, }, Door0 = { {Transition = {"Close", "Open"}, Sequence = {{C = {{"Arg", 38, "to", 0.9, "in", 9.0},},},}, Flags = {"Reversible"},}, {Transition = {"Open", "Close"}, Sequence = {{C = {{"Arg", 38, "to", 0.0, "in", 6.0},},},}, Flags = {"Reversible", "StepsBackwards"},}, {Transition = {"Any", "Bailout"}, Sequence = {{C = {{"JettisonCanopy", 0},},},},}, }, FoldableWings = { {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"Arg", 8, "to", 0.0, "in", 10.0}}}}, Flags = {"Reversible"}}, {Transition = {"Extend", "Retract"}, Sequence = {{C = {{"Arg", 8, "to", 1.0, "in", 10.0}}}}, Flags = {"Reversible", "StepsBackwards"}}, }, }, -- end of mechanimations If there's an error in the code, always open to get help If you want to test a slightly adjusted Skyraider that can take off with a regular load without catapult from the WWII Essex, check out https://tetet.de/dcs/mods/[VWV] A-1-2025-06-30.zip Cheers, TeTeT
  13. Hi @seabat, I adjusted the SFM table and the Skyraider now climbs after a little while from taking off the WWII Essex deck. However the bridle stays behind. Not sure why it appears at all, as the WWII Essex sports no catapult. I'll send this message to the WWII Marianas Essex thread as well: Just tested our Vietnam War Vessels A-1 Skyraider on the Essex '44 and wondered how I can shape the mechanimations so the bridle for the Vietnam Essex (VWV mod) shows it, and the '44 Essex doesn't. I checked the Corsair code and there's no launchbar sequence, understandbly. Any chance you can maybe block the launchbar sequence from being played at all on '44 Essex? Here's the A-1 Mechanimation code, if it helps: mechanimations = { -- from FA-18C LaunchBar = { {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 2}, {"Arg", 85, "to", 1.0, "in", 4.5}}}}}, {Transition = {"Extend", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.0, "in", 4.5}}}}}, {Transition = {"Retract", "Stage"}, Sequence = {{C = {{"ChangeDriveTo", "HydraulicGravityAssisted"}, {"VelType", 2}, {"Arg", 85, "to", 0.745, "in", 4.0}}}}}, {Transition = {"Any", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.000, "in", 1.0}}}}},--4.5 LaunchBar Hoch from VSN F-4B {Transition = {"Stage", "Retract"}, Sequence = {{C = {{"ChangeDriveTo", "Hydraulic"}, {"VelType", 2}, {"Arg", 85, "to", 0.0, "in", 0.5}}}}}, -- in was 4.0 {Transition = {"Extend", "Stage"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 1.0, "to", 0.745, "in", 1.0}}}}}, {Transition = {"Stage", "Pull"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 0.745, "to", 0.743, "in", 1.0}}}}}, {Transition = {"Stage", "Extend"}, Sequence = {{C = {{"ChangeDriveTo", "Mechanical"}, {"Arg", 85, "from", 0.745, "to", 1.0, "in", 0.2}}}}}, }, Door0 = { {Transition = {"Close", "Open"}, Sequence = {{C = {{"Arg", 38, "to", 0.9, "in", 9.0},},},}, Flags = {"Reversible"},}, {Transition = {"Open", "Close"}, Sequence = {{C = {{"Arg", 38, "to", 0.0, "in", 6.0},},},}, Flags = {"Reversible", "StepsBackwards"},}, {Transition = {"Any", "Bailout"}, Sequence = {{C = {{"JettisonCanopy", 0},},},},}, }, FoldableWings = { {Transition = {"Retract", "Extend"}, Sequence = {{C = {{"Arg", 8, "to", 0.0, "in", 10.0}}}}, Flags = {"Reversible"}}, {Transition = {"Extend", "Retract"}, Sequence = {{C = {{"Arg", 8, "to", 1.0, "in", 10.0}}}}, Flags = {"Reversible", "StepsBackwards"}}, }, }, -- end of mechanimations If there's an error in the code, always open to get help Cheers, TeTeT
  14. Anyone already tested the VWV A-1 Skyraider on the straight deck Essex? Together with the new Corsair full featured module, this might be a nice package for Korean War scenarios.
  15. I use blender, but this model is in 3ds max format. The problem with fixing the mesh like this is, that most likely the uv mapping will be influenced and all the liveries need to be redone. Plus probably new positions for the pylons. Right now the new model has been unblocked and a new Crusader is now with me for testing. Of course the uv mapping is different, so the liveries need to either be deprecated or done again. Anyway, I'm short on time currently, so do not expect any sudden moves.
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