Jump to content

TeTeT

Members
  • Posts

    280
  • Joined

  • Last visited

  • Days Won

    1

4 Followers

About TeTeT

  • Birthday 03/07/1970

Personal Information

  • Flight Simulators
    DCS, SF2, FS2020
  • Location
    Kaiserslautern
  • Interests
    Arma, Flight Sims, Race Games

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Welcome to Vietnam War Vessels 1.1.0! Download: https://github.com/tspindler-cms/tetet-vwv/releases A series of improvements and fixes have been rolled out across naval and air assets: Naval Units Knox class Destroyer Escorts: New model introduced by James J Jackson, sports three different variants and comes with different hull number liveries. Forrest Sherman Destroyers: Improved model smoothing and cleaned the DCS log for connectors error. USS Bigelow: Updates to the ship model USS Turner Joy: Updates to the ship model and insignia added. USS Maddox: Introduced Gulf of Tonkin incident variant. USS New Jersey: Deck structure updated, textures reworked and config fixes Aircraft Updates MiG-21MF "Fishbed-J": Multiple shadow, texture, and model fixes; added 5th pylon and bort numbers. MiG-17F & F-8 Crusader: Refactored textures and cleaned file structure. RA-5C Vigilante, A-1 Skyraider: Configuration and cleanup improvements. Miscellaneous Buildings: Standardized naming from VVW to VWV. Documentation: Updated and relocated READMEs across several assets. Log & Config: Some log entries addressed. Special thanks to the team and external contributors western_JPN, Sinzov, and Turbine for their valuable input. KNOWN PROBLEM Last minute testing detected a problem in the O-1 Bird Dog: The static stationary propeller is shown at all times. Unfortunatelty this problem exists since several versions (0.7.0 was last known good). Release video:
  2. We haven't looked into dynamic numbers for ships yet, I just added the BORT number system to the MiG-21MF. If this is somehow similar, we'll need to do some research how to achieve this and go ahead with it. No promises, though. Keep in mind though that you will get three different variants of the Knox class Destroyer Escorts, plus some liveries with different hull numbers: USS Knox USS Gary USS Kirk It ought to be achievable to use the hull number template mechanism to add more liveries. Thanks! The CV-9 Essex was meant to be retired from the mod by 1.0.0 as its quite different from the CVA-31 Bon Homme Richard. My oversight that it didn't happen. I believe the dds image files in the scb125 directories are left over from early tests. Excellent suggestion to remove them! For adding the remaining images to the central zip and setting the appropriate flag, good idea as well. Thanks for raising this observation! Cheers, TeTeT
  3. We've assembled now the release candidate for update 1.1.0 of Vietnam War Vessels - if no major carnage is found, expect a release later this week. The list of changes is longish this time around, with focus on the Destroyer Escorts of Knox class, and the MiG-21MF. Shoutout to all team members as well as community testers Sinzov and Turbine! We appreciate all the work you put into the mod! We've touched quite a few assets with this update, hopefully not too much breaks The link to the Changelog on github https://github.com/tspindler-cms/tetet-vwv/blob/main/Changelog.txt Or as copy paste since 1st of May: 2025-05-19 BB-62 New Jersey - Add new house to deck, probably for refuel helo - Process model surface differently, new textures 2025-05-18 Destroyers - Change Oerlikon 20mm params USS Kirk - Fix hangar H-2 Seasprite - Revert to 1.0.0 version, restore old edm 2025-05-15 H-2 Seasprite - Use new bounding box F-8, MiG-17 refactoring, kudos Hawkeye - Remove flyable files - Restructure textures of Mig-17F MiG-21MF "Fishbed-J" - Add DisplayNameShort - Fix fire positions USS Bigelow - Add replenishment post to 1st & 3rd turret of Bigelow - Bigelow's Front & rear mast modification - Add port side DESRON 19 insignia to USS Turner Joy USS Maddox TI - Add Gulf of Tonkin incident version USS Maddox 2025-05-13 MiG-21MF "Fishbed-J" - Shadow on rudder fixed once more - Inverted normals on right wheel box 2025-05-12 USS Fletcher FRAM II - Revert to version 1.0.0 MiG-21MF "Fishbed-J" - Shadow on rudder fixed - Lower wing shadows fixed - Nose wheel now touches ground - Added 5th pylon, thanks Sinzov - Added bort numbers (3 digits) 2025-05-11 buildings - Change names from VVW to VWV Prefix MiG-17F, F-8 Crusader - Move READMEs out of livery folder 2025-05-09 USS Knox, Gary, Kirk - Make weapon and ammo names unique 2025-05-07 USS Bigelow, USS Forrest Sherman - Fix third turret mesh - Add insignia to Turner Joy USS Knox, Gray, Kirk - Add Knox class Destroyer Escorts (Later Frigates) MiG-21MF "Fishbed-J" - Fix texture problems 2025-05-04 Ships - Make ammo unique per ship to remove DUPLICATE error in dcs.log A-1 Skyraider - Fix config errors H-2 Seasprite - Fix config errors - Remove unneeded textures MiG-17F "Fresco-C" - Fix config errors RA-5C Vigilante - Remove unneeded effects table 2025-05-01 BB-62 New Jersey - Fix runway and routes file, missing opening bracket, kudos Turbine
  4. Yes, James has provided the early 70ies Knox class Destroyer Escorts in three variants. We're looking forward to release them in Vietnam War Vessels 1.1.0. Meantime more texture oddities of the MiG-21MF was fixed. Also three digit bort numbers have been added to the Fishbed. We're also trying to reduce the number of errors and warnings logged in dcs.log, so real problems stand out better.
  5. Yes, there are angles that can be used, for example on the Vietnam War Vessels A-1 Skyraider: https://github.com/tspindler-cms/tetet-vwv/blob/54d70fd724586107c138f61111c28d87eb901d5f/TeTeT VWV/mods/aircraft/vwv_A-1/a-1_skyraider.lua#L314C1-L315C1 pylon(1, 0, 0.000, -0.100, 0.000, {use_full_connector_position = true, connector = "pylon_1", arg = 308, FiX = 0, FiY = 0, FiZ = 2}, FiX, FiY, FiZ with use_full_connector_position = true should do the trick. Good luck! Impressive work!
  6. There's basically no way around to learn the basics of Blender or 3DS Max, whatever floats your boat. It helps tremendously to start with very limited goals and to focus to achieve these. Your example of a simple cube with differing uv mapping is already spot on, IMO. On the subject of scaling the uv mapping, I will recommend a two phased approach: Read or watch a youtube tutorial on unwrapping the basic cube; second try it yourself and toy around with the scaling option (s) in the uv editor (try and error). Eventually the tutorials will make a lot of sense, hopefully. For me the key to learning this (and other) stuff is to get sufficient experience with the interface and options in Blender, and then read the doc or watch youtube tutorials or ask a friend for a demo - it takes a while for everything to fall into place, though. Good luck, TeTeT
  7. And some screenshots from Whiplash:
  8. You need to change the uv map of the object. In Blender try the uv editor and scale the uv. You can load the texture and see how it will look like. I guess there are plenty of youtube tutorial for uv mapping/editing with Blender around. Good luck, TeTeT
  9. With help from RamaMarines and NodUnit, we were hopefully able to overcome the texture/models problems of the MiG-21MF. It seems the normals were badly broken, we reset and recalculated normals for different parts of the plane. There were also some triangles which were sort of collapsed on a single edge. We dissolved and re-triangulated those areas and it looks better now. Right now we're waiting for tests to be undertaken. On the ships, a certain class of Destroyer Escorts will make it to the mod, thanks to James - once more. We're looking forward to publish all updates as Vietnam War Vessels 1.1.0 later this month (May 2025).
  10. Unfortunately no trace of exhaust in https://github.com/Quaggles/dcs-lua-datamine/blob/master/_G/db/Units/Cars/Car/Locomotive.lua either, so maybe it's not possible.
  11. For ships the smoke is defined like this: GT.exhaust = { [1] = { size = 0.2 , pos = {3.9136, 34.468, 11.437 } }, --Y, Z, X } Maybe some similar table can be found for trains?
  12. TeTeT

    Koblenz

    That bridge was built early enough to be included in a Seventies or Eighties scenario: https://de.wikipedia.org/wiki/Moseltalbrücke_(A_61) (German text). I clearly remember passing it in my dad's car in the Eighties when going to the Eifel to my grandma The height was and is impressive.
  13. The victory by North Vietnam over South Vietnam in the American war was celebrated a few days back in Ho Chi Minh city: Let's not forget about the massive problems that this victory brought, from the boat people fleeing the country over the sea, to today's human trafficking, which still targets the poor areas of Vietnam. If you enjoy this mod and if you have a dollar or two to spare, consider donating at https://bluedragon.org/ Cheers, TeTeT
  14. Thanks for the map! It's awesome to fly over my home country in DCS and find a lot of prominent features. Looking forward to the next updates and seeing it further improved. From my limited exploration of the map I find it is a very promising start. Good luck to the dev team, may your efforts be rewarded.
  15. At least we have BASF on the left side of the Rhine
×
×
  • Create New...