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About TeTeT
- Birthday 03/07/1970
Personal Information
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Flight Simulators
DCS, SF2, FS2020
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Location
Kaiserslautern
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Interests
Arma, Flight Sims, Race Games
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One problem model out of fifty... need help
TeTeT replied to Ripcord's topic in Static/AI Mods for DCS World
Hi @Ripcord, let me know if you're interested in arming the guard tower I just sourced from cgtrader. Riggins is not complet yet, background are the two huts in VWV: -
Ah, I see, they are lit by the front flightdeck lights I guess. I don't recall rigging any lights for the numbers specifically. Or maybe it's a self illuminated texture, will have to check.
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Hmm, ok, I used the Forrestal as reference, and there they are lit. Any reference that shows how the Enterprise should properly look at night? On Work in Progress, yeah, of course we are aware of the many imperfections and while we aim to resolve most of them, realistically we will never be able to fix them all... Cheers, TeTeT
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Welcome to the update Vietnam War Vessels 2.0.2! This update brings a few changes with it: First, the USS Enterprise got support for lights at night. Second, the USS Bon Homme Richard and Generic Essex carriers with SCB125 upgrade got updated parking positions, so planes drive in reverse to the parking. Unfortunately the result is not always great - some positions the planes wiggle for and back. We're working on further improvements to this, but with the carrier plugin gone from ModelViewer it's quite some work. Third, the livery names were normalized and start with the ship designation in brackets (e.g. (DD-728)). The update only contains the changed assets and not the complete mod. You need to install Vietnam War Vessels 2.0.0, then update to Vietnam War Vessels 2.0.1, and finally this update Vietnam War Vessels 2.0.2 can be installed. https://github.com/tspindler-cms/tetet-vwv/releases Alternate download on Google Drive: https://drive.google.com/drive/folders/1XHQWl6aq5nPYAeLnRnSViTqPBNsMcx7u?usp=drive_link Enjoy! TeTeT
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One problem model out of fifty... need help
TeTeT replied to Ripcord's topic in Static/AI Mods for DCS World
Hi Ripcord, Thanks for the invite and glad you found the problem! Directory hygiene is not always easy with DCS and modding. I use to quarantine most mods during development, so I can test one or a few assets in isolation. Not always an option or practical, though. I wouldn't know where to start with your armed buildings. Is there anything in particular for a 60-70ies SEA setting? Like hootches or Indochinese houses? We have two buildings in VWV, maybe it's an idea to arm them as well. Cheers, TeTeT -
One problem model out of fifty... need help
TeTeT replied to Ripcord's topic in Static/AI Mods for DCS World
Any hints in dcs.log when you try to load the model? With config I mean the lua code. -
One problem model out of fifty... need help
TeTeT replied to Ripcord's topic in Static/AI Mods for DCS World
You have a good working model and config (or more), and a bad non working model and config. If I'm totally clueless in that situation I swap models and config to see where the cause might be. E.g. A is good, B is bad. Model A, Config A - good Model A, Config B - which result? Model B, Config A - which result? Model B, Config B - bad For configs I usually do a line by line comparison next, for models, I ask for further help -
Some screens from the illumination stages of Enterprise '66, following the example of CV-59 Forrestal: Only IFLOLS on: AC Launch: AC recovery:
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Here some screens and the link to the MOOSE based showcase mission: https://tetet.de/dcs/missions/vwv-showcase-moose-005.miz [EDIT] forgot to link the README: https://tetet.de/dcs/missions/VWV Moose Showcase README.pdf For those interested in the script: https://tetet.de/dcs/missions/vwv-showcase-moose.lua And some screens, featuring the VSN F-4B and A-4E-C as well: https://tetet.de/dcs/screens/vwv_showcase/Screen_250902_111558.jpg
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So far no, none of the elevators of Enterprise or Essex SCB125 are animated. We're currently trying out lights for night operations and some MOOSE based showcase for the mod at large. No plans to animate the elevators currently. Cheers, TeTeT
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Here is a Google Drive download folder for 2.0.1: https://drive.google.com/drive/folders/1z-FHf4QHSaYa9VEBb218i9FgKU8HJzzX?usp=sharing Enjoy, TeTeT
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Not for 2.0.1 update currently, I'll do a Google Drive upload when I'm in front of the desktop. For 2.0.0 the Google Drive location is listed in
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Hi, we've submitted a Pull Request for MOOSE Airboss for the carriers in Vietnam War Vessels and it got accepted. Support is now baked into MOOSE develop - https://github.com/FlightControl-Master/MOOSE_INCLUDE/tree/develop/Moose_Include_Static MOOSE master - https://github.com/FlightControl-Master/MOOSE_INCLUDE/tree/master/Moose_Include_Static Special Thanks to @Reccelow for initiating the idea and supporting the team! Cheers, TeTeT
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Hello, This is the Vietnam War Vessels 2.0.1 update for Vietnam War Vessels 2.0.0. Only changed assets folders have been included. The following ships were updated: Kirk Gray Knox Bigelow Forrest Sherman Maddox Ti Laffey Sumner Mullany Enterprise 1966 CVA-31 New Jersey Some shell range settings were adjusted, recoil animations added to all major cannons - those were 100+ barrels, the issue with the twin barrel main armament firing only one barrel was fixed, and some short names of ships were fixed. Further the USS Maddox TI front FCS had a non proper rotation which was fixed, and the Knox class Destroyer Escorts hull was adjusted to reduce strange light and shadow. On the planes side the MiG-21MF saw the removal of some weird vertices below the nose cone. Enjoy, TeTeT https://github.com/tspindler-cms/tetet-vwv/releases Alternative download Google Drive: https://drive.google.com/drive/folders/1z-FHf4QHSaYa9VEBb218i9FgKU8HJzzX?usp=sharing Massive kudos to James for fixing the ship main armaments! His keen eye also spotted the vertices on the MiG-21MF. Note: In a future release we move the Maddox and The Sullivans to a new mod, Cold War Vessels, as they did not actively participate in the Vietnam War in the shown configurations.
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lexington1709 started following TeTeT
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TeTeT started following WWII Essex and catapult/launchbar mechanimations
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Vietnam War Vessels 2.0.0 This release is a major update of the Vietnam War Vessels mod. With VWV 2.0.0 comes a new directory structure, where all assets have a [VWV] prefix in the folder name. This makes it necessary that you first uninstall the old Vietnam War Vessels 1.x.y completely. We welcome the USS Enterprise, CVAN-65, in its 1966 configuration, to the fleet. The first nuclear driven carrier has been derived from the modern USS Enterprise, and takes a place of its own now. The complete launch and parking system has been overhauled, leading to a hopefully more immersive experience. The second new addition to the mod is the A-37 Dragonfly. This iconic aircraft of the Vietnam War is now available for AI use within the virtual DCS sky. Please take a look at the Known Limitations below! Updates, Ships Knox class - FF icons are used instead of DD BB-62 New Jersey - CC map icon in use, better helicopter landing on the deck, new custom shell for main armament CVA Essex and Bon Homme Richard - model improvements, nick name as short display name for Bonnie Dick Many ships - sound updates to gun fire Updates, Planes A-1 Skyraider - split into A-1H (with bridle cat support) and AD-4 (without), add Napalm bombs from A-4E-C mod, add toilet bombs to all pylons, rework flight model to take off from Essex ‘44 with 70% loadout H-2 Seasprite - use of a new model, split into SH-2F, UH-2A, UH-2B, UH-2C classes MiG-21MF overhauled nose gear, support for RATO take-offs O-1 Bird Dog, add engine nozzle definition, Flight Model change for more realistic take-off RA-5C Vigilante - Flight Mode change, more lift at low speed Known Limitations CVA-31 Bon Homme Richard - Player controlled helicopters slightly move forward on the flight deck F-8 Crusader - Aircraft is intended as static and for limited AI operations - Player control is experimental at best, but largely untested and unsupported - Carrier launch and landing operations are not supported for player aircraft, only AI - Unknown how to drop bombs as player aircraft - Variable incidence wing is not enabled - Collision shell not reliable under player control - Nose wheel rotation disabled MiG-17F "Fresco-C" - Player control is almost untested and unsupported - Collision shell not reliable under player control - Damage susceptible when placed as static H-2 Seasprite - Wheels don't touch the ship deck - Landing gear is deployed multiple kilometers away from landing spot Fletcher Class Destroyers with FRAM II upgrade - Bridge and mast are WWII style RA-5C Vigilante - The plane is too large for regular parking spots, best to use as single plane on the runway MiG-21MF "Fishbed-C" - Textures are work in progress - Gear up location is pretty bad A-1 Skyraider - The new bridle disappears during launch - The precision of dropping Napalm is abysmal - Takes off like a spaceship from land - Tiny Tim rockets seem never to be launched A-37 Dragonfly - Flight model is raw and has not been tested much - Only one pilot ejects, ejection somewhat broken O-1 Bird Dog - The propeller blur is static CVAN-65 Enterprise - Catapult hookup spotty, sometimes planes start to drift - Parking spotty, some planes start to drift - Probable inability to sync INS when taking off cold - RA-5C and F-14 Tomcat slightly too large for safe aircraft operations when taxiing - The shoot power of the catapults seems insufficient at times - No support for night operations, e.g. no lights Download (Github): https://github.com/tspindler-cms/tetet-vwv/releases Alternative download (Google Drive): https://drive.google.com/drive/folders/16pUuupD08L36KnD6vDel5VRlmwwftX5o?usp=drive_link Enjoy, The Vietnam War Vessels team
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