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TeTeT

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About TeTeT

  • Birthday 03/07/1970

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  • Flight Simulators
    DCS, SF2, FS2020
  • Location
    Kaiserslautern
  • Interests
    Arma, Flight Sims, Race Games

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  1. Thanks, the error you posted is pretty generic. If possible send me a dcs.log via private message, it will contain private info like your username and such. If you want to search yourself, check for a message like 'table t is nil' or likewise and see if there's a line from any of the config files specified.
  2. This is not needed. You can just install Vietnam War Vessels 2.2.0 and then the 2.2.1 patch on top of it. For the missing assets, any hints in dcs.log about them? In the Mods/tech folder you should see all of the folders as on https://github.com/tspindler-cms/tetet-vwv/tree/main/TeTeT VWV/mods/tech , [VWV] PBR MkII for the patrol boat river. Good luck, TeTeT
  3. Agreed, we need all those ships and then some But what we will get right now is ... just a patch! Welcome to Vietnam War Vessels 2.2.1! This is a patch release, it needs Vietnam War Vessels 2.2.0 to be installed first. In this patch we fix a few problems that were reported by Urbi, Woogey and Eddie: CH-46D - Fix front rotor rotation - Fix landing gear - Remove BORT number shadow EC-121 - Fix for flaps and textures Further Eddie contributed four skins to the L-1049 Super Constellation variant of the EC-121 mod. Downloads: https://github.com/tspindler-cms/tetet-vwv/releases An alternate download is available at Google Drive at https://drive.google.com/drive/folders/1Usp8qEY0ACiFoPS0pp4pAGsZztz_t72p?usp=drive_link Enjoy, The Vietnam War Vessels team
  4. Indeed. I had them 1cm over the base model and it didn't work - the bort numbers disappeared at certain angles in ModelViewer. I have moved them much farther away from the hull and at least they stay visible. I should have added that to the KNOWN ISSUES.
  5. Not sure whom you mean with specialist, thanks for the bug reports. I've hopefully fixed them, waiting for tester confirmation. Also some fixes to the EC-121 flaps and texture uvmapping was done, thanks @crazyeddie for the report! Thanks for your kind words, @Linx and @PB0_CEF, appreciated! Cheers, TeTeT
  6. Thanks for your kind words! This is a full install. You can safely overwrite a previous 2.0.0 or 2.1.0 install. If you have 1.x or 0.x installed, you need to remove the old VWV_<something> named directories as the naming changed to the [VWV] prefix. In general we name our versions like this: 2.2.0 - major version 2, minor version 2, patch level 0. New major+minor versions are always full packs, and new patch levels always need the last major+minor as a base.So when 2.2.1 might appear, you need 2.2.0 installed. 2.2.1 will only work with 2.2.0, not 2.1.0 or 2.0.0. When the major version changes some breaking changes were integrated and the old major version is not compatible with the new major version. Hope that's not too confusing.
  7. We hope so, it's rigged as AWACS plane.
  8. And we also have an update video available at
  9. Welcome to Vietnam War Vessels 2.2.0! This update brings two new air assets into the mod: The CH-46D Sea Knight dual rotor medium transport helicopter The EC-121 Warning Star airborne early warning and radar surveillance aircraft We thank Odyseus for the model of the Phrog - CH-46D, and TAZ56 for his generous donation of the EC-121 model to the mod. But not only the air assets saw an update, it's busy on the ground too. Odyseus sourced and delivered quite a few different assets for the buildings pack - which is oddly named by now. We now have a set of structures ranging from guard towers, over barrels, a conex container, to barracks and hangar. While the assets are still raw, they can be used for some basic base building. Even an experimental armed guard tower is part of it, though it needs the excellent Vietnam Asset Pack from Eightball and Tobsen. Further the CVA-31 Bon Homme Richard got updated connectors to reduce the dcs.log spam. We learned on the DCS forums that the Knox class destroyer escorts did not trigger the RWRs of approaching planes. This has been fixed and the USS Gray should now be seen as an U on the RWR. Staying with the fleet, some ships got texture fixes (USS Mullany, USS Allen M Sumner, USS Laffey, USS Maddox (TI)) and normal map (USS New Jersey). Please take a look at our KNOWN ISSUES for the new parts of the mod below. The github download is a multi-zip archive at https://github.com/tspindler-cms/tetet-vwv/releases, you need for example 7zip to extract it. The Google Drive folder contains a single zip at https://drive.google.com/drive/folders/1fw6tZ7n_GM2dQveFvjD4quNmEpp7MnNo?usp=drive_link Enjoy, The Vietnam War Vessels team KNOWN ISSUES CH-46D no water landings no destruct model ramp not opening when landed flight model questionable at times EC-121 the plane comes in a little to hot when landing the textures are very basic buildings Armed Guard Tower - AK-47s only works with Vietnam Asset Pack installed (https://github.com/tobi-be/DCS-OH-6A/releases) Armed Guard Tower - if you place a aircraft close to it, it will ignore ground targets and engage the aircraft no destruct model - only the Guard Tower has one
  10. The bumpy road of texturing. Graphics are not exactly my forte (if you haven't guessed that by now). I tried to apply @Urbi's advice, but the first result was a tad bit discouraging. Especially as I have no clue what went wrong: I then re-did everything and the result, while not exactly great, is much better: Unfortunately the model is not too easy to re-texture. To help with the effort I asked Substance Painter to export a 2D version of the textures: https://tetet.de/dcs/mods/EC-121-SP-2D.zip I hope it will help Eddie and others to re-texture the plane. Cheers, TeTeT
  11. Thanks Urbi! Do I understand correctly to make the normals less impactful by overlaying a blue texture (from the normals base color) and hide 30% of the normals strength via transparency? I'll give that a try, thanks for the constructive feedback.
  12. That's the default USAF livery on the slightly modified airframe without the bulges on top on bottom. Let's see what @crazyeddie comes up with!
  13. First test looks good. There's still an excessive number of antennas, not sure they were on a real Super Constellation, but as a make-shift airliner it would work. The uv map does not seem to be affected when removing the radomes: Do you use Substance Painter or a 2d graphics program? Cheers, TeTeT
  14. Unfortunately we have nobody who wants to retexture the ships. If you know of a texturer that is interested let me know and I will add it as livery option. Thanks for the kind words. We have an alternative MiG-17 model now, but it also has severe weaknesses. It will not be included in the coming update 2.2.0. Let me check what happens when I remove the radomes, not sure the uv map will survive this. I hope I can reach out to you for a Civilian livery then? Yesterday night saw a sort of break-through for animating the rotor folding. After wondering how to get it done, we finally got the idea to check the stock SH-60B and see, there arg 8 is used. Now rotor folding is a thing. I made my first YouTube short about this:
  15. I've added another tab on our Google Document, tracking the livery development somewhat: Will take a while to get there though. On the different fuel tanks, not sure if we can pull that off. Cheers, TeTeT
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