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sc1949

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Everything posted by sc1949

  1. Problem solved. Problem solved. Catalyst 9.6 version has stopped the Launcher.exe error on my system (64 vista, 4870) too. Thanks all very much for your help, now to learn this game. .
  2. Hi JG14_Smil, that's good news, as I tried installing my 8.12 drivers, but the .inf file was corrupted, so I am in the process of getting Cat 9.6 now. My good news, guys, is the "Launcher.exe " problem stopped, and I got a white screen instead, but when I stood up, I noticed that I could faintly make out the Start menu, and was able to manipulate some buttons, so it looks like that has been my problem all along. By the way, while in the options I noticed the graphics only go to 1600 x 1200. My default is 1920 x 1200, on a samsung 24" monitor. can you adjust to that resolution? Thanks all for your help, now I can work on getting this going tomorrow.
  3. Thanks again Acedy, downloading Driver Sweeper now, and luckily I still have a copy of Catalyst 8.12 on my hard drives, so will try that.
  4. Yes EtherealN, that is what's happening. Without using DCSMAX, I get "Launcher.exe etc" when I use the singleplayer icon (or the start menu icon, too), but Multiplayer loads its menu screen, DSCMAX doesn't unless you select a mission as well, which then plays in a windowed only style. Also noted in these cold start missions, the LWin + Home cheat key doesn't work, and because I can't get the Options screen/menu, I can't set any controls or keys, but my joystick seems alright with the default setup, but confused about what buttons for what as yet. Are the 8.12 drivers foolproof? I once tried one version that was so bad I had to revert back (Can't remember which it was though). I know there is 9.6 out now, but I'm wary of changing video drivers, considering the strife some people report with them. Thanks for your help.
  5. Hi Acedy, I have got ATI Radeon 4870 with Catalyst 9.3, but when I checked Catalyst AI was already turned off, something I did while using iL2 1946, and was reccommended on their internet sites over time. I also have core i7 920 CPU, 6 Gb memory, Vista x64 Home Premium (all updated to today), fast WD 300 mb hard disk with operating system, and another 1 Tb hd for storage etc. I sent an email to Starforce with my problems details, but they may take a while to answer, it being the weekend. Let me know if you need more info etc., and thanks for your help. .
  6. Thanks EvilBivol-1, will try contacting them and see if they can help. Thanks for your help.
  7. No mate, have nothing else installed except DCSMAX, which was the only way I've got to see anything. Straight out of the box besides that. Thanks for your help.
  8. Had some troubles as in this thread http://forums.eagle.ru/showthread.php?t=42601 and hoped someone may know what's going on. Have deactivated again, uninstalled from hard drive, rebooted computer, reinstalled and reactivated again, using the correct numbers generated by the deactivation process. Then tried runnuing the game from single player icon on desktop, and still get "LAUNCHER.exe has stopped working, windows will check for a solution....etc" One thing I noticed, the screens in the activation/deactivation process don't look the same as in the manual, had to use protect.exe to do it, as "LAUNCHER.exe has stopped working, windows will check for a solution....etc" comes up when you try to launch from the icons, autorun/play etc and I don't get any hardware code numbers at all, just a message saying activation was successful, with a date etc Tried running it with DCSMAX as suggested, got the "LAUNCHER.exe has stopped working, windows will check for a solution....etc" when you don't use a mission, but it starts in a window when you include a mission to fly. Could one of the ED team PLEASE have a look at this and tell me what is going on here, preferably with a solution to resolve this issue. Is there a contact link for starForce, as can't use the other activation method without hardware code. Thanks in advance for any help given.
  9. Attention ED team members Just now have deactivated again, uninstalled from hard drive, rebooted computer, reinstalled and reactivated again, using the correct numbers generated by the deactivation process. Then tried runnuing the game from single player icon on desktop, and still get "LAUNCHER.exe has stopped working, windows will check for a solution....etc" One thing I noticed, the screens in the activation/deactivation process don't look the same as in the manual, had to use protect.exe to do it, as "LAUNCHER.exe has stopped working, windows will check for a solution....etc" comes up when you try to launch from the icons, autorun/play etc and I don't get any hardware code numbers at all, just a message saying activation was successful, with a date etc Tried running it with DCSMAX as suggested, got the "LAUNCHER.exe has stopped working, windows will check for a solution....etc" when you don't use a mission, but it starts in a window when you include a mission to fly. Could one of the ED team PLEASE have a look at this and tell me what is going on here, preferably with a solution to resolve this issue. Is there a contact link for starForce, as can't use the other activation method without hardware code. Thanks in advance for any help given. ..
  10. This is getting ridiculous now Just now have deactivated again, uninstalled from hard drive, rebooted computer, reinstalled and reactivated again, using the correct numbers generated by the deactivation process. Then tried runnuing the game from single player icon on desktop, and still get "LAUNCHER.exe has stopped working, windows will check for a solution....etc" Tried running it with DCSMAX as suggested, got the "LAUNCHER.exe has stopped working, windows will check for a solution....etc" when you don't use a mission, but it starts in a window when you include a mission to fly. Could one of the ED team PLEASE have a look at this and tell me what is going on here, preferably with a solutionto resolve this issue. Thanks in advance for any help given.
  11. No, joey45, I just Deactivated and then reactivated, as I had no idea what was going to work anyway, . Should I have done it that way, will cost another activation/reactivation now,too. Thanks for your help.
  12. Just now tried launching with the multiplayer icon, and it launched ok, but then tried single plaer icon again, but again got the"Launcher.exe has stopped etc.." Found config.lua, tried setting fullscreen = 1 in there, but no joy either.
  13. Tried Deactivation/Reactivation, but still no joy here Went ahead and tried fixing this, so deactivation was carried out successfully, and was given a code number for reactivation. Deactivation code == xxxx-xxxxxx Added this to serial number, with colon in between to reactivate. xx-xxxxxx-xxxxxx-xxxxxx-xxxxxx:xxxx-xxxxxx Reactivated with the above (xx substitute real codes), said was successful, still no hardware code given. Tried to use game using desktop icon, get launcher.exe has stopped working, windows checks for solution, will get back to you...etc. Also tried with DCSMAX, no mission selected, get launcher.exe has stopped working, windows checks for solution, will get back to you...etc. So now tried activating twice, deactivating between tries as manual states, but got nowhere. What can I do now? Only have so much time in which to return to EBGames (where I purchased it) if I can't get this going properly, but from what I've seen in "windowed" game I'd rather it be a "Keeper", but it's no good as is, especially as I can't access OPTIONS menu. Is there a config file that could be changed to get Options, or even just fullscreen, as windowed is really not much use to me, it shows probably less than 800 x 640, while I've got a monitor 1920 x 1200, and that's offputting. Also because of no hardware code, can't do the starforce activation, as that code is required. Getting very confusing now, would appreciate a fix, PLEASE. Thanks for your help. ..
  14. Tried Deactivation/Reactivation, but still no joy here Went ahead and tried fixing this, so deactivation was carried out successfully, and was given a code number for reactivation. Deactivation code == xxxx-xxxxxx Added this to serial number, with colon in between to reactivate. xx-xxxxxx-xxxxxx-xxxxxx-xxxxxx:xxxx-xxxxxx Reactivated with the above (xx substitute real codes), said was successful, still no hardware code given. Tried to use game using desktop icon, get launcher.exe has stopped working, windows checks for solution, will get back to you...etc. Also tried with DCSMAX, no mission selected, get launcher.exe has stopped working, windows checks for solution, will get back to you...etc. So now tried activating twice, deactivating between tries as manual states, but got nowhere. What can I do now? Only have so much time in which to return to EBGames (where I purchased it) if I can't get this going properly, but from what I've seen in "windowed" game I'd rather it be a "Keeper", but it's no good as is, especially as I can't access OPTIONS menu. Also because of no hardware code, can't do the starforce activation, as that code is required. Getting very confusing now, would appreciate a fix, PLEASE. Thanks for your help. ..
  15. Nate-IRL, tried that with both DCSMAX and the desktop icon and both gave the "Launcher.exe has stopped working .....etc". Is it any use trying the Activation procedure again, or would that just use up an Activation needlessly? I think you use protect.exe to do that, is that correct?
  16. Is it any use trying the Activation procedure again, as I had some trouble with activation, as per this thread, http://forums.eagle.ru/showthread.php?p=705414&posted=1#post705414 or would that just use up an Activation needlessly?
  17. Skypat, need your help please Had some trouble with activation, as per this thread, http://forums.eagle.ru/showthread.php?p=705361&posted=1#post705361 , got game to load with DCSMAX 1.7.0, after being steered to it by joey45, loaded missions with it, that got me going, but only in a window, so then read manual.pdf and noticed I was supposed to get a menu screen to chage Options, missions, campaigns etc., but can't get it to show. Any idea how to get this working? Thanks in advance.
  18. Contents NewInputDevices log Mouse Keyboard Top Gun Afterburner {B8837920-D737-11dd-8001-444553540000} Logitech Dual Action {B8843C70-D737-11dd-8002-444553540000} CH Pro Pedals USB {F9DE4430-2DB4-11de-8003-444553540000} CH Fighterstick USB {F9DE6B40-2DB4-11de-8004-444553540000} TrackIR There are others there, but these seemed appropriate, tried loading in one post, but it was too big for reply system. This is sort of flyable as is but without Options, it makes it hard to set up my system properly, so hope this helps. Thanks in advance.
  19. Contents of Error log file Error running Config/autoexec.cfg: cannot open Config/autoexec.cfg: No such file or directory 17/06/2009 12:58 V808201900 World::LoadPlugins: Loaded plugin module CockpitBase.dll Dispatcher: initial random seed = 7495558 Dispatcher: apply random seed = 7495558 Cosmos: Mission date assigned - Year:2009, Month:6, Day:1 loaded from mission Scripts/World/GPS_GNSS.lua Map objects for beacon site Потийский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Сухумский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Тарханкутский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Железный Рог NOT FOUND! Ojbects created. Map objects for beacon site Мыс Херсонесский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Анапский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Айтодорский NOT FOUND! Ojbects created. Map objects for beacon site Батумский NOT FOUND! Ojbects created. Map objects for beacon site Мыс Фонарь NOT FOUND! Ojbects created. Map objects for beacon site Мыс Евпаторийский NOT FOUND! Ojbects created. Map objects for beacon site Ялта NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Кыз-Аул NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Кодошский NOT FOUND! Ojbects created. ComplexTask::open_state(). Precached tasks data loading. ComplexTask::load_task_data(). "Follow_Line" task data loaded. ComplexTask::load_task_data(). "Follow_Vector" task data loaded. ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded. ComplexTask::load_task_data(). "Approach" task data loaded. ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded. ComplexTask::load_task_data(). "Rocket_Attack" task data loaded. ComplexTask::load_task_data(). "Level_Bombing" task data loaded. ComplexTask::load_task_data(). "Dive_Bombing" task data loaded. ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded. ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded. WARNING: multiple connectors "smoke" in model ".\Bazar\Terrain\Structures\High\TEC_A.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "RED_BEACON" in model "KA-50" WARNING: multiple connectors "Gun_point" in model "KA-50" WARNING: multiple connectors "MAIN_SPOT_PTR" in model "KA-50" WARNING: multiple connectors "RESERV_SPOT_PTR" in model "KA-50" WARNING: multiple connectors "WHITE_LIGHT" in model "KA-50" WARNING: multiple connectors "RED_BEACON" in model "KA-50" WARNING: multiple connectors "GREEN_LIGHT" in model "KA-50" WARNING: multiple connectors "RED_LIGHT" in model "KA-50" WARNING: multiple connectors "Gun_point" in model "KA-50" WARNING: multiple connectors "MAIN_SPOT_PTR" in model "KA-50" WARNING: multiple connectors "RESERV_SPOT_PTR" in model "KA-50" WARNING: multiple connectors "WHITE_LIGHT" in model "KA-50" WARNING: multiple connectors "RED_BEACON" in model "KA-50" WARNING: multiple connectors "GREEN_LIGHT" in model "KA-50" WARNING: multiple connectors "RED_LIGHT" in model "KA-50" WARNING: multiple connectors "Gun_point" in model "KA-50" WARNING: multiple connectors "MAIN_SPOT_PTR" in model "KA-50" WARNING: multiple connectors "RESERV_SPOT_PTR" in model "KA-50" EagleFM initialize time .. 988.585980 Chunk is not present: ABRIS/Options.lua ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Options.lua Chunk is not present: ABRIS/Loader/NAVIGATION.lua ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/NAVIGATION.lua Chunk is not present: ABRIS/Loader/ROUTES.lua ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/ROUTES.lua Chunk is not present: ABRIS/Loader/ADDITIONAL.lua ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/ADDITIONAL.lua ABRIS load default failed Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/ADDITIONAL.lua Cockpit::avDevice::link_all: no such device in hash - 'MRP' Cockpit::avDevice::link_all: no such device in hash - 'MRP' Cockpit::avDevice::link_all: no such device in hash - 'MRP' loaded from mission Scripts/Aircrafts/ka-50/Cockpit/ARK/ARK.lua Cockpit: ccArcade_template_buffer . Specific element 6 not implemented, map may be incorrect Cockpit: ccClickable.cpp. Custom data unavailable cockpit initialize time .. 6929.195261 loaded from mission Scripts/Aircrafts/ka-50/Cockpit/ARK/ARK.lua cockpit post initialize ..63.916084 sound file not found Sounds/EnglishVersion/RF/ALMAZ/BOARD sound file not found Sounds/EnglishVersion/RF/ALMAZ/NUM_20_begin sound file not found Sounds/EnglishVersion/RF/ALMAZ/NUM_5_end sound file not found Sounds/EnglishVersion/RF/ALMAZ/BOARD sound file not found Sounds/EnglishVersion/RF/ALMAZ/NUM_20_begin sound file not found Sounds/EnglishVersion/RF/ALMAZ/NUM_5_end sound file not found Sounds/EnglishVersion/RF/ALMAZ/BOARD sound file not found Sounds/EnglishVersion/RF/ALMAZ/NUM_20_begin sound file not found Sounds/EnglishVersion/RF/ALMAZ/NUM_5_end sound file not found Sounds/EnglishVersion/RF/ALMAZ/BOARD sound file not found Sounds/EnglishVersion/RF/ALMAZ/NUM_20_begin sound file not found Sounds/EnglishVersion/RF/ALMAZ/NUM_5_end cockpit sounder deleted EagleFM initialize time .. 995.666139 Chunk is not present: ABRIS/Options.lua ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Options.lua Chunk is not present: ABRIS/Loader/NAVIGATION.lua ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/NAVIGATION.lua Chunk is not present: ABRIS/Loader/ROUTES.lua ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/ROUTES.lua Chunk is not present: ABRIS/Loader/ADDITIONAL.lua ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/ADDITIONAL.lua ABRIS load default failed Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/ADDITIONAL.lua Cockpit::avDevice::link_all: no such device in hash - 'MRP' Cockpit::avDevice::link_all: no such device in hash - 'MRP' Cockpit::avDevice::link_all: no such device in hash - 'MRP' loaded from mission Scripts/Aircrafts/ka-50/Cockpit/ARK/ARK.lua Cockpit: ccArcade_template_buffer . Specific element 6 not implemented, map may be incorrect Cockpit: ccClickable.cpp. Custom data unavailable cockpit initialize time .. 7538.020614 loaded from mission Scripts/Aircrafts/ka-50/Cockpit/ARK/ARK.lua cockpit post initialize ..39.746951
  20. Contents of System log file SoundManager: Starting... SoundManager: DirectSoundEnumerate DXMixer Primary Sound Driver : Starting... DXMixer Primary Sound Driver : Start succeeded DXMixer Speakers (Realtek High Definition Audio) : Starting... DXMixer Speakers (Realtek High Definition Audio) : Start succeeded DXMixer Digital Output Device (HDMI) (2- High Definition Audio Device) : Starting... DXMixer Digital Output Device (HDMI) (2- High Definition Audio Device) : Start succeeded DXMixer Realtek Digital Output (Realtek High Definition Audio) : Starting... DXMixer Realtek Digital Output (Realtek High Definition Audio) : Start succeeded SoundManager: DirectSoundCaptureEnumerate DXCapturer Primary Sound Capture Driver : Starting... DXCapturer Primary Sound Capture Driver : Start succeeded DXCapturer Realtek Digital Input (Realtek High Definition Audio) : Starting... DXCapturer Realtek Digital Input (Realtek High Definition Audio) : Start succeeded SoundManager: Start succeeded Sound Card Information: 100 Minimum sample rate specifications that are supported by this device's hardware secondary sound buffers. 200000 Maximum sample rate specifications that are supported by this device's hardware secondary sound buffers. 1 Number of buffers that can be mixed in hardware. This member can be less than the sum of dwMaxHwMixingStaticBuffers and dwMaxHwMixingStreamingBuffers. Resource tradeoffs frequently occur. 1 Maximum number of static buffers. 1 Maximum number of streaming sound buffers. 0 Number of unallocated buffers. On WDM drivers, this includes dwFreeHw3DAllBuffers. 0 Number of unallocated static buffers. 0 Number of unallocated streaming buffers. Loading error: bleeper is zero - class wHumanHel Creating error: bleeper is zero - WarningTone1 Creating error: bleeper is zero - A10_AutopilotEngage Creating error: bleeper is zero - A10_StallWarnSteady Creating error: bleeper is zero - A10_StallWarnChopped Loading error: bleeper is zero - class wHumanHel Loading error: bleeper is zero - class wHumanHel Loading error: bleeper is zero - class wHumanHel Loading error: bleeper is zero - class wHumanHel ObjectSounder-Play() error: bleeper zero pointer - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class wHumanHel Unloading error: bleeper is zero - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class wHumanHel Unloading error: bleeper is zero - class wHumanHel Unloading error: bleeper is zero - class wHumanHel Unloading error: bleeper is zero - class wHumanHel Unloading error: bleeper is zero - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter Loading error: bleeper is zero - class wHumanHel Creating error: bleeper is zero - WarningTone1 Creating error: bleeper is zero - A10_AutopilotEngage Creating error: bleeper is zero - A10_StallWarnSteady Creating error: bleeper is zero - A10_StallWarnChopped Loading error: bleeper is zero - class wHumanHel Loading error: bleeper is zero - class wHumanHel Loading error: bleeper is zero - class wHumanHel Loading error: bleeper is zero - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Play() error: bleeper zero pointer - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class wHumanHel ObjectSounder-Play() error: bleeper zero pointer - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class wHumanHel ObjectSounder-Play() error: bleeper zero pointer - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class woAIHelicopter ObjectSounder-Stop() error: bleeper zero pointer - class wHumanHel ObjectSounder-Play() error: bleeper zero pointer - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class wHumanHel ObjectSounder-Stop() error: bleeper zero pointer - class wHumanHel Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class woAIHelicopter Unloading error: bleeper is zero - class wHumanHel Unloading error: bleeper is zero - class wHumanHel Unloading error: bleeper is zero - class wHumanHel Unloading error: bleeper is zero - class wHumanHel Unloading error: bleeper is zero - class wHumanHel SoundManager: Finishing... DXMixer Primary Sound Driver : Finishing... DXMixer Primary Sound Driver : Finish succeeded DXMixer Speakers (Realtek High Definition Audio) : Finishing... DXMixer Speakers (Realtek High Definition Audio) : Finish succeeded DXMixer Digital Output Device (HDMI) (2- High Definition Audio Device) : Finishing... DXMixer Digital Output Device (HDMI) (2- High Definition Audio Device) : Finish succeeded DXMixer Realtek Digital Output (Realtek High Definition Audio) : Finishing... DXMixer Realtek Digital Output (Realtek High Definition Audio) : Finish succeeded DXCapturer Primary Sound Capture Driver : Finishing... DXCapturer Primary Sound Capture Driver : Finish succeeded DXCapturer Realtek Digital Input (Realtek High Definition Audio) : Finishing... DXCapturer Realtek Digital Input (Realtek High Definition Audio) : Finish succeeded SoundManager: Finish succeeded
  21. Now that DCSMAX was able to start game, although only in windowed mode, as I don't get the Menu screen yet, I re-checked the Temp folder, and found a fair few files in there now, such as CockpitCommandLog, inputscript, error, debrief, errors, NewInputDevices, newinputlog, NewInputStart, obj_arrays,System, Voice and voiceText, also 5 network files with some numbers. Are these any help to see what's going on here? Thanks for your help. .
  22. Still slight problem, Had some trouble with activation, as per this thread, http://forums.eagle.ru/showthread.php?p=705361&posted=1#post705361 , got game to load with missions but only in a window, so then read manual.pdf and noticed I was supposed to get a menu screen to chage Options, missions, campaigns etc., but can't get it to show. Any idea how to get this Menu Screen working? Thanks in advance.
  23. HOLD the bus!! Joey45, just tried again, but this time got DCSMAX to load a mission in the slot provided and it has started, so thanks for your help, and the link to DCSMAX. Now I'm off to try this out.
  24. Joey45, I got DCSMAX, ran it, it came up properly, clicked solo play, got "Launcher.exe has stopped working, and the problem caused the program to stop working correctly. Windows will ETC....", so still can't use this game.
  25. OK thanks, will go have a look. Will that get me going, as my activation hasn't worked properly as yet?
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