

Simo
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Everything posted by Simo
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Yeah, accurate gunnery really requires some fine leg motor control. Not sure whether higher end pedals would help much with this TBH - I understand that rudder control IRL is more intuitive largely due to the force feedback. Unfortunately the only FFB pedal option I'm aware of is these Brunners, and not sure they are even compatible with DCS!
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Thanks @grafspee@reece146 for your thoughts - as I suspected, it sounds like it's a case of practice, practice, and more practice! My rudder setup is a cheap and cheerful Thrustmaster TFRP - just about does the job with a curve of 15 on the rudder axis, but does suffer from "sticktion" which doesn't help with the fine rudder work required for warbirds. Might try some nyogel to smooth things out as the nicer models are a big step up in price.
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Curious what is the best-practice for trim settings when landing the Spit (and the P-51 for that matter): in case of the need for a go-around or for practicing touch-and-gos, should one actually set takeoff trim when on the approach for landing? I find the rudder trim for minimising control forces on the approach is much closer to neutral than that used for takeoff, resulting in some pretty wild yawing if reapplying power for a touch and go. Or do I just need to practice smoothly applying power and anticipating the required rudder input?
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Thanks all for your thoughts - reassured that others are running 4k smoothly, so think I'll go with the 32" 4k option. Interestingly, benchmarks in this thread indicate the 6800xt pulls ahead of the 3080 in VR on the G2 - not sure if that will translate to 2d 4k, but various MSFS benchmark vids I've seen also put the 6800xt a whisker ahead.
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Hi all, Got a shiny new rig on the way, and while I'm planning on giving VR a go, I still anticipate a fair amount of time flying in pancake mode, so would like to upgrade my monitor to take full advantage of the increased oomph. I'm considering either a 27" 1440p or a 32" 4k (coming from a 24" 1080p, so either should be a significant upgrade). Kinda leaning towards going all out with the 32" 4k, but was wondering if modern hardware is actually capable of running DCS at a consistently decent frame rate in 4k? I'm aware spotting gets more difficult at higher resolutions, but am willing to overlook this in favour of crispier visuals For info, new specs will be: CPU - AMD 5600X GPU - Radeon 6800XT RAM - 32GB DDR4 @3200mhz 1TB Samsung 980 Evo M.2
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Can hardly wait Thanks for the tips, guess I'll get working on my stern, cat scaring voice then
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So, my better half seems hell-bent on getting some kind of furry creature (most likely of the feline persuasion) as apparently my company just isn't enough for her I'm generally indifferent to cats so don't really mind, but having never owned a pet before I'm wondering if steps may need taking to prevent precious HOTAS/headset/PC/cables being used as chew toys/claw sharpeners/litter etc.... Unfortunately putting it behind closed doors isn't really an option, as it currently occupies an alcove on the landing (the cat will probably find its way into all the rooms eventually anyway). Anyone have any experience/advice to offer?
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I've noticed this bug with the hornet too, so guess it's not exclusive to the harrier. Minor annoyance only as can still refuel.
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Thanks @BIGNEWY - just installed .59625 on my Shadow PC and it loads up fine for me. Thanks to the devs for squashing this so quickly given VM users must be a small minority of DCS players.
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@Flappie @BIGNEWY - just wondering whether the Shadow PC loading issue is addressed in the latest OB (2.5.6.59625)? Don't see any mention of it in the changelog, and would prefer to hold off on updating from 2.5.6.58125 until it's confirmed as fixed.
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This article recently popped up on my newsfeed - it includes some interesting (at least to my not-so-knowledgeable self!) nuggets on current real-life A-10C capabilities not yet modelled in DCS, and planned future upgrades. Regarding multi-target engagements, Suite 9 apparently "introduced the first phase of engaging multiple targets with precision-guided munitions. It allowed six weapons to be dropped with a single 'pickle button' press. The aircraft can send weapons to different targets with one button push on one pass, whereas before it took a lot of pilot workload. A-10 pilots can employ 500-pound-class GBU-38 or 54 or 2,000-pound class GBU-31 Joint Direct Attack Muntions (JDAM) and the aircraft will inform the pilot if they can all hit their intended targets on a single run ... Suite 10 will include “multiple target list improvements” that will enable the pilot to engage multiple targets with three different weapon types on one pass." Here's hoping these features make it into DCS someday! On the other hand, maybe they'd turn the A-10 into an unstoppable, Ace-Combat-style death machine and life would be too easy :huh: The A-10 Warthog Is Preparing For Its Biggest Upgrade In Over A Decade
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Shadow.tech cloud gaming and TrackIR
Simo replied to reppi's topic in PC Hardware and Related Software
The support page here states that VPNs are "strongly discouraged", but doesn't explicitly state that they are banned. Someone has asked the question on Reddit, and a Shadow staffer replied: "Hamachi is permitted. However using Shadow explicitly as a server is not allowed." So I guess it's OK as long as you're only using the client on Shadow side. Tbh I'm willing to run the risk regardless, as without VPNs and VirtualHere, Shadow's terrible USB forwarding renders DCS unplayable! -
Shadow.tech cloud gaming and TrackIR
Simo replied to reppi's topic in PC Hardware and Related Software
Hi Thunderbird - haven't managed to get my "real" TrackIR kit working, but as a workaround I'm using this kit (think there are alternatives out there, and you can even make your own) combined with OpenTrack software and Hamachi VPN. This allows you to forward just the headtracking info picked up by Opentrack on your local PC to Shadow via VPN, rather than forwarding the full camera feed via Shadow's very sketchy USB over IP. I roughly followed the instructions here to get it up and running with Shadow, and seems to work pretty smoothly on my connection (around 80Mbps down/10Mbps up/26ms ping according to Shadow speedtest). Let me know if you decide to go this route and need any help setting it up. -
Hello, As per the thread title, my framerate seems to take a big hit when close to airfields, specifically when looking towards the ramp with a few aircraft parked on it. While flying over a big city such as Sukhumi I get a smooth 35-50 fps, but when I get near an airfield this drops to 15-18 fps. I've played with every graphics setting and there is no single one which significantly improves performance near airfields when lowered. As I said, it seems aircraft and other airfield objects are the issue. Is there any way to lower the detail of these with out reducing overall graphics quality too much? My specs are: 17.3" Clevo P170EM laptop Core i7 3720QM AMD Mobiltiy Radeon HD 7970M 8GB 1600MHz DDR3 RAM Win 7 64 bit 120GB Kingston SSD (no slouch for a laptop, but flight sims still make it struggle!) Any tips would be appreciated!
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Anybody recognise the HUD displayed on the loading screens in DCSW? Whatever a/c it's from, it's doing 600 kts, so definitely not an A-10! Looks rather like an F-18 HUD to me if my memory of Jane's F/A-18 serves me correctly (the F-16 doesn't have the little W shaped attitude indicator I dont think (if F4 was correct!)). Subtle hint at things to come? Or just a everyday, generic HUD thrown in there to confuse us.
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Those FFB rudder plans look pretty cool! Looking forward to some pictures when you get around to building it.
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Not sure this is strictly true - I think attitude in hover may be slightly different to the resting attitude of the aircraft on its wheels.
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Hey, just stumbled across the "bullet cam" mode in BS2 - key combo is "RCtrl + Num+" (Toggle tracking fire weapon). Pretty cool, but annoying when you first find it by accident then can't turn it off!
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Cheers Peter! Very surprised this option isn't implemented directly in the sim, I'll try out your macro though. Thanks also for the extra reading material, hopefully I can get through it all (having bought BS2, A10C, IL2:Clod and RoF this weekend I already have a fair bit of reading to do!)!
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Hi, Just picked up BS again after a few years off without a PC capable of running it. It's good to be back! My question is concerning the central position trimming method - my current setup is a Cyborg FLY 5 stick (with central spring) and a set of pedals. What I would like to achieve, is to use the central trimmer method on the stick, while using the "force feedback" method for the pedals, so I dont have to quickly return them to centre. Is this possible in BS2? I found this old thread on the subject for BS1 I believe, but it seems no reliable solution was found: http://forums.eagle.ru/showthread.php?t=38688&highlight=rudder+return+centre
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Thanks Dethmagnetic, problem solved ;)
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I just downloaded Notepad++ in order to open the options.lua file to lower water and effects to improve frame rates, however when I try to save the modifications I get the message "Please check whether if this file is opened in another program". Any ideas what I could be doing wrong?
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Apologies, all sorted now, just me being a dumbass. Simon