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jcagle

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Everything posted by jcagle

  1. That description sounds like a 'Close' search mode. This is from the manual Page 333 AREA search Used when the target position (ATP) is known. The missile will search within an area near the ATP. Size of the area can be pre-set via the addressed data in four categories, precision, small, medium and large. Search altitude of the missile is dependent on the set area size. If the distance to the ATP is less than 2 km, mode CLOSE is automatically engaged. BEARING Used when only the bearing to target is known. Radar will sweep in an increasing arc from a narrow search up to ±35°. Search range is about 6- 24 km. Search altitude is always 30 metres. CLOSE Similar to BEARING, but with reduced range (2- 20km). Seeker will lock on the first detected target. ------------- Page 334 Target selection Single target The missile will lock the target closest to the ATP in mode AREA. If in mode BEARING the target closest to the search centreline is selected.
  2. Hello, I am trying to better understand how to setup a bearing search mode for the RB 15F. - From my understanding, the Bearing search occurs along the vector made from Bx7 to Bx8, after the turn from Bx6 to Bx7 has been completed. Here is the Setting I've Tried Bearing Preset VALB - TAKT IN - 800004 - LS - AKT POS UT The test I have been running is a five ship formation, trying to strike a central/embedded target. However, when I try the settings above, the missile locks the first ship it sweeps across (at the edge of the formation) as it turns from Bx6 to Bx7. Am I not understanding bearing search correctly, or bungling the input? Thanks in advance!
  3. As a note, after the recent update I still have the missing texture in the English version of the cockpit, though the Default cockpit is fixed.
  4. Dear Heatblur Simulations, I wanted to extend congratulations on such a comprehensive representation of the F-14. I was the project lead for Aerosoft's MSFS/P3D rendition, and it is really impressive to see the generational improvement that has been developed. I have pre-ordered a copy and am eagerly awaiting the check-ride. Kind Regards, John
  5. I've been playing DCS all the way back to Lock-On in the early 2000s, and it's been really impressive to watch all of the pieces come together in DCS world. Great work!
  6. Great, thank you. Makes sense since it's a combat sim. Most of the time I'm doing a quick mission it's for the random time/season/weather to re-familiar myself with an aircraft and practice circuit landings.
  7. Hello, I've tried to make several ramp start fast-missions, but don't appear to have a ground crew to supply air for the engine start. Is this a mission editor thing, or is the ground crew supposed to be automatically available? Regards, John
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