jjl9999
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Posts posted by jjl9999
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9 hours ago, whisky.actual said:
Should not, but anything can happen, what are you experiencing and when you remove the community mod does it fix it?
I am on stable version 2.8.7.42718
This mod only => all worls well
The community mod only ( version 1.8.5) => all works well.
The 2 mods together, (only those 2 mods , none else ), DCS crashes at start, I get a rather "clean" error in Log:
(...)
2023-11-27 22:39:10.323 INFO SOUND (Main): Added sound path: C:\Users\jjl99\Saved Games\DCS.NEW\Mods/aircraft/JAS39 Gripen v1.8.5/Sounds
2023-11-27 22:39:10.450 ERROR Scripting (Main): DUPLICATE not allowed :weapons.missiles.IRIS-T IR AAM, from C:\Users\jjl99\Saved Games\DCS.NEW\Mods/aircraft/JAS39 Gripen v1.8.5/Weapons/Loadouts/jas39_iris-t.lua
2023-11-27 22:39:10.450 ERROR Scripting (Main): DUPLICATE not allowed :weapons.missiles.Meteor BVRAAM Active Rdr AAM, from C:\Users\jjl99\Saved Games\DCS.NEW\Mods/aircraft/JAS39 Gripen v1.8.5/Weapons/Loadouts/jas39_meteor.lua
2023-11-27 22:39:10.450 ERROR Scripting (Main): DUPLICATE not allowed :weapons.missiles.AIM-120C-7 AMRAAM Active Rdr AAM, from C:\Users\jjl99\Saved Games\DCS.NEW\Mods/aircraft/JAS39 Gripen v1.8.5/Weapons/Loadouts/jas39_aim-120c7.lua
2023-11-27 22:39:10.452 ALERT Dispatcher (Main): Error running db_scan: ?:0: attempt to concatenate a nil value
2023-11-27 22:39:10.453 INFO APP (Main): application shutdown
2023-11-27 22:39:10.550 WARNING EDOBJECTS (Main): lTypeObjectManager::Create() doesn't exist.
2023-11-27 22:39:10.625 INFO TERRAIN (Main): lSystem::exit()
2023-11-27 22:39:10.625 INFO TERRAIN (Main): lSystem::CleanScenes()
=== Log closed. -
It seems to conflict with the JAS39 Gripen community mod. Do you confirm ?
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I am searching for AM2 Mat Mod .... can anybody post a link ?
I am searching for AM2 Mat Mod .... can anybody post a link ?
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On 2/26/2023 at 8:41 PM, Dragon1-1 said:
Well, the first step would be to rewrite it in LUA (which is quite different from JavaScript), and make it Chrome-independent, since DCS doesn't talk to Chrome. Once you get that small matter of programming done, I think you should be able to use training commands that look for a specific button press.
EDIT: In case my sarcasm was too subtle, the first thing you should do is take a good hard look at the feasibility of the whole idea. The first two steps in particular.
It does not seem "crazy", it depends on what you want to do and obtain. You can execute any executable or batch in windows in an lua by using
os.execute()
. This is what I use in the encyclopedia that I have slightly "tuned" to be able to go directly to detailed info on the displayed plane/object in wikipedia by a push on a button, I have also another button to go directly to corresponding DCS forum topics....- 1
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Is there a version more recent than the 1.8.0 of December 2021 available ?
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Where are the links to download the mods ?
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2 hours ago, Hawkeye60 said:
The format changed once that I am aware of.
This uses the latest good edm exporter.
I did not test on a earlier DCS version.
All my mods are developed on OB, latest build.
Would you mind generating the EDMs with an older version of the exporter and check if working with OB ? If no, ok I understand, no question. If yes, I could also test on previous versions ( 2.5.6 .... ). This seems to be a very recent change of incompatibility of the exported EDMs. I only saw it on 2 very recent Mods: this one from you and the WWII Submarines Pack posted by Gregory recently. At least we will know ....
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Potentially very nice mod, but I experienced some issues. Mainly: the most recently generated EDM files (March 22 ?), maybe they work with 2.7.x ? (not tested, my Windows 10 PC is broken), but does not seem to work with previous version like 2.5.6 . Has EDM format changed ? Or it is an EDM generator problem ?
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On 3/13/2022 at 7:41 AM, Madmaxx said:
Hi i have read the forum but no solution
My collective seems to want to stay at 50% in the cockpit i pull up ok and down it flicks back to middle and does not seem to be working
Madmaxx
I also got initially the same problem. Go to the discord: https://discord.gg/FT2zb94Pve there is a fix for that in the Releases-ch47 section.
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Anybody knows in .lua, what is the GT.encyclopediaAnimation tag purpose ?
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You can use the following skin to "convert" a russian Kutzenov into a chinese Liaoning.
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looking at your nice video. Where did you got the "CV-8 USS Hornet" ?
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I had some difficulties to use the project in VS 2017. Are you in fact using VS 2019 ?
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I tested it, and worked very well so far. I guess that the aerodynamics are relying on a data table somewhere in the code. Would you externalize that parameters (in a file) so that it is possible to tweak the FM without having access to source code or recompiling the DLL ?
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6 hours ago, norbot said:
It is not unusual to develop a module for the current DCS version. So why disappointed? What is preventing you from installing version 2.7?
As for me very simple:
1/ I prefer to stay on a stable version mainly, and the stable version is still 2.5.6
2/ Going to 2.7 requires Windows10, and I am still on Windows7, and my PC refused to upgrade to W10, for unknown reasons.... so this is at risk...
If making a 2.5.6 version of this addon is a huge work, then I understand that modders want to stick to 2.7 ... but if having a functional 2.5.6 is feasible, it would be a plus.... for many of us.... for sure.
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39 minutes ago, FZG_Immel said:
where do you find the MFDL init.lua file ?
Works for me. As I believe that you already have your 2nd screen setup for LEFT_MFCD and RIGHT_MFCD like me, I just reused these definitions by adding:
- into: Cockpit\Scripts\Displays\MFDL\Indicator\initi.lua I added:
dofile(LockOn_Options.common_script_path.."ViewportHandling.lua")
try_find_assigned_viewport("LEFT_MFCD")- into: Cockpit\Scripts\Displays\MFDR\Indicator\initi.lua I added:
dofile(LockOn_Options.common_script_path.."ViewportHandling.lua")
try_find_assigned_viewport("RIGHT_MFCD") -
HUD not working in 2.5.6 Do you confirm you get the same ?
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Is it planned to have a fully working 2.5.6 version ? Many things work in 2.5.6 but some don't . I suppose this is impossible to solve without changing in the EFM DLL itself ? Despite this, this is overall very nice to play and well done.
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Deactivating NS430 module seems to effectively remove the systematic DCS crash I was having at mission end.
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1 hour ago, YoGuRTeLLo said:
reinstall and clean configue folder dont help at all.
another aircrafts work`s perfectly.
Maybe.... but reading what is documented and explained in the main page WOULD help.... ( https://fsoutlet.com/f22/ ).
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On 2/15/2021 at 7:35 PM, damienntrix said:
Here is an overview of my mods: see attached pdf file: https://www.dropbox.com/s/y4q0w5tcqbm8b3l/MOD TECH AICRAFT DAMIEN.pdf?dl=0
Damienntrix, this is a fantastic work. Would you share for testing ? Is this AI only or some are driveable / flyable ? By the way I found this AW101 really a nice addon and working currently to make it flyable reusing the AH6J EFM for the moment, and then I will check which parameters I can better tweak. Currently struggliing with some side effects I was not expecting, but I made good progress so far...
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How to release bombs ?
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Amazing work, this is a huge work, and some fun in perspective (who willl be the 1st one to make a kill on a F14 with a Sopwith Camel ?).
( NB: I had a problem with Soldiers, but this is fixed now, problem was coming from another Mod.... )
SUNTSAG - Lockdown Mods/Liveries Collection (New and Revised)
in DCS Modding
Posted
I finally found it :
AM2MAT
https://mega.nz/file/x1sTxa4D#0ecWjToCAbPeLNlc0Gnyq31IJBJ4-IUCByPsntXqINw