

Maltschik
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Danke soweit für die Reaktionen. Ich hab dann tatsächlich zu dem Hilfsmittel gegriffen und eine zweite Bedingung geschaffen, die nur nach erfolgreicher Landung wieder deaktiviert wird, so daß dann eine TOT-Meldung nicht mehr alle Parameter erfüllt. Ist aber trotzdem irgendwie blöd, wenn der Spieler am Ende direkt neben der KI-Maschine stoppen soll, diese aber nicht mehr da ist. Ein Trick, per "später Aktivierung" einfach eine neues Flugzeug nach Verschwinden des ersten auf diesen Parkplatz zu setzen, geht leider auch nicht, da der ME diesen Parkplatz dann grundsätzlich als belegt ansieht, so daß sich die landende Maschine dann irgendeinen anderen Parkplatz sucht. Ach so, und ich hab die Zeit gestoppt; für alle die's interessiert für eigene Missionen: nach 30 Minuten auf dem Parkplatz bleibt von den KI-Flugzeugen nur noch Feenstaub übrig
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Hallo miteinander, ich habe eine Frage zum „Verschwinden“ von KI-Flugzeugen nach der Landung. Also: ein KI-Flugzeug soll bis zur finalen Landung überleben, darf nicht abgeschossen werden. Falls doch, löst der „Einheit tot“-Trigger weitere Trigger aus, die NUR bei „tot“ entstehen dürfen. Jetzt passiert es aber, daß das Flugzeug erfolgreich landet und nach einiger Zeit dann einfach verschwindet. Und genau dieses Verschwinden wird vom Mission Editor auch als „tot“ gewertet. Und so werden die Tot-Trigger ausgelöst. Wie kann man dafür sorgen, daß das Flugzeug nach der Landung auf dem Parkplatz bis zum Spielende stehen bleibt? Es soll nicht verschwinden. Wieso tun Einheiten das überhaupt? Danke im Voraus für Vorschläge / Erleuchtungen!
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Graphics representation of Turbines Heat Haze incorrectly
Maltschik replied to Maltschik's topic in 2D Video Bugs
I don’t wanna go OT, but may I ask what exactly has happened? I faced no differences and had no knowledge about any troubles. -
Graphics representation of Turbines Heat Haze incorrectly
Maltschik replied to Maltschik's topic in 2D Video Bugs
But no matter what chip generation it is, this indeed seems to be some bigger issue. If on some cards / drivers the internal MSAA isn't working anymore, but only the external of the AMD Panel, maybe ED should have a deeper investigation where the problem lies. ==> Because it wasn't there until lately! -
Graphics representation of Turbines Heat Haze incorrectly
Maltschik replied to Maltschik's topic in 2D Video Bugs
My my my, that was the answer!!! So I turned OFF the internal DCS Anti Aliasing and let the AMD Control panel override the application settings: "AA: 8xEQ" + "Method: Multi-Sampling" That's already all, the heat blur is depicted correctly as before. But a very minor complaint: I "think / feel" that the internal DCS 4x Multisampling shows edges still smoother than every other option from the AMD panel (4x / 4xEQ / 8x / 8xEQ). No matter if the method is set to "Multisampling / Adaptive Multisampling / Supersampling". Could this be or is it just a thing of irrational believing? In the end I want to thank each one for your helpful input. Without it I would have just let it be... THANK YOU, GUYS !!! -
Graphics representation of Turbines Heat Haze incorrectly
Maltschik replied to Maltschik's topic in 2D Video Bugs
Hallo, ich hoffe, Ihre Zeit hier hat Ihnen viele gute Eindrücke vermittelt - vor allem außerhalb der Kaserne Ich habe beim Militär keine Flugzeuge geflogen (erst später virtuell am Computer) sondern im Gegenteil versucht, Flugzeuge abzuschiessen: im Gepard-Panzer. So here are the options of three modes that might have something to do with the graphic depictions. It’s all the default settings. Is there something to change which may have an effect? I already switched the „Anti Aliasing Method“ to all 3 possibilities. - - But changed it while DCS was running. Or do I have to exit and restart DCS each time to activate these changes? -
Graphics representation of Turbines Heat Haze incorrectly
Maltschik replied to Maltschik's topic in 2D Video Bugs
Did this also - no change Did this also - again no change I assume you speak german, so I attached the settings of the new AMD control panel which has the german translations (but should be understandable for english speakers, too). I am a "normal user" and have NO IDEA what most of this stuff means. So these are all the default settings. Any suggestion, if some of these are interfering with the in-game settings? If someone has a suggestion for changing a setting I will try this, too... -
Graphics representation of Turbines Heat Haze incorrectly
Maltschik replied to Maltschik's topic in 2D Video Bugs
So now I did the full mode check / repair. Then started the game and also tested your advice with SSAO ans SSLR off - in different variations. Sad to say nothing solved the problem. The heat blur (low and high) still looks like in the screenshots above. I guess it's a deeper problem. But interesting, that no one else came up with this before... must be very unique. -
Graphics representation of Turbines Heat Haze incorrectly
Maltschik replied to Maltschik's topic in 2D Video Bugs
Thank you both for the advice. But although I installed now the newest driver, the problem still exists. Nevertheless I found the reason: My DCS doesn't like any longer the edge smoothing MSAA (no matter if 2x / 4x). If I switch to TAA, the heat haze is depicted correctly as before. Sadly the general depiction under TAA doesn't look as good as under MSAA. So I stay with MSAA and keep the heat haze turned off. It is not that important for me. I will attach the Log File again with the new driver information. Because the problem under MSAA still exists since one of the last updates (maybe because I use Win10 under Boot Camp on an iMac Pro?). Logs.zip -
Graphics representation of Turbines Heat Haze incorrectly
Maltschik replied to Maltschik's topic in 2D Video Bugs
Okay, I attach the Log-Files here as a Zip archive. And aditionally a screenshot of my graphics settings. I really, really hope you can "see" something in there that helps to solve the graphic problem, both with the turbines AND / OR the missing vehicle lights of the "Tigr". If you detect something please let me know. Thanks in advance! Logs.zip -
A big Thank You to Vakarian, who had the right idea! I solved the issue It seems I initially tested the mission with a US Reaper Drone, which is capable of shooting several missiles at a time. It fires the two rockets on the first attack run. Later I changed the model to the chinese Wingloong drone, which obviously CAN'T fire more than one missile at a time. It turns around for a second attack run and fires the second. I guess it's a thing of imitation how the real drone works... but, man! WHO should know this? It takes a lot of "try and error" to finally learn this.
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Graphics representation of Turbines Heat Haze incorrectly
Maltschik replied to Maltschik's topic in 2D Video Bugs
Sorry to disappoint you but actually I have no mods at all. These problems didn't show up at the same point of time. The vehicle lights problem is one year old, and the missile problem 1 week. I collected them to write it down now altogether. I did the repair several times with no effect. Does it make sense to share a Log-file? Because I thought these files only contain important info when the game crashes. If you can correct me, I will upload such a file. -
Since one of the last updates the graphics of the heat haze from the turbines are not working properly. No matter if set HIGH or LOW. I use an AMD Radeon Pro Vega 64X: GPU with 16 GB VRAM. Before the updates it looked perfect, but now the screenshots show an incorrectly depiction.
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reported Ground Unit LUV Tigr: no more lights at night?
Maltschik replied to cfrag's topic in Object Bugs
Last year I created a night mission where the „Tigr“ vehicle had the lights on and was actually illuminating the ground in front of the car. But now the light beams are gone. How can they brought back again? -
I ordered Drones to shoot an object with missiles. It worked a few weeks ago when I initially created the mission. But now after the newest update the drones only shoot ONE missile. As you can see in the ME images they have the clear order to shoot ALL ordnance. No matter what I choose (auto - two - all) they always just fire one missile. Drones dont fire ALL missiles, ONLY one.miz