Jump to content

Scarecrow

Members
  • Posts

    588
  • Joined

  • Last visited

Posts posted by Scarecrow

  1. On 8/19/2025 at 12:11 AM, jspec3 said:

    Enjoying the campaign so far, but I'm stuck on this mission (4). 

    It doesn't seem to be 'kicking in', for lack of a better term. Mission loads, I do autostart, then nothing happens. The follow me car doesn't move, there's none of the usual voice over like in the other missions, etc. 

    No mods, updated to 2.9.19.13478 the other day. Thanks! 

    Im getting the same with this mission, did manual start but the Hummer just sits there and doesn't move and I'm feeling self conscious as the ground crew just stands around me in a circle silently judging me. I didn't do the Fire Test A or B and didn't do the FCS Bit but thats no excuse for giving me the silent treatment guys, I'm trying my best. 

  2. Disregard last, yes my navigation sucks😔.

    I went into the mission editor in the brief and used the ruler to get headings for the delivery part of the mission.

    I appreciated the provision of a heading to take for the surprise part, that helps for incompetent navigators 

    If you wanted to make your campaigns ultra noob friendly stick a FM homing on everything, but that's your design decision to make. 

  3. So we took out all the bad guys and Task Force Zues secured the airfield, time to RTB.

    Half way back to the next WP I get a message saying TFZ have taken severe damage and the mission is failed. I cry out in frustration and rage quit the mission without landing, debrief screen says mission successful and i got 90, probably would've got 100 if I'd landed.

    Might need to have a look at the triggers or whatever going on here, its a bit bugged

    • Like 1
  4. Ok, so from reading other posts this frequency is now used by a new map assest in cyprus i think if i read it correctly. Did you ever consider changing the frequency in your campaign so that we don't end up going to cyprus instead of home because it doesn't point you towards Naquora, i can tell you that. 

    Just finished mission 5 on the first attempt so thanks for fixing that issue. The helipad was in pitch darkness, i'm surprised they don't have any lighting they can switch on so you see pad 5, that'd be nice, I just used the search light on the chopper but it feels unnecessarily difficult given the difficulty of landing on the boat.

     

    But please fix the NDB at the base, I hate using the kneeboard for navigation it feels like cheating

  5. Comms in this mission are pretty difficult. I had the same issue, engines needed to be started before radio check could be completed despite ground power.

     

    I managed to get up into the air and switched to the channel for "Sally" as directed by the on screen prompt, eventually though i ended up listening to my half of the conversation with no idea what was being said to me. I dont if thats an issue with triggers or if the channel needed to be changed again but i was not given a prompt, its really frustrating.

     

    Im not a military pilot so i dont know procedures and there isnt much instruction and there a a lot of radio channels being used. I had assumed that red radio would remain on channel 1 and green would be used to switch to different channels for comms between different flight elements etc. 

     

    This is a pure moan post as this mission really requires more instruction for the player who isnt experienced in the radio procedures, to familiarise them with the radio procedures on this familiarisation flight. 

  6. On 4/25/2023 at 8:47 PM, 303_Kermit said:

    I don't get the Joke. Do you make 262? 

    Ilya originally plannned a Me262 as premium content, when ED took over the project they did plan to make it but i guess they weren't able to honor that promise which is fine we got most of the planned package. The two weeks reference is from Oleg Maddox the head dev of IL2 series.

  7. I put into the kickstarter back in the day and placed my order for the super deluxe version. This P47 module doesn't show in my list of modules available to install, what gives? All i can install is the map, spitfire, 109 and 190D. I know the mossie wasn't part of the deal and neither was the Anton but im pretty sure the Jug was part of the deal. Its not a big deal just wondering.

×
×
  • Create New...