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169th_DedCat

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Everything posted by 169th_DedCat

  1. I like flying with no external views at all, but sometimes it is nice to have them on for the sake of eye-candy and screenshots. The major problem I have with this is that the F5 view makes things far too easy in that situation. I'd like to see an option to disable the F5 view independently of the external views.
  2. Great stuff guys. I'm glad to see I'm far from being the only one who thinks the F-15 needs some tweaking. http://forum.lockon.ru/viewtopic.php?t=2192 I'm a big advocate for having all the jets as finely detailed as possible. The Russian jets look great in 1.1, but the F-15 needs some improvement.
  3. All that would be required for a bullseye is a point in space, much like a waypoint, from which course bearing and range information can be determined, much like a waypoint. The game calculates the exact latitude and longitude in degrees minutes and seconds for every object in the game, I can't imagine determining range and direction between two points with that kind of information being all that difficult. All that would be required is to display that info digitally on the radar wrt to the contact or TDC's position. Logically the game should already have most of the elements it needs to use bullseye positioning minus a couple simple mathematical operations.
  4. Re: F-15 Avionics I didn't think you were. Sorry if you got that impression. I don't see why that would HAVE to be re-written, unless you are also planning to beef-up the AWACS AI. I don't want a bullseye for AWACS vectors. I want a bullseye in order to better communicate map positions to others in the game. I don't think adding that kind of compass information to the radar would be all that difficult to achieve in a follow-up patch/add-on. This is a multi-player wish, not a single player one. No you can in fact slew the F-15's radar in TWS, RWS, and even STT in LOMAC, even when TWS/RWS is at its max azimuth... it's just more difficult to tell what the hell is gong on in RWS. TWS mode currently does display vector information about the contacts it finds, and it will plot a continuous course for the contacts you have bugged, but if they move above, below, or to the side of your radar scan cone limits they will quickly fade (which can easily occur if you have radically different angels from your target). The TWS mode should work to keep the primary target you have bugged close to the centre of the radar sweep pattern, just as the dish would move to keep itself centred on the contact it is tracking in STT mode. Presently you have to anticipate this yourself and slew the cone accordingly. TWS currently plots a contact's expected course and updates it, but it doesn't really TRACK anything since it completely disregards its plots angels and makes no effort to maintain contact with them.
  5. Re: F-15 Avionics That is my point. It SHOULD be implemented. I'm not looking for just a symbol floating around on the F-15's radar to clutter it up, I'm looking for a functional one. My squad currently uses a set waypoint for this task, but having a real bullseye would be a lot easier to use. I've argued for this point with the AACQ modes before. A lot of people don't think it is so. This would be the adjustable bar elevation scan height I was talking about. We can already adjust the azimuth from the full 160 (?) degrees and something that looks like 80 degrees... but slewing it left or right is silly because it isn't modeled properly (see above). The radar slews the earth below the radar display icons rather than the icons themselves. The azimuth limit indicators should move from side to side instead. ...a zoom mode like in Jane's F/A-18. This would be nice, though I don't know if the F-15 of the LOMAC era has it IRL. Unless you're flying against AI, very few LOMAC pilots can fly in close enough formation to necessitate this tough. :) I'd rather just a TWS mode that actually TRACKS while it scans. :roll:
  6. True... what IS being added is quite nice. Thanks ED. Maybe we'll see the types of improvements I mentioned in a later update? Please, please, please... :shock:
  7. The improvements you guys have listed here all look great. It's too bad the new high-detailed flight model won't apply to all birds, but I imagine that would require some very serious re-coding. What kind of improvements can we anticipate to the U.S. avionics? A few things that immediately come to mind are related to the F-15's radar. What about including a bullseye that can be set in the mission editor? The real F-15 has a digital readout on its radar of your bugged contacts heading and distance with respect to the bullseye. What about some more detailed settings for the radar? The real F-15 driver can adjust both the azimuth width and the bar scan elevation height (anywhere from 2 to 6 bars of elevation I believe) right now the bar elevation is stuck to 4. What about making TWS mode keep your primary target in the centre of the scan cone? Every other sim I've seen model TWS does this automatically, but in LOMAC you have adjust your scan cone manually to keep the primary target in the scan area. What about fixing the azimuth slew weirdness in the F-15? Right now the only indication we have of whether the radar is slewed left or right is the what direction an already-locked contact moves when we slew left or right. It looks more like a bug than a feature. In most other sims the azimuth slew is indicated by two circles at the bottom of the radar screen, similarly to how the elevation height is indicated on the left, and slew is only available when in a narrow azimuth width. What about a WACQ mode (wide-area-acquisition) radar mode? What about a VWS (velocity-while-scan) radar mode? Will the selectable high, medium, and auto pulse frequency settings be modeled on the U.S. radar too? Lastly what about the HSI bug (this applies to both U.S. and Russian jets). Right now it displays inaccurate information unless you are in NAV mode. That all said... I'm not ranting here guys, just thinking about other possibilities. :) What you've done so far with 1.1 looks awesome and I'm looking forward to its release.
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