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Posts posted by jcenzano
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If not for flipping switches, then what do you use it for?So you guys say it is not very practical other than it works?
I love it and wouldn't play dcs without it just not for flipping the switches with fingers
I guess flipping switches would be what would make the main difference between using hand tracking and using only horas+mouse.
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I am que curious about Varjo XR-4, which I will get to try most probably end of March.VR technology is advancing very fast. There is a large premium attached to cutting edge technology. Therefore you see disparities like the $500 Quest Q3 as affordable, second tier (but still very decent) technology. And you see products like Varjo XR-4 at €10,000 if you want the full DFR and eye-tracking version. Certainly in comparison to the Varjo, Apple's Vision Pro looks to be both more impressive screen, external and internal tracking technology and more reasonable price at $3,500. (Plus it has an M2 iPad computer OS operating inside it for those that actually have a desire for that).
I hope that they have improved the lenses and get them to at least Q3 Level. I have tried extensively the XR-3 and the lenses are way worse than the Qpro or Q3. It's are also a much older headset, of course.
I tried the AVP last week, but only for five minutes and I was not that impressed, specially by the passthrough, which is supposed to be the killer feature.
For DCS, I would be happy if we could get a Q3 with eye tracking and a display port for PCVR.
All the things that we need for the perfect 2024 PC-VR headset, are already available in the market, but not together in the same headset.
I am eager to get the first DCS users reviews of the Somnium VR1
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Have you also change the sharpening setting?All of the new antialiasing settings and upscaling options are such blurry messes that the increase in framerates is meaningless since I can't even read my own gauges on my Quest 2. In general I seem to have gained a couple fps with MSAA as opposed to 2.8 so I'll just live with the jaggies and shimmering until the aliasing options get ironed out.
DLAA looks very promising. For me, it has eliminated most of the shimmering around objects and landscape. It makes the overall picture look much more natural.
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On 7/21/2023 at 9:59 PM, mbucchia said:
very weird indeed. As you can see in the log file you are rendering 63% less pixels... so unclear why the game would be working harder. I've been adding all sorts of performance instrumentation in a new version (not published yet), once I release that you'll have to try again. I don't think anybody else has reported such issue so far, the only known performance issue is with OBSMirror and that tanks the CPU frame times, not GPU
mbuccchia, thank you so much for your work. It is much appreciated!!!!
I am experimenting the same issues, with the Quad view, latest version.
I get extremely erratic fps and DCS runs smoother without it. Looking forwars for the next version to see if it solves this problem.here is my log
edit I have OBS installed, but it is not working
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16 hours ago, bloop said:
@jcenzano what software are you referring to? It seems like a good idea, especially as I also have some touchscreens from my Helios days!
I am using this software,although I am sure that there are other similar alternatives.
https://tabletpro.comIn fact, I do not even have the video cable of the touchscreen connected. I onlz have the USB to emulate a trackpad.
I hope this helps- 1
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Looking forward to seeing the progress of your concept, especially if there are no VR controllers involved.I actually started out with a similar concept. I bought one of these 3D touch pads and wanted to use that to control the mouse with finger gestures: https://www.microchip.com/en-us/development-tool/DM160225
But then I found out that you could render overlays into any VR game using OpenVR and that changed everything for me!
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What I have found to be a compromise solution, is to have a 24"" touchscreen located where the instrument panel should be.
Before VR I used it to display instrument panels with Helios, but after switching to VR, I use a small program that converts the whole touchscreen into a big trackpad.
I can program finger gestures like one finger tap for left click, two finger tap for right click, or two finger swipe to turn rotaries left and right.
It requires a little bit of adaptation, but until a "standard" hand controlling method exists, it does the job for me.
Sorry for the off-topic
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Nope. That's the behavior in the real airplane tooi was thinking of doing this but i was hoping there is another way.
thanks,
Oops... I didn't realize those thread was so old before replying...
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VR G2 - i9 10900k and 4090
my CPU frametimes have been dramatically reduced!!! I was not expecting such a huge improvement in CPU frametimes
need to do further testing, but as an example in the Hornet "ready on the ramp" caucasus missions I have gone from around 20ms CPU time frame to 5-6.
Amazing!!!
I am sure that there will be bugs and glitches that will need polishing with time, but the impact of MT is very impressive.
Good job!!- 1
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+1 yo the AviocarroCASA AVIOCAR C212
This little and cheap transport has it's own history with military spanish aviation and was exported to some different countries.
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TornadoI know Aerges are a Spanish developer… but have they indicated that they intend to restrict themselves to Spanish built or operated aircraft???
Plenty of other interesting European aircraft to bring into DCS…
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Chipi - Red Navy F/A-18C Hornet
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Just note that for the CRS line to be displayed, either Tacan or wpt must be boxed in the HSI
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Thanks for the info.For whatever reason ED banned him a while back, another case of a 3rd party creating something great only to be denied and not implemented by ED themselves. We need non-blurry, easily scaled viewport and instrument exports for pit builders.Sent from my iPad using Tapatalk
Too bad ED is so short-sighted regarding this.
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I have the same problem. Sometimes the textures are there. Sometimes no. i was not able to narrow the problem down to any particualr cause.
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Well, it's looks like this program is pretty much dead...
Too bad. It's looked very promising and it could be a very useful tool for out builders...
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Any update??
Please, give us some hope. I'm looking forward to being able to use this utility for my Hornet Cockpit....
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Quest Pro Help
in Virtual Reality
Posted
It looks like it can be some issue with the video compression/bitrate.
Try lowering the resolution or the encoding bitrate.
Are you experiencing also broken/distorted audio?
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