I just want to make sure I'm not missing something here. I'm flying P-51D mission "Alamo". I have a 1060 6GB and 16 GB RAM at 3000 MHz. Using Oculus Rift S. On the runway I'm getting about 30 FPS (as reported by the ctrl-alt-pause overlay). When I get to the combat area this drops to around 20 FPS. Running essentially minimum graphics settings except PD is at 1.5.
My temperatures are all fine. GPU is at about 80-90% utilization on the runway but then around 50-60% in the combat area. RAM and VRAM usage both look fine to me (I'd say <75% usage, GPU shared RAM is empty and I've tried disabling paging file). All six cores are underutilized (like 30-40%) because the main thread gets moved between cores. But when I set DCS core affinity in the task manager to just two cores, both were at more like 75%. This game is mostly single-threaded (or so I read on this forum) so it seems to me like I'm bottlenecked on that thread.
I recently realized my mobo enabled Turbo Boost by default (or at least, I don't remember turning it on) so under load it's actually running a little over 4 GHz according to Task Manager.
So, am I CPU bottlenecked? Or is there something else wrong with my system? This seems strange because according to the PassMark single threaded benchmarks the near-top-of-the-line 10700k is actually only about 15% faster than my CPU, which should get me from 20 FPS to ... 22 FPS. That's still unplayable in VR. IIUC with Rift S I should be looking to reach 40 FPS. Is that correct? I'm considering building a new system but I want to make sure I first understand the shortcomings of my current system and know what to expect from the new one.