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Cradle

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Everything posted by Cradle

  1. It would seem that the wingmens AI isnt up to speed? i would like to be able to "control" them more precise.. such like giving "hold" and "change altitude" orders, and more options to make them scan the area and do stand off attacks instead of acting suicidical like is the case now. and i would like to have them act more on their own when in combat. sometimes i have showered an area with rockets and shells and done multiple kills, but the wingman havent even fired anything even tough i gave him orders to attack ground targets. And one other thing that totally drives me nuts is that they seem to have a infinite number of flares since they often, when in formation, drops one every fifth second or so even tough no SAM has launched. perhapps they are bored? :) -Me like shiny smoke thing!
  2. ok.. after some experimenting i have figured out that if i make a target point with the PVI-800 using the coordinates i get from the map i can send the wingman there and he WILL hover AND engage targets from that stand off position. Its a bit of a hassle to have to enter the didgits by hand but its sure better than having the wingman soaring stright at the defenses when ordered to engage. It really whould be more options to how he should act..
  3. I might be wrong but didint the wingman hover in the "data link" tutorial video? but that was on a all ready present point.
  4. Hello again.. in my last post i wondered about the LOS and the often "unfair" way anti air could spot me in places they shouldnt.. after 10 more flight hours i´ve started to find my way round the battlefield some more and found that once invisible targets can be seen and destroyed if the aircraft is positioned right. :) patience IS the key as been pointed out... but in this thread i want to learn more about the possibilities for creation of points to send wingmen to. I cant send them to a place to hover if i cant give them a point via the DL. i can create a targetpoint by typing in the coorinates but since i dont know what coordinates to give i wondered if it isnt possible to make target point in the same maner as i make the ingress points with the shkval? perhapps it is very easy but i dont remember seeing it in any tutorial. I know how to add/edit waypoints in the ABRIS and suspect i can make targetpoint there aswell? the thing is that i want my wingman to fly to a place and hover without any other order given. if i want him to attack i sent the attack/ingress points and tell him to engage.. but he wont go to an ingress point unless ordered to engage a target also? what are my options here? while we are at it.. how do i know what cooridnates a certain place on the ground -say 3 km ahead of my aircraft is? i havent really researched this further so perhapps its very simple just checkling F12 or so.. but i might just ask.. i always seem to get new and interesteing information when reading the forums.. cheers to you all that put so much time and effort here!
  5. Greetings. Ive been playing BShark for 5 days now and after intensive training i have moved on to the different missions. I have no real problems with anything exept actually spotting the enemies (when in my sights i know how to engage and kill). I dont want to use labels and even when i turn those on i still have a hard time finding the enemy before they find me.. i use a low, stand of strategy where i have a fairly clear view of the engengement zone but not in range of the anti air and look as hard as i can both with "my eyes" and the shkval zoomed in paning the area.. even if i KNOW where the enemy is (having died 20 times on the same mission and thus learned where the fire was coming from) i still cant see them because they are hidden under/behind trees.. if i try to move around to get in an other angel some hill or forest usually blocks the view completely.. the only options i have left is to slowly advance or move up.. intensly scanning the vicinity where the shots have been fired from.. BUT.. as i move closer/higher i get engaged..and more often than not shot down. the frustrating part is that the targets that are in the open gives me no problem, and if the target is like behind a house or hill it cant see me either and thats just realistic, but the ones "in hiding" seem to see me and have no problems firing missiles/bullets trough branches or trees?? sometimes i have tried to carpet the suspected area with rockets but that seems like a long shot..even with the occational kill, and in order to do that i have to fly straight in towards the incoming AAA. besides its a rather stupid and fast way to waste rockets. so.. bottom line.. any real suggestions/tactics how to see and lock up invicible targets without them engaging me? or is this a "graphical bug for the LOS" that needs to get adressed in a patch? to even the odds at least? It the enemy hides and suddenly emerges from the trees guns blazing when im moving close i would have been impressed.. but if the very trees seems to attack me... well.. ill just get angry.
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