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tariq

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Everything posted by tariq

  1. Thanks so much for looking into it. If you need logs or anything just let me know :)
  2. Tacview Dedicated Server Issue Hi, I've been trying to get Tacview to record client sessions on a dedicated server by setting: ["tacviewRecordClientsSessionsEnabled"] = true However when I connect as a client and spawn in, it doesn't create any files. Tacview does output the expected single file when I set: ["tacviewRecordClientsSessionsEnabled"] = false I'm wondering if it's something to do with the server pausing when there are no clients and resuming when someone joins? I.e. In my serverSettings.lua I have: ["pause_without_clients"] = true ["resume_mode"] = 2 Tacview doesn't log anything out of the ordinary to the dcs.log file. My Tacview settings look like this: options.lua: ["plugins"] = { [indent]["Tacview"] = { [indent]["tacviewBookmarkShortcut"] = 0, ["tacviewCompressionLevel"] = 0, ["tacviewDataRecordingEnabled"] = true, ["tacviewDebugModeEnabled"] = false, ["tacviewHostTelemetryPassword"] = "", ["tacviewPlaybackDelay"] = 0, ["tacviewProfilingPeriod"] = 60, ["tacviewRealTimeTelemetryPort"] = "42674", ["tacviewRecordClientsSessionsEnabled"] = true, ["tacviewRemoteControlPassword"] = "", ["tacviewRemoteControlPort"] = "42675", ["tacviewTerrainExport"] = 0,[/indent] },[/indent] } Any ideas on how to troubleshoot further?
  3. We had this issue on our dedicated server with one of our players. It was very odd, he only had this issue with our server and could connect to others just fine. His router was a bit old and did not support UPnP, instead it had a page for Port Triggering. After hours of trial and error we found a configuration where he was able to connect again. Client Side Enabled port triggering on ports 50,000 to 55,000 (both TCP and UDP) Server Side Changed dedicated server to run on a port in that range (in our case, 51587) Port forward that port for the dedicated server Added to the server's Saved Games\DCS\Config\autoexec.cfg: net.use_upnp = false
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