I'm having a hard time getting FC2 to display correctly on my Eyefinity setup and I'm looking for some advice.
I'm running x3 displays, each display is a 27" LCD running at 1920x1200, for a total resolution of 5760x1200. My video cards are x2 ATI Radeon 5870's in crossfire mode.
I can get the displays working fine in DCS: Blackshark and DCS: Warthog beta 4. The procedure is simple:
Game video settings:
Screens: 1
Resolution: 5760x1200
Aspect Ratio: 4.8
Then I simply edit the SnapViews.lua file and change this:
Snap[9][13]["viewAngle"] = 89.777544238285
to this:
Snap[9][13]["viewAngle"] = 219.777544238285.
This procedure isn't working for me in FC2. I've read that I need to update the snapview for each aircraft in FC2, each aircraft being numbered as the first number after "Snap[#]", and the view being "13" for each one. I've tried that as well with no luck. I've also tried changing the view limits options in the Views.lua file from 20.00,120.00 to 20.00,220.00 and 240.00 with no luck.
Each time I load up FC2, the view is very "zoomed in". If I keep pressing \ on the numpad to zoom out, I can get the display to look correct, but then my head movements don't work with TrackIR, as if the first person camera is stuck once I zoom out.
Another oddity is that no matter how I tweak things in the Snapviews.lua or Views.lua file, the display doesn't change at all when I load up the game. From a width of 120 to 220 to 360 seems to have no effect on the display when I load up the game, nor does any tweaks to the viewAngle in the snapviews.lua file.
I've looked for some documentation on the Snapviews.lua file to understand the settings a bit better, but what I've been able to google is pretty sparse. I've seen some youtube videos of other people running FC2 with eyefinity correctly so I'm pretty sure it's possible.
Any help would be appreciated!