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Macnopolio

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  1. I don't know If what I'm going to say it's already possible, but it would be great, specially for vr users, to be able to use all the functions available with just a few keys and "expandable" menus. As an example of what I'm trying to say, we all know where Q,W,E,R,T,Y 1,2,3,4,5,6 Mayus, bloq mayus and Tab keys are. By pressing any of those last three, a semi transparent floating menu like the one when you pause appears on the screen, in which you could read the Family functions that the other keys have. You may also select directly the key you want and start within that submenu. Let's say the key "E" has weapons, once you press that key another menu appears, in which you could also select another function and so on, until you end up doing the task that you wanted. Once you've ended up the command, the screen disappears, and you could press again TAB menu to open the inital menu or Mayus to go back to the last submenu visited. You get the idea, highly customizable (with shortcuts to most used submenus, and persistent menus if the user like) and extremely intuitive. It's also perfect for users that have a one handed keyboard, as with this method few keys are required. I surely prefer to press Q,E,Q,R than having to do L.control+alt.shift+Num. pad 5. I'm surely not the only one using a logitech k400+ in the rig, that doesn't even have a numeric pad. The key bindings are a huge barrier to newbies like me I've honestly spent more time mapping stuff than actually playing, and it shouldn't be like that (specially considering it's not realistic at all doing those weird hotkeys combinations).
  2. tf-51d acts the same, linear response in all situations, same If I were using a normal spring-based joystick, no feedback at all (apart from rumble), but this time with a bit more resistance. The problem is not how hard the joystick is (that's easily solved with simFFB) but the lack of any response of what I do in the game to the forces required to move the stick.
  3. Main issue is that the resistance is linear, always the same, as If I were using a regular joystick. it doesn't get any harder or softer, where it should while doing some maneuvers (the tight turnings for example). It just rumbles, and I'm quite sure that's not the only effect this joystick is capable of recreating. I've read something along the lines of directinput vs xinput, as the latter only supports rumble effects, might be that the problem? That the joystick is being treated like an xbox 360 controller?
  4. Hello everyone, I've been trying for quite a few days to get my old ffb stick working with DCS but there seems to be something that's messing up my setup. I have discarded hardware problems of the stick, as I have tested it with a little program called force edit and all the effects played fine. When I enter the game and go thru the menus the stick goes into limp mode, no matter if the grip sensor is on or off (I expect that's normal). Once I enter the game (instant action, already flying) in the first menu the sticks vibrates back and forth if I put my hand on the grip, but once I press the fly button all that shaking is gone, the force of the stick is reduced and the only effects that I receive are vibrations if the attack angle is too high. That's it. I'm doing all my tries with the su-25t, as I read that it has fantastic ffb, that way I can see if it's worth or not to invest in paid modules. To see if there's a problem with my config, I created a new user on my computer and downloaded dcs in standalone version, and not only the problem persists, but my joystick in this new user is no longer Sidewinder ffb2 but Joystick with 4 axis 8 button joystick, the effects are the same. If I open on the background a program called simFFB I could tweak the resistance of the joystick but still no ffb effects (and the rumble is gone). I have also tried swaping the axis option, and the individual X and Y swap without result. I know that the stick is not supposed to be this way, because a few days ago, in another computer I managed to get it working for a few moments, I remember that tight turns made the stick harder and harder, it was pretty great, but only lasted a few seconds, because in the middle of the fight with the stick suddenly went into limp mode for a fraction of a second, then ffb reactivated itself. This might be a problem of the dirt that I used to have on the sensor, but I couldn't be sure because I no longer receive those effects. Another thing that might be messing things up is the usb extension port in which I connect the stick, but I also have the same problems with dedicated ports (and having a dedicated power supply, it shouldn't need any more power from the usb). Any ideas? Sorry for this brick.
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