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Chopper_Pork

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Everything posted by Chopper_Pork

  1. Template on the way? Hello and congratulations on this wonderful model. :thumbup: Really didn't know the Japanese had such fancy paintschemes by the way... I have a small question though: Are you going to release a template (*.psd or any other multiple layer format) for this birdy too, so people can make their own squad skins etc.? Thank you guys once again for this greatly appreciated effort! Greetings Chopper Pork
  2. Thanks alot! I just tested the route switch on the collective and it works great without even having waypoints stored to the PVI. I've always thought the route mode was there to fly automatically a predefined flightpath but it seems to be working fine in free flight mode. I looked it up in the manual and it's written the page before the autohover is explained. Greetings Chopper Pork
  3. First of all thanks for your advice. I really apreciate that. Basically you try to encourage me to use the route mode. I have to admit I never used it before. I thought the route mode only works with existing steeringpoints saved to the PVI-800. So what do I do if I don't have any prestored flightpaths, say in a simple freeflight mission? This Is exactly what I'm trying to do. Say my given airspeed of 255 km/h is still valid as mentioned in my first post. I let my aircraft accelerate until I reach my desired speed and trim. As far as I have expierienced so far the aircraft keeps increasing it's airspeed. Adjusting collective doesn't seem to help either except changing altitude. Is there some kind of sweet spot on the pitch ladder so the helo doesn't get faster or slower? Maybe I'm better off to create a track so people can see what I'm doing wrong :( Seems like I'm not the only person with difficulties. I think one key would be sufficient communication between the leader and his wingmen (speed, heading etc.). Best regards Chopper Pork
  4. Hi all Been flying this sim for some weeks now and I think I'm doing fairly well. I have also been searching in the 488 pages on this issue but haven't been able to come up with a solution. Let's say whenever I want to cruise to my next steeringpoint with a steady velocity of 255 km/h, I find myself "fighting" with the choppers pitch and collective input trying to keep my airspeed constant. There exactly lies my problem. Am I maybe not trimming precise enough (maybe too many/few degrees on the pitch ladder)? Is there a possibility on how to determine whether my helo is going to hold it's airspeed or it's going to bee to slow/overshoot (thinking maybe of AOA indicators but haven't been able to figure it out until now)? Or is it kind of trial and error of finding the right balance between pitch and collective? :helpsmilie: I think it's quite essential being able to fly at constant speeds and altitudes (formation flying comes to my mind). Maybe you more expierienced Chopper heads will come up with some useful advice. Also I'm not quite sure if I the words written above make sense to native speakers :music_whistling:. If there are questions, just ask. English is not my native language. Regards Chopper Pork
  5. Wow! Good Morning Schtuzer I'm very impressed with this ambitious project you guys have going on! I'd like to wish you all the best for finishing your work. Take the time you need. Is 'Vergeev group' going to be a static campaign just like the stock 'Deployment', or more random based like the 'Georgian oil war'? I'm so sure this campaign will be awaited patiently by the DCS community! And thank you for giving a heads up also for the english speaking part of the forum :thumbup: Greetings Chopper Pork
  6. Hello, From what I saw on your map I'd say following (no expert in reading tactical maps btw): - Some entrenched blue units in a kind of valley (only way out being SW) - One flight of Ka-50 circling around blue units (Waypoints ctrl 10 - 15) with it's ingress point at ctrl 15. - A flight Of 2 Su-25's providing ATG support from NW, disengaging to NE - Allied red units on top of the hills surrounding the blue ones, while one red group cutting of their way so they cannot get out of the valley. It seems to be a very uncomfortable situation for the blue units. But hey, they've crossed the border first :) Might be cool to play this scenario. Are you working on a campaign? Greetings Chopper Pork
  7. Hello igor and everyone else involved creating this great campaign! I'd like you to know that I really enjoyed playing georgian havoc. But I need some advice on the mission where you're supposed to land on the captured airfield (I think it's the one right after the convoy escort). How do you beat these nasty SA-8 SAM launchers? Whenever I try popping up behind the ridge there's already a rocket incoming. They can see you through the trees you know... I tried hunting the one on the far right side down while hovering in the valley 20m above ground level. But Buildings are preventing me from a clear lock/shot. As far as I know I can't even outrange them. So is there a trick on how to engage these nasty buggers? Maybe I'm missing something here. How did you pass this stealthy mission? :joystick: Greetings Chopper_Pork
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