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Omega Oska

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Posts posted by Omega Oska

  1. Thanks. Hmm...strangely any command that I set up involving a modifier does not work. For instance, I set up a command with "Shift+.", which works fine when I test it in notepad, but it somehow doesn't work in-game. Not that it is broken completely, but if I press the button 10-times it may work once in a while.....I guess it has something to do with the logic of FC2?

     

    I guess an option now is to reassign the input to single keypress as suggested by you....slewing the target designator, view-pan, radar scan code, trim.....damn, jsut too many of them. Will try this out this weekend, too busy these nights.

     

    Thanks for the suggestion.

  2. Hi,

     

    I have been playing around with my new G940 in FC2, but have quite a few questions about it.

     

    1. I woudl like the assign thr trim keys, e.g. "RCtrl+." from trim up, as a command. Here is the screen grab of what I have. However it just won't do anything no matter which button I assign this command to.

     

    2. I have assigned the toe brake on the pedal for wheelbrakes, by assigning a "W" command to the front axis assignment and set its repeat to fast. When I tested it in notepad I was able to get "W" inputted repeatedly, however it doesn't reponse in the game.

     

    Would someone be kind enough to help me out? Thanks a lot.

    trim.jpg.021993303daceb8667981e17831f9a49.jpg

  3. I read the data of the suggested IR LED (SFH485P) from here:

     

    http://docs-sia.electrocomponents.com/webdocs/0028/0900766b8002885f.pdf

     

    In the characteristic forward voltage section, it says

     

    I=100mA, tp=20ms, Vf=1.5V

     

    I=1A, tp=100 micro-second, Vf=3.0V

     

    so which one actually is the optimum current? And what is tp?

     

     

     

    Zaelu > That's a very good nice design!!! I will certainly borrow your idea.

  4. I am no expert in dogfighting, but I always think that these BFM's are unpractical, at least partially.

     

    They are useful if you happen to end up in a turning fight in a furball situation. But for 1v1 head-on engagment, I cannot tell if the enemy is carrying missiles or not, and launch trail can be hard to observe in broad day light, I would not risk lead turning him at corner velocity, since then I would not have enough speed to evade a high aspect missile.

     

    But then I am not sure what can be done. Usually I just barrel roll like mad when the enemy is approaching, hoping to shake off any head-on missiles. Right after the enemy zip pass me, I can then enter a close range turning fight, close enough that his missiles are ineffective, then peel the angles away and guns, guns, guns.

  5. The popup thing isn't really a problem. It's just that the new hangar appears even at very large distance. Unlike other objects which pops up at close distance and disappear at large distance.

     

    The real problem is that I can run through the walls. So that's because there's no damage model? Strange...because the first time I ran the packaged mission, I did hit the wall and break my nose....maybe I hit a plane that was hiding behind the wall?

  6. Since the original thread is going to another direction, I think I shall start a new thread to ask a question.

     

    One problem with the new hangar is that it is "untouchable". It is visible, but I can go through the walls, and bombs just pass through it. This is quite weird because in the packaged mission there's no such problem.

     

    Another question just out of curiosity. The new hangar is not popping up like other buildings do at large distance. If it is a replacement of the command center, then shouldn't it pop up like the command center does?

  7. I guess I am the only one having problem with the model. After replacing the two .lom files, I did successfully see the new hangars in the provided mission, but ONLY in that airbase. If I build a new mission they cannot be found in any airbase anymore.

     

    There's also an effect on my other 3D objects. The 3D models of some buildings and KYS Afterburner cone are exploded. Do the .lom files affect ojects other than the hangar?

     

    I will post some screenshots when I get back to my PC.

     

    But still the new hangars are excellent, really nice addon. :)

  8. Sorry Omey, yes i do see your point now.

     

    Forgive me as i don't play LOMAC seriously, therefore I should keep my virtual mouth shut on these issues.

     

    Apologies

     

    Mizzy.

     

     

    No problem, it's just a misunderstanding.

     

    BTW, I also think that an advancing tank column should spread out for cover when being attacked from above. In LOMAC, they just stay on the road with a constant speed. Is it possible to add at least some scripted AI so that they can try to run away?

  9. Omega dear

     

    don't you think there are more important things to consider in Big Shark?

     

    Many here are wanting bug fixes and/or improvements to central issues and not some minor/trivial nonsense that is NOT central to the 'game'.

     

    Frankly, this is a waste of thread space on this forum.

     

    Just my opinion.

     

    Mizzy

     

    I am not bashing ED to fix it. I just want to tell them the problem, just in case they don't know about it. Fix it or not is their choice, I will certainly buy Black Shark regardless.

     

    Happy flying, Omega Oska

  10. When no AWACS is available, it seems that the only way to find out it's position is by locking it up. But I found that after locking it up, it will not extend the probe for me to refuel ( and this is a bug?).

     

    Moreover, the default range where it will give you the required airspeed and altitude is a bit too close for me. As I prefer starting my preparation early. Shouldn't there be radion commwith the tanker?

  11. I guess I'll try to fly his wing next time. Byut then I have another question. To stay behind him and to maintain a visual on him, obviously I will be below the glideslope. Is this what happen in real world formation flying? Or will the lead fly slightly above the glide path so his wingmen can use it?

  12. My wingman just hates me. Everytime I try to land with him he'll leave me just before touchdown. I have already put myself on the left side of the runway, what more can he ask for?

     

    So how can I land with him? It's not really essential, but I just want to do it for at least once.

  13. I am running on a GeForce7900GT with 2GB of RAM. The latest official Nvidia driver is installed ( I am not sure if those found on Guru3D are better ). As for my CPU...I forgot...it's Intel Duo sth....have to check it out when I get back from work.

     

    Somethimes the colors will look dark and dull at a zoom level, then become bright if I zoom in or out. Do you think it's a related bug?

  14. After some try-outs and watching ironhand's training video, I think I am doing a little bit better. Using flaps and air breaks in a rocket pass does help a bit, though I still crash too often after over-shooting.

     

    I also noticed that there are tick marks beyond 100% in the RPM gauge. But I cannot access that region even at full throttle, is this part of the AFM? In Flankers those are supposed to be the after burner, right?

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