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Vram

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Everything posted by Vram

  1. Here are my general observations on combined arms in a multiplayer environment. Pre 2.6 unit groups responded quickly to mulitiple waypoint orders. eg. unit group concealed in cover in village close to road. first waypoint from village to road - 2nd and subsequent waypoints along road for many kilometers. All units moved effortlessly into formation on road negotiating trees and buildings with ease. Post 2.6 Similar scenario to above regards waypoint orders in f10 map. Some serious delays with rogue units in groups getting stuck and refusing to move. A workaround was to manually drive rogue units onto the road to re join group then issue new orders to group along road waypoints. Post 2.7 Combined arms virtually unplayable in multiplayer (have not tested single player) Usually the lead unit may or may not move to the first waypoint whether that be on or off road. Then usually if the lead unit moves at all it's the only one that will move to the second and subseqeunt leaving the others behind. With units going rogue in every unit group all over the place it makes Combined Arms unfortunately at this time - not fit for purpose. A terrible shame as it's a fantastic module when it worked well pre 2.6. (certain crossing bridge issues on Caucasus aside) Unfortunately I don't have any track files to back this all up but try a quick visit to any Multiplayer server that properly embraces Combined Arms and you can see for yourself. Be advised if you value your hair you may end up pulling it out. Thanks for your consideration in advance. I'm sure these issues will be ironed out and we look forward to more exciting tank battles in future. Going forward Combined arms has huge extra potential with new features I hope we will see and I am sure may be in the works. Personal wish list. Platoon strength Mixed heavy weapon infantry squads AT MG AA - can embark/disembark IFVS. Paratroopers! Modern but especially WW2 American, British.(Red berets!), fallschirmjäger Means of delivery of above infantry. C47 C130 Ju52 Flyable? full fidelity? One can but dream. Ok that's enough of my letter to Sana. it could go on and on. Thanks for a great DCS experience thus far. I own most of the aircraft modules and my next purchase will undoubtedly be the Mosquito.
  2. Hi, Thanks for tips...I have been working and not taken her up since my post so will check today to see if the sounds have been patched back release day. Hopefully it was just a patch error.
  3. This is my first post and I absolutely love the P47 module and all the other DCS modules I own. However after the last patch I was dismayed to find that the engine sounds for the P47 have been changed and I have to say that they are now absolutely awful in my opinion. Pre patch the plane sounded great, it purred and was a pleasure to fly. Now we have what can only be described as a loud poorly maintained petrol lawnmower sound coming from inside the cockpit. It drowns out all other sounds and is just plain annoying. It seems that this is the same 'sound effect' sound that was added to the Mustang a year or two back. That aircraft used to sound great too, it sounded like a thoroughbred, then the engine sound got changed to the nasty lawnmower. Please please please change back the P47 engine sounds to what they were on day one of release! As the old saying goes, if it 'aint broke... don't fix it. Thanks.
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