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Octav

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Everything posted by Octav

  1. :?: :!:
  2. Some texture shifting will do, and the fps hit wouldn't be that great - What about bow waves of moving ships in 1.02, then? And movement alone, without wind, is enough to roll and pitch a ship
  3. Not quite - a vessel might roll and pitch even in a calm sea, if it's moving. The bow plowing in the water and the wind blowing the hull are enough, even if the sea is calm. Octav
  4. Actually, if you have some power and an operating weapons system, you might still be able to launch some fire and forget weapons. But there should be a randomization factor at least - an exploding missile might cut some cables from the cockpit to the wing pylons, denying the launch, or power may fail completely, ant there are a lot of things that can go wrong after being hit, denying the launch of a missile (even unguided). Octav
  5. One more thing... How is the rangefinding implemented in TP mode? Still that weird Radar/laser combination, or can the player select the method to use (i would prefer to have the laser's rangefinding limitations)
  6. Re: Any chance of a pitching flight deck? Yeah, I also miss a moving carrier deck - would add to the difficulty and to the immersion in the gameplay
  7. Has this been considered? A HUD may display garbled info, an airspeed or altitude indicator mai go wild, a gyro may fail indicating yu're banked 45 dergees whilst wou're flying level, a generator may fail, or others... What about missiles getting stuck on the rails, or jammed guns? Any chances of something like that in the near future? Octav
  8. I have the sensation the 15's would loose to the sheer numbers of 21's
  9. Those fighters made history, so it's a real shame we don't even have the MiG-21 as an AI plane. :cry: Maybe for LOMAC 2 (or something), somebody might consider giving them a chance? Pleaseeeeeeeeeeeeee :D Octav
  10. Hello Jens, Great! Well, AFAIK, SNP should be selected as a V or D submode - that is, you should have D-SNP or V-SNP (as I remember, SNP in AVT mode is not possible). Too bad :( that is the only indication we could have regarding the target maneuverng vertivally, without locking it - maybe it will be modeled soon. Regading elevation selection, the N001/N019 do not have direct elevation input systems - you have to select on the radar control panel the altitude difference (DH) between you and the target, and the elevation will be adjusted automatically, based on that and the distance to the target (entered via the movement of the TD box - if you have no clue regarding target distance, you place it in the middle of the range scale of that radar mode). By the way, what about different TD box sizes, depending on radar mode? Any hopes? And great news regarding the possible implementation of the HUD repeater mode - If the slight display differneces between them will be modelled, it will be extra candy for the baby :) All the best, Octavian
  11. Hello guys, Thanks for the welcoming comitee :D Andrei, Shepski (I've read your update on the 1.1 thread), one more thing - in V mode, the radar shoudh't detect any tail-on targets at all, due to the Doppler filtering method used (in fact, even head-on targets with a speed of less than around 200-250 km/h won't be detected, although you won't see those very often). Is there any chance to see this being implemented? One more thing... How is SNP implemented? As a separate radar mode, or as a V or D mode submode? And does the scan zone in SNP move automatically to stay centered on the primary target? And have there been any changes in the way the elevation of the scan zone is changed? Still a direct elevation input, or has the DH method been implemented (introducing the altitude difference between the fighter and the target in KM)? Thanks, Octav
  12. Re: Russian radar modes - typo or mistake? Thanks - keep up the good work Octav
  13. Hello devs, Reading Shepski's info topic regarding 1.1, I've noted something regarding the new N001/N019 radar modes - "If you are tail on to a bandit and in encounter mode you will not see it with the radar so you have to switch to either pursuit or auto. If you are head on in pursuit mode you will not see it." Whilst the part regarding the radar being not being able to see tail-on targets in V (head-on mode) mode is absolutely correct, the part regardding the radar not being able to see head-on targets in D (pursuit mode) is not accurate - the radar can see those targets, but with a much lower detection range - a head-on target typically detected at 50 km in V mode will be seen at approx 30 km (or less) in D mode. Hope you'll adress this issue, Regards, Octav
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