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Maxime

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Everything posted by Maxime

  1. This may be valid for modern aircraft but for warbirds it doesn't make any sense, it would be enough to create a "fantasy" country and put in the non-historical skins.
  2. Searchlights, trains, clouds You have a lot of work to do, but please, before you start new things, FINISH what you have started.
  3. Cool merci toutenglisse
  4. Hi, On the DCS maps there are already placed objects like building bridge etc... my question is how to know in the logs if the deck has been destroyed we can find the shots but not the destruction
  5. Thank you. I'll test it.
  6. Fears strongly that warbirds are the poor cousins of DCS. It's true that we are a small community stupid enough to buy an unfinished Normandy card (not even a church in ED villages knows little about France etc...) and an embryonic assetpack.:mad:
  7. Here's my code: tmps=0 local preFixes = {"01", "02", "03", "04" , "05", "06", "07", "08", "09", "10", "11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21" } local PlayerCrashSpit = {} for i = 1, 21 do PlayerCrashSpit[i]=SET_UNIT:New():FilterCategories("plane"):FilterStart("Pilot_Spit #0".. preFixes[i] ):FilterStart() PlayerCrashSpit=PlayerCrashSpit[i] PlayerCrashSpit:HandleEvent( EVENTS.Crash ) function PlayerCrashSpit:OnEventCrash( EventData ) if timer.getTime() - tmps >2 then tmps=timer.getTime() nom = EventData.IniPlayerName Scoring:AddGoalScorePlayer( nom, "Pilot, it's crashed.", nom.." it's crashed -5", -5 ) end end end I use Moose, this code works very well locally and when I create a server but as soon as there is more than one player on the server it doesn't work anymore. ??? Please help !
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