

MivwTaupos
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Everything posted by MivwTaupos
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Should I use flap to land on carrier while adverse wind?
MivwTaupos replied to MivwTaupos's topic in DCS: F/A-18C
Thanks, so should I trim up or trim down? -
AI CAS doesn’t work during night time
MivwTaupos replied to MivwTaupos's topic in Aircraft AI Bugs (Non-Combined Arms)
How stupid it is, the AGM 65 have the IR sensor black and white but AI still blind, -
Should I use flap to land on carrier while adverse wind?
MivwTaupos replied to MivwTaupos's topic in DCS: F/A-18C
thanks, should I use air brake as well? -
So, Should I use flap or air brake to land on carrier while adverse wind? Since in adverse wind, I need more speed to maintain straight line to land. like 160IAS to against 50 knots headwind. then the E bucket always above the velocity vector, and I need to slow down immediately when the second I reach the carrier. Other question, what is the front flap? what is it used for? can how I control it? Thanks a lot.
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AI CAS doesn’t work during night time
MivwTaupos replied to MivwTaupos's topic in Aircraft AI Bugs (Non-Combined Arms)
Yes, I tried and your tips can save me. thanks, but other question if I make a night mission for my friend, so he cant play unless he change the lua file as well? is there any option like trigger, mission start, run script file... something like that? -
AI CAS doesn’t work during night time
MivwTaupos replied to MivwTaupos's topic in Aircraft AI Bugs (Non-Combined Arms)
Also do i need to trigger it in my ME, or just simply save the file after I change it? -
AI CAS doesn’t work during night time
MivwTaupos replied to MivwTaupos's topic in Aircraft AI Bugs (Non-Combined Arms)
Is it "sky_bodies_illumination_factor" mean "sun_illumination factor", are they same thing? -
AI CAS doesn’t work during night time
MivwTaupos replied to MivwTaupos's topic in Aircraft AI Bugs (Non-Combined Arms)
yes, I have already did, nothing changed. -
thank you every much
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I have the inlet ice warning on my ddi, and i found out there anti ice button on my right panel, do they any related? how it work? thanks
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Thank you all guys, I got it now :D
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Can I shoot AGM-65 into a non heated ground? Actually I want to disable the runway by using AGM-65, but it doesnt let me shoot before I must lock something with heat like tank or AAA. I saw "track" on the bottom left corner of DDI, but how to disable then?
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This south china sea map would be lovely, 2 us navy carrier are now here to against china
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As I know the ghost velocity vector present the true direction where the plane going. But why the the plane still descending while the ghost vector above the horizon line and the cage vector under the horizon line
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anyone has this problem too?
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thx, now i understand i have to interrogate by tdc. but what is the difference betwwen rectangle brick and pentagon brick? thanks
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I have turned IFF on, data link on, so my SA page and attack radar (RWS) can see green circle for friendly, red diamond for enemy, but when I switch RWS to TWS, those planes inside the reader search zone become designated priority 1,2,3,4... (depends on threat). and they become yellow brick. So how can I know are they friendly or enemy?
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But i found out that it doesnt matter whatever i do LTWS or not, still no shooting range in the radar when locked STT
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Sorry, but what is LTWS??
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Randomly spawn 1 of 3 group in the mission.
MivwTaupos replied to MivwTaupos's topic in Mission Editor
Other question please, if I set Once > Random 50% > Flag 1, any trigger with the condition "Random x%" will eventually become true! as the wiki say. https://wiki.hoggitworld.com/view/DCS_editor_Randomization, So how can I stop it even false, I mean, i just want it checked once, true or false need to be result. -
Randomly spawn 1 of 3 group in the mission.
MivwTaupos replied to MivwTaupos's topic in Mission Editor
Oh, I got it, thanks :D -
I read this before https://wiki.hoggitworld.com/view/DCS_editor_Randomization , seems it is group condition but i still not sure how it's work. For example, I have 3 group, group A, group B and Group C, and I want the mission only spawn one of them but no other, so what am I going to do is: trigger once, condition random 50%, random 30%, random 20% in order (from top to bottom), then input action active group A, active group B, active Group C in order(from top to bottom), then the result final is only 1 of 3 group will spawn, though group A has the biggest chance since it is the first order and it has 50%. Am I right?