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Question to all A10C pit builders: Extract speedbrake position


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Posted

It's definitely not any cockpit argument. I played around with the Lua Console: capturing all argument values (up to an arbitrary max. argument number of 12000), moving the speedbrake, then displaying all arg values that changed and eliminating irrelevant "jittering" ones like the enigine instruments.

 

Kind of makes sense, because the value is only needed to correctly render the external model. There is nothing in the A-10C cockpit that depends on that value.

 

This may be something that ED has to help you with.

Posted (edited)

Ian, your pn box is full...

 

 

This was my message(original in german):

Hello Ian,

 

the behavior with the speedbrake is really sad. The SoundModule is really cool but lacks of speedbrakes effects for the A10C. The only workaround I can imagine is to sniff the joystick buttons in Windows... But this is not really reliable and depends on the hardware/settings of the user.

 

 

Cheers,

F4l0

Edited by f4l0
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