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Posted

I was playing CA yesterday and while I was in the M1A1, I was moving forward…I pushed the rudder pedals and low and beholding….the rudder pedals were turning the direction of the tank! Today it wasn’t working that way?..I tried several setting but no luck …am I missing something? Has anyone else got the rudder pedals to turn the tanks?

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Posted (edited)

I searched the "Combined Arms" forum and input "pedals" without the quotation marks in the Search input box, not Advanced Search and got a short listing including this link:

 

http://forums.eagle.ru/showthread.php?t=95452&highlight=pedals

 

I do not own CA, yet. I have the other modules for World and separately DCS: Warthog and DCS Black Shark and FC2.

 

Why answer a question without leaving a link or adding the line of code?

Edited by DieHard

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Posted (edited)
I searched the "Combined Arms" forum and input "pedals" without the quotation marks in the Search input box, not Advanced Search and got a short listing including this link:

 

http://forums.eagle.ru/showthread.php?t=95452&highlight=pedals

 

I do not own CA, yet. I have the other modules for World and separately DCS: Warthog and DCS Black Shark and FC2.

 

Why answer a question without leaving a link or adding the line of code?

I am sorry, wasn't near at hand.

Here a line which it is necessary to add the file in a config.

Lies to the address: C:\Users\Muffler T\Saved Games\DCS\Config\Input\ground_unit\joystick

It is necessary to add in the file of pedals.

 

 

function layout()

return {

forceFeedback = {

trimmer = 1,

shake = 0.5,

swapAxes = false,

},

keyCommands = {

{down = iCommandViewBinocular, name = "Binocular view toggle", category = "Ground unit"},

{down = iCommandViewBtn3Down, up = iCommandViewBtn3Up, name = "Change cursor mode (mouse)", category = "Ground unit"},

{down = iCommandToggleCommandMenu, name = "Communication menu", category = "Radio Communications"},

{down = iCommandPlaneAutopilot, name = "Cruise control On/Off", category = "Ground unit"},

{down = iCommandPlaneFire, up = iCommandPlaneFireOff, name = "Fire Selected Weapon", category = "Ground unit"},

{down = iCommandViewBtn1Down, up = iCommandViewBtn1Up, name = "Fire Selected Weapon (mouse)", category = "Ground unit"},

{down = iCommandGGroupModeOn, up = iCommandGGroupModeOff, name = "Group Control Mode", category = "Ground unit"},

{down = iCommandPlaneWheelParkingBrake, name = "Hand Brake Toggle", category = "Moving"},

{down = iCommandGIsometricView, name = "Isometric view On/Off", category = "Ground unit"},

{down = iCommandViewNVGOnOff, name = "Night Vision ON/OFF", category = "Ground unit"},

{down = iCommandGViewWSCenter, name = "Return turret to center", category = "Ground unit"},

{down = iCommandGChangeWS, name = "Select Turret", category = "Ground unit"},

{down = iCommandGChangeLN, name = "Select Turret Weapon", category = "Ground unit"},

{down = iCommandGZoomIn, up = iCommandGZoomNormal, name = "Sight Zoom Narrow (press and hold)", category = "Ground unit"},

{down = iCommandGZoomIn, name = "Sight Zoom Narrow Toggle", category = "Ground unit"},

{down = iCommandGZoomNormal, name = "Sight Zoom Wide Toggle", category = "Ground unit"},

{down = iCommandGLockon, name = "Target Lock", category = "Ground unit"},

{down = iCommandGLockoff, name = "Target Unlock", category = "Ground unit"},

{down = iCommandGStabilize, name = "Turret stabilizer On/Off", category = "Ground unit"},

{down = iCommandPlaneUpStart, up = iCommandPlaneUpStop, name = "Vehicle Accelerate", category = "Moving"},

{down = iCommandPlaneDownStart, up = iCommandPlaneDownStop, name = "Vehicle Brake", category = "Moving"},

{down = iCommandPlaneLeftRudderStart, up = iCommandPlaneLeftRudderStop, name = "Vehicle Shift Gear Down", category = "Moving"},

{down = iCommandPlaneRightRudderStart, up = iCommandPlaneRightRudderStop, name = "Vehicle Shift Gear Up", category = "Moving"},

{down = iCommandPlaneLeftStart, up = iCommandPlaneLeftStop, name = "Vehicle Turn Left", category = "Moving"},

{down = iCommandPlaneRightStart, up = iCommandPlaneRightStop, name = "Vehicle Turn Right", category = "Moving"},

},

axisCommands = {

{combos = {{key = "JOY_RZ"}, }, action = iCommandPlaneRudder, name = "Rudder"},

{action = iCommandPlaneSelecterVerticalAbs, name = "Turret Elevation"},

},

}

end

 

 

Where "JOY_RZ" value of an axis of a wheel of the direction, for each model of pedals the.

Edited by muffler

VR Pimax 8KX, i9-9900KF, RTX 2080Ti, RAM 32GB, SSD 970 EVO+ 1TB.

http://forum.aviaraf.ru

Posted (edited)

Super Response

 

Thanks Crew...In my first post I was just pointing out a bug! The Ed forum url did the trick for me.

 

Thanks to all....

 

For future referance just to help others, the path is;

.

Thanks to "JIB"

.

.

Go to; [user]\Saved Games\DCS\Config\Input\ground_unit\joystick\ Saitek Pro Flight Combat Rudder Pedals, then open that file(with Notepad++) and paste the following script.at the bottom.."be sure to save before you exit Notpad++".

 

{combos = {{key = "JOY_RZ"}, }, action = iCommandPlaneRudder, name = "Rudder"},

 

Vehicles now turn just the way I like then to!

 

Also found, if you want the pedal breaks to act as a throttle, add this line to the same location at the bottom of that same Lua file!

 

Again thanks

.

"Jib"

.

Just add it to your axis assignments of your joystick or pedals file if you want an analog gas pedal!

 

{combos = {{key = "JOY_Y", filter = {saturationX = 1, saturationY = 1, deadzone = 0.1, invert = false, slider = true, curvature = {0}}}, }, action = iCommandPlanePitch, name = "Pitch"},

 

then you can use an axis to control left right movement of ground vehicles and even set-up deadzones and curves in the axis options.

 

http://forums.eagle.ru/showthread.php?t=95452&highlight=pedals

 

Any Ideas as to why...ED would NOT have added this in the first place?:doh:

 

Another greart CO-OP completed...:)

Edited by Mojeaux

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