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Posted

Can someone explain how the cargo is tracked? I had a choppers pick up cargo then transport it. On approach they enter a trigger zone that sets smoke for where it is to be delivered- it didn't go off (unit in zone).

 

Once the load was dropped off- the previous trigger was activated for the smoke- but then the action for putting it down didn't. I'm confused as to how these events are tracked. I get the impression the load is only monitored when on the ground. True?

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

Posted

Loaded Cargo In Zone Triggers

 

Here is an explanation of what happens to cargo when they are on the sling:

 

http://forums.eagle.ru/showpost.php?p=2038435&postcount=2

 

As I explain in the above post, cargo seem to 'disappear' from the mission while they are attached to the sling, so they no longer throw triggers.

 

In order to accomplish what you want to do:

 

(1) Setup up triggers to check if the cargo is loaded or unloaded:

 

For the 'Cargo Loaded' trigger use:

Switched Condition -> Flag is False(10) AND Unit Dead(cargo1) -> Flag On (10)

 

For the 'Cargo Unloaded' trigger use:

Switched Condition -> Flag is True(10) AND Unit Alive(cargo1) -> Flag Off(10)

 

 

(2) For the destination smoke to activate, you will need a trigger to fire when the player enters the zone and the 'Cargo Loaded' flag is true:

 

Switched Condition -> Unit Inside Zone(player) AND Flag is True(10)-> Smoke Marker(Blue, 1, Destination Smoke Zone)

 

 

(3) Then to check if the cargo is destroyed use the 'ON DESTROY' event.

ONCE - ON DESTROY -> Flag is True(10) -> Message to All ("Cargo 1 has been destroyed")

 

 

You will need to setup the four triggers above with a different flag for each cargo unit you have in the mission.

 

Attached is an example mission demonstrating what I think you are trying to accomplish.

Transport Cargo Example.miz

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Posted

My guess is this will be improved with time, as it is still in beta. As of now, the method I described above is really only valid for singleplayer as there isn't really an easy way to distinguish between which client has the cargo loaded in multiplayer; at least not that I have been able to discover yet.

Posted

It has worked in mp since it only mattered that the container was moved... not by whom. But like you've pointed out the trigger only fired once the cargo hit the ground. I think I can do the triggers you've mentioned- at least it's worth a shot. Major pita though.

"ENO"

Type in anger and you will make the greatest post you will ever regret.

 

"Sweetest's" Military Aviation Art

Posted

Hello all,

Does anyone have a reference or script for using MIST to spawn lift-able cargo for Huey? I'm trying to spawn cargo after a vehicle is stopped or when all protecting vehicles are destroyed and the cargo spawn to get the loot. locations are not predetermined but need the cargo to spawn where ever the carrier stops. Can anyone help?

- DCS Black Shark 2 -- DCS A-10C -- DCS Mustang -- DCS Combined Arms -

Posted
Hello all,

Does anyone have a reference or script for using MIST to spawn lift-able cargo for Huey? I'm trying to spawn cargo after a vehicle is stopped or when all protecting vehicles are destroyed and the cargo spawn to get the loot. locations are not predetermined but need the cargo to spawn where ever the carrier stops. Can anyone help?

 

I am not sure if anyone has figured out a script for it yet or not. This is the only thread I have seen about it.

 

http://forums.eagle.ru/showthread.php?t=123099

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