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Posted

Sometime in the last year or so, some updates were made that broke the Wunderluft Mod style of adding an aircraft. I had the F-104 sample flyable, with a HUD, and animations working, but the current version of DCS World no longer behaves appropriately. This includes not just animations, but physical actions such as closing the canopy no longer seem to work either.

 

If I roll back to 1.2.7, then I get a working sample, so I know it happened sometime between now and then. I've looked at the update Change Logs for each version, but nothing is jumping out at me.

 

Looking at various mods, I can see a few changes:

 

 

  1. The path changed from Mods/aircrafts to Mods/aircraft
  2. HUDs now seem to be configured with pages and sub pages

I seem to recall some discussions about animations being driven by user code now rather than DCS code, but I can't find any reference to that and I need to distinguish between SFM and EFM cases.

 

So, can anyone provide some info on what has changed in the last year or so that I need to be aware of and start correcting in the sample?

 

Thanks

Posted (edited)

Nothing "breaking" happend in mods-making in previous 2-3 years from now for my mods.

Maybe only aircrafts to aircraft folder changed.

 

My HUD and MFD, completely made by lua and C++.

 

I cant help you more than info from here, all you need is there http://forums.eagle.ru/showthread.php?t=89164

Read and try try try....x1000 000 times :)

Edited by BR=55=Sevas
  • 2 weeks later...
Posted

After extensive testing, I've identified that the 1.2.11 update changed a number of things and broke previously working behavior.

 

I'm still working to identify what's changed and how to fix it, but the following seems to be true:

 

* Model path defaults and/or setup have changed

* Sensitivity to missing models can now crash DCS or cause the cockpit not to be loaded / used properly

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