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While waiting for OR, I've been tinkering with my settings. I basically run everything maxed out with a couple exceptions, being flat shadows off, distance at extreme, and the pre-load radius around 80%.

 

In the OR thread, it seems like flight sims pull a lot from the CPU because of all the objects etc, maybe I'm wrong or miss read that but I noticed something with my FPS tonight which made me wonder about that.

 

During the day/sunrise/sunset, I can get about 45 FPS with 12 AI aircraft taking off before me from Nellis and about 30 targets near Groom. While planes are taking off, I'm taxiing towards Vegas I drop to about 35, which is fine for me. Once I turn onto 03 it jumps to 45-50 and then 10 seconds after wheels up it maxes out at 60 and stays there, unless I look toward Vegas and it dips to 50 or so. So I figure the amount of objects needed to render is the reason for this, but...

 

at night I'm locked at 60 even while blowing things up while flying on the deck over the strip. The amount of objects hasn't changed, their textures are the same. The only difference is that it is night instead of day.

 

Does this mean shadows/lighting have more to do with FPS than anything else?

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