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1.5.x openBeta Changelogs


-Rudel-

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1.5.0.45166 - 2015 October 01

 

  • Implemented RU Game Localization.
  • Replaced multiple existing inputs with toggle inputs.
  • Added 9 New Keyboard Inputs: ASP Target Size, KPP Pitch Set, RSBN/PRGM Channel Select, Radio On/Off, Radio Volume & Chl Selection
  • Fixed various instances of the Radio not working.
  • Fixed the Radar operating without electrical power
  • Increased missile smoke visibility
  • Fixed the “SPRD Appears on F6 View after use” bug
  • Introduced special option for ASP pipper gameplay features.
  • Improved drag chute physics, including chute use in stall/spin recovery (Animation is however still limited)
  • Corrected Rudder Authority (“Rudder overpowering ailerons”)
  • Added UUA Sensor animation
  • Improved Over-G weapon jettison (Dynamic Weight Calculation, per-pylon/weapon limit)
  • Improved regulated Afterburner throttle control
  • Partially fixed visible weapons remaining on destroyed/missing wings
  • Fixed A-A missile lock tone bug
  • Corrected wing thickness & angle
  • Various corrections on all weapon pylons
  • Rebuilt frontal canopy for smooth fuselage transition
  • Re-Drew rivet and panel lines on rear fuselage
  • Added red floodlights in cockpit
  • Dozens of minor 3D/2D issues
  • Fixed various Cockpit graphics issues
  • Corrected various ASP calculation issues (Incorrect lead, “CCIP”)
  • Added 8-10 new default liveries
  • New specular maps
  • Sculpted rear fuselage into a new normal map
  • Added new SPRD Rocket booster model and texture
  • Corrected placement of SPRD Rocket booster on aircraft
  • Further optimized external model and textures
  • Revised gear door textures
  • Corrected AoA vane animation
  • Temporarily removed 'Canopy Icing' checkbox pending visual implementation


Edited by -Rudel-

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1.5.0.45208 Hotfix 1 - 2015 October 02

 

  • Fixed third-party modules: MiG-21Bis from working.


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1.5.1.47285 Update 2 - 2015 November 23

 

  • All keys have had activations replenished.
  • LOD models optimized.
  • Incorrect ASO texture replaced.
  • Radome axis of movement fixed.
  • Double cockpit in low graphic settings fixed.
  • TacNumbers holes fixed.
  • Added more variation of Russian TacNumbers
  • Added Eastern Arabic TacNumbers.
  • Changed material setting from mirror to aluminum.
  • Landing gear’s external lights now come on only at full extension.
  • Remodeled external pilot’s visor and is now transparent with specular.
  • Navigation lights during the day are now bigger in “Bright” mode.
  • Missing panel lines and sealant on external canopy/windscreen added.
  • Missing rivets on right-side drag chute tube added.
  • Missing screws on top-side wing fuel tank panels added.
  • UVs for middle fuselage flipped 180 degrees to fix NMp errors.
  • Liveries adjusted for UV flip.
  • New normal and specular textures.

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1.5.3.50487.22 - 2016 February 17

 

  • Fixed Fuel Gauge working without PO-750 No. 2 Inverter
  • Added Weapon Selector Left/Right input command
  • Fixed RSBN Rangefinder showing horizontal instead of oblique angle
  • Corrected nosecone damage model in LoD2
  • Corrected Navigation Light intensity in Low.
  • Corrected Pilot Helmet protrusion through visor.
  • Added Specular and Normal map to static covers
  • Corrected Canopy Stand location
  • Added shortcut mapping to briefing window and mirror
  • Fixed R-55 and R-3S IR missile tones
  • Corrected R-3R lock tone
  • Fixed various instances of RWR playing indefinitely (possibly not all -- provide track if you catch this bug!)
  • Changed unlock behaviour of button on stick
  • Fixed incorrect radio channels after cycling through them with keyboard
  • R-55 can now only be carried on Pylons 1 & 2
  • Fixed Non-Dispensing Chaff
  • Fixed inverted Radar symbology
  • Fixed various instances of SPS (RWR) Sound Synchronization
  • Fixed various instances of ASO-2 not working
  • Fixed RN-24 damage and effectiveness.
  • Fixed clickable area for Aileron Boosters
  • Hypoxia is no longer induced under optimal conditions
  • SPRD no longer works after jettison
  • Fixed SARPP recording when system turned off
  • Corrected Suction Relief doors moving when engine off
  • Fixed Throttle Start/Stop position toggle
  • Fixed Crash when PRMG Channel > 16
  • Fixed persistent A/C shaking after taking off with blown tires
  • Pneumatic Air no longer leaks indefinitely when using brake on axis
  • Corrected input for booster aileron switch
  • Corrected Aileron Booster behaviour

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1.5.4.54855 Update 1 - 2016 July 15

 

  • Tuned Engine for acceleration & climb performance adherance.
  • ASP Reticle offset fix for windy conditions

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1.5.4.56500.154 Update 5 - 2016 September 10

 

  • Changed default FOV to 150 degrees
  • Fixed side-slip ball while flying inverted.
  • Adjusted flight dynamics with drag chute deployed.
  • Corrected check warning lights button on landing gear panel causing the intake nose cone to extend.
  • Redefined ventilation lever from axis to lever.
  • Adjusted fuel set knob animation assignment to controller rotaries.
  • Adjusted ASP rotary inputs for controller devices.
  • Fixed trigger zone of canopy ventilation system handle.
  • Fixed canopy visibility and animation after rearm/repair.
  • Fixed when AI only fires S-5M rockets in pairs.
  • Corrected R-60M’s all aspect seeker-head.
  • Increased nose cone damage value.
  • Optimized LODs.
  • Added VVS Metal livery.
  • Fixed fuel tank pylons’ texture.
  • Fixed Southeria livery’s unweathered left wing.
  • Created new specular textures for metal and painted liveries.
  • Created normal bump textures for visible damage.
  • Corrected UV mapping on windscreen.
  • Corrected normals’ orientation on static center airbrake.
  • Fixed alpha channel presets for landing gear chocks. Holes now show.
  • Remodeled tires’ animation and damaged looks.
  • Animated engine fan blades.
  • Removed canopy covers for further testing with end-of-shutdown animation.
  • Disabled intake relief and spill doors’ visibility arguments for further testing.
  • Partially fixed two primary engine sounds at mission start.

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1.5.4.57114.167 Hotfix - 2016 September 27

 

  • Stability issues that causes crash to desktop

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1.5.6.1938 - 2017 February 10

 

  • Fixed misaligned Taxi Lights
  • Fixed various external model (LOD) errors
  • Corrected R-13M and R-13M1 missile performance
  • Fixed anti-skid regardless of nose wheel brake
  • Corrected FM roll inertia
  • Corrected R-55 & RS-2US performance
  • Adjusted In-Ground Effect (IGE)

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1.5.6.3690 Update 1 - 2017 March 31

 

  • Adjusted suspension dampers.
  • Adjusted axis roll at slow speeds.
  • Adjusted low speed drag in landing configuration.
  • Adjusted acceleration in climb and turning.
  • Fixed unusual event when AOA stalls, caused aircraft to enter uncontrollable roll.
  • Fixed RSBN, PRMG, SAU automatic landing modes, causing unwanted oscillations.
  • Fixed default chaff and flare quantities for ASO-2 configuration.
  • Fixed the armament selection switch’s logic.
  • Adjusted IR missiles’ detection range.
  • Fixed radar ground reflections’ algorithm while flying inverted.
  • Added landing/taxi lights 3 position commands.
  • ВДИ-30К altimeter now calibrated for International Standard Atmosphere
  • Fixed RSBN distance indicator changing from 019 to 020.
  • UPK-23-250 control box now shows.
  • Corrected “Main Red Lights” rotation animation.
  • Corrected ADI/HSI’s light illumination sequence.
  • Adjusted afterburner animation and sound synchronization.


Edited by -Rudel-
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1.5.6.4546.280 Update 2 - 2017 April 21

 

  • Adjusted suspension dampers to be more rigid.
  • Adjusted flaps’ drag coefficients.
  • Adjusted pitch, roll, and yaw stability.
  • Fixed RSBN, PRMG, SAU automatic landing modes, causing unwanted oscillation.
  • Fixed pitot tube’s inverted slideslip indicator.
  • Added inputs to silent ARC/RSBN signals.
  • Fixed landing/taxi light inputs to LALT+L.
  • Fixed tires bursting at low landing speeds.
  • Fixed GSh-23 Sound and UPK-23 alignment.
  • Fixed afterburner sound synchronization with animation.
  • Renamed S-24B to differentiate between LNS’ and ED’s weapon.


Edited by -Rudel-

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i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD

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  • 3 weeks later...

DCS 1.5.6.4818 Update 3 - 2017 April 28

 

  • Decreased roll rate.
  • Fixed SS Piper: will move with distance only.
  • Fixed IR missile piper not following locked target.
  • Fixed UPK pod piper position by -2 mrads.
  • Fixed ARK far-near switch synchronization with clickable area.
  • Adjusted afterburner sound synchronization with animation.
  • Switched to ED’s custom cockpit solution.
  • Added more ‘21’ mark to weapons to differentiate between LNS’ and ED’s weapon.
  • Added RU localization.
  • Users can create localization for their own language (copy "CoreMods\aircraft\MiG-21BIS\l10n\ru\LC_MESSAGES“, save in appropriate language folder and edit with PoEdit)
     


Edited by -Rudel-

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i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD

i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller

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DCS 1.5.6.5199 Update 4 - 2017 May 12

 

  • Adjusted timing for SPS-141 flair drop.
  • Fixed random countermeasures not working when button is pushed.
  • Added Chinese localization.
  • Added frontal lock correction for 'rear-aspect only' missiles. Note that the missiles can still acquire frontal lock when the target ir signature becomes strong enough.


Edited by -Rudel-

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i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD

i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller

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  • 6 months later...

DCS 1.5.7.8899.335 Update 1 - 2017 August 23

 

  • Fixed landing lights illuminating fuselage when on.
  • Calibrated ASP Angular Aim

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i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD

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DCS 1.5.7.9337 Update 2 - 2017 September 06

 

  • Radar ground reflections are now slightly reduced in tilted mode.
  • Radar now tracks slow moving targets with low speed filter engaged.
  • Fixed radar's elevation when RV64 switch is in upper position.
  • Fixed initial volume value and knob for seeker head.
  • Implemented missile tone lock strength volume modifier.
  • Fixed SAU's stabilization mode causing a 15 degree right roll.
  • Fixed FFB trim control.

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i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD

i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller

i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD

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