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When you adjust the position of the carrier, any static objects and other ships in the group used to rotate with the heading of the carrier.

 

Since an update or two ago, when you move the carrier or adjust its waypoint, only the carrier rotates, but the static objects and the other ships stay in their existing positions. This causes a lot of tedious work to reposition all the assets every time you adjust the location or the heading of the carrier.

 

Can this please be put back to the way it was?

 

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9800X3D,  MSI 5080 , G.SKILL 64GB DDR5-6000, Win 11, MSI X870, 2/4TB nVME, Quest 3, OpenHornet Pit 

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