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[ALREADY REPORTED]Missile Desync/not despawning on destruction still occuring.


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Fairly certain this ones been reported before, and the like but the Missile desync / not being destroyed on a client bug is still there, and at times with some missiles is rather frustrating as the client will see a missile hovering in the air, but either way.. yeah still a bug that has been around now for months that really needs to get addressed..

 

Steps to reproduce:

 

1. Start up a dedicated server.

2. Run a mission that has a lot of Air to Air and Surface to air missile use.

3. Connect with a client.

4. after a while or more start hitting f6 and watch as you see missiles that are at -3k altitude, or others that are at 20knots and not falling from the sky etc. (SA-15 missiles).

 

Now this is a CLIENT issue, the server seems to destroy the missiles (at least as far as I can tell) and a disconect/reconnect will fix it for a short time.. until some one fires missiles again.

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i7 13700k, 64gb DDR5, Warthog HOTAS, HP Reverb G2 VR, win 11, RTX 3070

TGW Dedicated Server Admin, Australian PVE/PVP gameplay. (taskgroupwarrior.info/2020)

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