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robgraham

ED Closed Beta Testers Team
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About robgraham

  • Birthday 04/27/1982

Personal Information

  • Flight Simulators
    DCS, BMS, P3D, Xplane
  • Location
    Victoria, Australia
  • Occupation
    Freelance Simulation Coder, Teacher (Technical and Applied Sciences, IT/IndTech), before I got sick.
  • Website
    http://www.robgraham.info

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  1. I can see one big thing from the digital side people are forgetting. It is not just a change to the external modelling. As certain people here know the ASPI is mandatory now because the reasons for installing it worked a reduction in the engine ir plume. So on top of just removing the covers you also have to... 1. Adjust all the exhust effectors in play for both the visible heat effect and the ir effect. 2. Adjust the ir signatures both for how detectable the aircraft is but also the angles at which said detection can occur. Etc. I'm not saying don't do it down the line maybe like the warthog etc in time ED can model different blocks and years and configurations that occured within models even of the same block depending on where/what/how/why things were installed. I mean legacy looks better Just my two cents on the matter
  2. Already given my endorcement but I can't give it enough, The changes here would open up soo much to us server admins just in the ability to control and adjust our missions some of which we've been asking for now for years.. and RJ has done a great document here that not only explains why we need it but also.. how it could be structured. Please Kate and every one else at ED look at it.. and consider it, the investment alone will pay dividends in the long run not only for us but for ED when things like your own Dynamic Campaign stuff comes out I would think.
  3. That's not how things should work though. The functionality in game currently is incorrect and the manual is correct not the other way around, if everything people get used to in early access gets left in because they are used to it then a lot of errors will never get fixed at all. If its gonna be left in then if should be made a special option like other work arounds/ cheats
  4. Right Alt Home - Engine 1 to Idle, Right Shift Home - Engine 2 to idle from cut off. Right Alt End - Engine 1 from idle to cut off, Right Shift End - Engine 2 to cut off. If that is what your refering to not being able to do to get the engine to start. Same as all ED's modules. edit: saw you found the answer sorry (it's late)
  5. There is no 'recenter' you have to move the controls back to center (use right control + enter) and trim. The FMC Release will dis-engage all of your Stability controls.
  6. Please include track files showing the issue so it can be looked into. The skewing is likely that your axis is bumping as mentioned but with out a track file is hard to see what is going on. As I can not reproduce this one and i have tried. Also if you have mods installed ie the A4 or the older macchi files etc try removing and reproducing with out those please. As some times word bugs are from mods even when they aren't in mission they still are sometimes the cause. Thanks
  7. your web server port is conflicting that is what this line is: 2022-01-01 18:34:04.708 ERROR NET: AddPortMapping(8089, 8089, 192.168.1.66, TCP) failed with code 718 (ConflictInMappingEntry) as HC said your autoexec.cfg if you've made one would help but basically it should look like this (goes in the savegames\config folder) the first line will automatically send crash dumps if you have one with out needing you to enter data. the second is the webgui port that your server gui is running on and you need a seperate port for this just like you need seperate ports for the main server. but you also have another issue which is weird and that is when the server tries to read part of your mission it's erroring have you got virus protection running or something if so maybe make certain dcs is in excluded stuff.. because WORLDGENERAL: loading mission from: "C:\Users\kelly\Saved Games\Missions\Sandman's Server - PG - V1.2 no stennis.miz" 2022-01-01 18:34:04.937 ERROR VFS: VFS_open_write: CreateFile(C:\Users\kelly\AppData\Local\Temp\instance2\/~mis00004E64): The system cannot find the path specified. Because taht is basically saying it can't find a file in your Temp folder .. but i'd start with fixing your webgui issue and see if that rectifies issues and also antivirus incase it's deleting the mission temp files.
  8. As tholozor has said the master arm never should have been part of the counter measure systems activation. The ALE series of counter measure dispensors systems all have their own switches in the case of the hornet the main power and mode switch next to the jammer mode and the sub mode options on the ew page.
  9. For a coalition you'd do it a diffrent way around you'd look at the zone or do a set and then trigger off that. so something like. mz = ZONE:New("Test") -- Test would be the zone in ME. SCHEDULER:New(nil,function() if mz:IsSomeInZoneOfCoalition(coalition.side.BLUE) then -- code for spawning here end end,{},60,60) -- run this starting 1 minute in and every 1 minute after.
  10. BMG if you have the Cursor up you can just click. the ALT+C is if you don't already have a cursor, Be aware your not gonna get them to work if you don't have a bird in bound, in 2d or vr or at least that's what I've found over the past few days mucking around with it.
  11. Can confirm also, steps to reproduce: - Create a marker for him on F10. - Tell him to enter it. - Watch DCS Crash to Desktop. What is expected: - Create marker for him on F10 - Tell him to enter it. - He enter's it and DCS doesn't crash.
  12. updated to account for the issue that 2.7 can't / won't report correctly to windows debug tools that it's UI's nonresponsive (always reports it) https://github.com/robgrahamau/DCSServerControl/releases/tag/2.7
  13. Ok the buttons are on the top of the actual LSO panel (Alt+F9 if you own the super carrier ) you can click them after activating mouse cursor (left Alt+C) SO when you look at the LSO console you see ARBS reset blank, CUT Wave off The cut/wave off buttons will click.
  14. Here's some more more info @BIGNEWY I had it happen to me just now in Stable. What is happening: After a while in sim On Scene/Camera Change Steam VR enters a fault state and stops talking with VR. Normallly either happens when - Go from Cockpit to F10 map. - Die and get teleported to an external view of a unit. - F# to a unit that isn't right near you. DCS logs show NOTHING with this error as DCS is still running, it even still gets head tracking data from SteamVR etc just you have no link and can't just re-enter the sim as to fix the issue you require a full SteamVR restart which in turn causes DCS to close. Relevant info: VR System: Reverb G1, SteamVR Version: 1.16.10 (1615513459) WMR for steamvr: 1.2.536 Graphics Card: RTX 3070, Nvidia Driver: 461.72 logs that show what is happening, rest seem standard and contain no information. steam\logs\vrcompositor.txt Sat Mar 27 2021 21:49:12.852 - Creating solid play area quad for compositor construct: 1.00 x 1.10 Sat Mar 27 2021 23:20:57.051 - Error: Aborting WaitForPresent after 1.000000 seconds! TimeSinceLastVSync: 1108.133545(34) Sat Mar 27 2021 23:20:58.052 - Aborting GetDeltas(Compositor) disjoint! (n=3) Sat Mar 27 2021 23:20:59.052 - Aborting GetDeltas(CompositorPresent) disjoint! (n=1) Sat Mar 27 2021 23:21:00.267 - Error: Aborting WaitForPresent after 1.000000 seconds! TimeSinceLastVSync: 4322.553711(34) Sat Mar 27 2021 23:21:08.394 - Failed Watchdog timeout in thread Render in CGraphicsDevice::AcquireSync after 5.571448 seconds. Aborting. steam\logs\vrclient_DCS.txt at Mar 27 2021 21:49:12.761 - DCS.exe 1.16.10 startup with PID=4876, config=C:\Program Files (x86)\Steam\config, runtime=C:\Program Files (x86)\Steam\steamapps\common\SteamVR Sat Mar 27 2021 21:49:12.761 - vrclient type=VRApplication_Scene Sat Mar 27 2021 21:49:12.765 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\htc\resources\settings\default.vrsettings Sat Mar 27 2021 21:49:12.765 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\lighthouse\resources\settings\default.vrsettings Sat Mar 27 2021 21:49:12.765 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\null\resources\settings\default.vrsettings Sat Mar 27 2021 21:49:12.766 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettings Sat Mar 27 2021 21:49:12.766 - [Settings] Load Default Json Settings from C:\Program Files (x86)\Steam\steamapps\common\SteamVR\resources\settings\default.vrsettings Sat Mar 27 2021 21:49:12.766 - [Settings] Load Json Settings from C:\Program Files (x86)\Steam\config\steamvr.vrsettings Sat Mar 27 2021 21:49:12.772 - Client (SteamVR_Namespace) app container state: 1 Sat Mar 27 2021 21:49:12.777 - CSharedResourceNamespaceClient::Init(): received namespace data 29580 Sat Mar 27 2021 21:49:12.777 - Client (VR_ServerPipe_29580) app container state: 1 Sat Mar 27 2021 21:49:12.797 - Received success response from vrserver connect Sat Mar 27 2021 21:49:12.803 - Not looking for a good app key because Steam didn't start this app Sat Mar 27 2021 21:49:12.803 - App key after connect message:system.generated.dcs.exe Sat Mar 27 2021 21:49:12.808 - Client (VR_CompositorPipe_29580) app container state: 1 Sat Mar 27 2021 21:49:12.812 - Received success response from vrcompositor connect Sat Mar 27 2021 21:49:12.812 - Initializing the limited version of CVRCompositorClient Sat Mar 27 2021 21:49:12.812 - Attempting to load initial input config Sat Mar 27 2021 21:49:12.814 - No controllers detected. Not waiting for config. Sat Mar 27 2021 21:49:12.814 - /user/hand/left is FFFFFFFF Sat Mar 27 2021 21:49:12.814 - /user/hand/right is FFFFFFFF Sat Mar 27 2021 21:49:12.815 - TrackedControllerRole_LeftHand (FFFFFFFF)-> Sat Mar 27 2021 21:49:12.815 - Skipping role TrackedControllerRole_LeftHand because the device is invalid Sat Mar 27 2021 21:49:12.815 - TrackedControllerRole_RightHand (FFFFFFFF)-> Sat Mar 27 2021 21:49:12.815 - Skipping role TrackedControllerRole_RightHand because the device is invalid Sat Mar 27 2021 21:49:12.815 - TrackedControllerRole_Invalid (0)-> Sat Mar 27 2021 21:49:17.110 - Capturing Scene Focus Sat Mar 27 2021 21:49:17.143 - Found Windows 10 or newer, so enable advanced image processing of scene textures. Sat Mar 27 2021 21:49:17.210 - Setting max texture dimensions to 3542x3467 before requiring downsampling Sat Mar 27 2021 23:20:58.581 - Aborting GetDeltas(Compositor Client) disjoint! (n=1) steam\logs\vrserver.txt Sat Mar 27 2021 21:49:12.797 - Processing message VRMsg_Connect from DCS (4876) took 0.00896 seconds Sat Mar 27 2021 21:49:12.845 - Processing message VRMsg_UpdateZeroPose from vrcompositor (15656) took 0.00501 seconds Sat Mar 27 2021 21:49:17.219 - Processing message VRMsg_CreateSwapTextureSet from DCS (4876) took 0.0073 seconds Sat Mar 27 2021 21:49:17.229 - Processing message VRMsg_CreateSwapTextureSet from DCS (4876) took 0.00982 seconds Sat Mar 27 2021 23:21:12.278 - Closing pipe vrcompositor (15656) because it was broken from the other end Sat Mar 27 2021 23:21:12.278 - Process vrcompositor (15656) disconnected (Thread(0x0000026B4E2C7700/0x000) Sat Mar 27 2021 23:21:12.278 - AppInfoManager.ProcessQuit processid=15656 eLaunchingApp=LaunchingApp_None Sat Mar 27 2021 23:21:12.278 - AppInfoManager.ProcessQuit: Clearing application openvr.component.vrcompositor PID was 15656 Sat Mar 27 2021 23:21:12.278 - AppInfoManager.ProcessQuit: Clearing application openvr.component.vrcompositor PID because 15656 has exited Sat Mar 27 2021 23:21:31.246 - Process vrmonitor (22708) has initiated a quit all in preparation for a restart
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