Jump to content

Recommended Posts

Posted (edited)

Platform: PC

Genre: [hil]sport simulator[/hil]

CIS Publisher: Noviy Disk

Release date: 10 May 2007 Released!

System requirements: minimum Pentium 3/AMD Athlon 2Ghz,256Mb RAM,Video 128Mb RAM (Shaders VS1.1,PS1.1)

 

Download BASE DEMO here

 

 

http://www.d3company.com/

 

rb01.jpg

 

D3 Game Engine Technology.

 

During development we are using our own graphics technology. We are develop D3 Game Engine to create world-class, modern interactive graphics applications. Our technology is improves with every passing day to have all known innovations.

 

* Render core based upon the DirectX 9.0 SDK.

* Dynamic polygonal objects. Creation of complex object using hierarchy of transformation.

* Static polygonal objects (worlds) suppors BSP specification and culling of invisible objects:

o by camera frustum,

o by potentially visible sets (PVS)

* Complex collision detection system (BSP - object boundary - collision octree - geometry triangles).

* Flexible material system supports effects based upon vertex and pixel shaders.

* Expansible effect library contains a set of effects, ready to use:

o anisotropic lighting

o membrane/rainbow lighting

o toon/silhouette shading

o fur/grass shading

o pencil sketch shading

o bump/environment mapping

* Dynamic lighting supports more than eight light sources in scene.

* Skinned mesh, skinning using vertex shaders.

* Animation for transformation hierarchy supports smoothing of cycle change (animation blending) and mixing of animation cycles (multianimation).

* Library of post-effects:

o monochrome

o motion blur

o depth-of-field

o lens flares

o fish-eye lens

* Flexible particle rendering. Particle library contains a set of emitters, ready to use:

o fire/smoke

o lightning blast

o glare

o bullet tracer

o grass

o fleck

* Dynamic shadows based upon shadow volume and shadow map technology.

Edited by Francous
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...