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Posted (edited)

Here are a few shots of my use of the Vikhr in Air to Air mode. You definately need the 3.5 metre fusing range on the warehead!:smilewink: (hint to all the folks who want to shoot sown air threats)

 

Here:-

 

 

hogshot1.jpg

 

 

 

exp1.jpg

 

 

 

 

 

 

 

 

 

 

 

Can be done!! I guess the ejector seat works in the A10.:music_whistling: Watchout A10 drivers when we get the sync patch!

 

 

Oh and here is the winner!!:thumbup:

 

ScreenShot_007.jpg

 

 

 

 

 

 

Regards to all!

Edited by Accipiter
altered photobucket albums
  • Like 1

[sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS.

Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky

Posted

Watchout A10 drivers when we get the sync patch!

 

LOL, the A-10C is not the A-10A my friend. We have a few tricks and electronic gizmos up our sleeves that'll make this very, very difficult for you. ;)

 

When the compatibility patch does come, if you're sat in the hover picking off tanks, make sure you remember to keep checking above you for the GBU-12 that's about to land on your head. :D

 

 

Posted (edited)

ISEGRIM, Yes, I can but that did take up an entire evening!:cry:

 

EDDIE, I wouldn't doubt that the A10, flown by a real pilot, would be a helluva target, and I'd be hiding in a gulley somewhere! The AI obviously thought I was not a threat! I had no intention of denegrating the (A10) aircraft, after all it will be my next sim!

 

 

ISEGRIM, Are you doubting my honesty? I have no reason or inclination to lie. This was an experiment ( for my personal satisfaction ) to prove the Vikhr does what the books says it does. I enjoyed the test and took these few screen shots for entertainment.

 

One word of caution though. I will tell you that the Air to Air Mode for the weapon, should set the fuse to detonate at the correct distance from the air target. This operates in two modalities, namely head on ( minimum delay) and other aspect ( longer delay ). Critically, this is between 2.5 and 3.5 metres. Unless that is set up correctly, there will not be any fusing, no detonation, no fragmentation and no hits!:smilewink:

 

The double conical shaped charge warhead will not take out an aircraft unless it has this fuse set correctly. I would hate to have to directly hit an air target with this weapon:lol:

 

Best Regards.

Edited by Accipiter
  • Like 1

[sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS.

Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky

Posted (edited)

Ah Ok thats AI ...GJ... but this only works Head on A10 and Shark when you get the Right Position.

 

I was Thinking of an PvP Battle with lets say a little Dogfight between Shark and Warthog . :) So i wanted to watch how u managed this ;)

 

The Point of Eddie is right its not easy to get an Fixed wing hit.

So i Prefer the gun in manual against A10 i think its the most useful weapon against Fixed wings and with a litte Training and Clever flying SOMETIMES a A10 Pilot will shot down by a Shark .

 

In my Mind when a Shark shoots down a A10 its 1000 times cooler then when an A10 shoots down a Shark :P

 

GBU on my Head u sorry i did Something Wrong then. :)

 

 

Best Greetings and everytime some Air between Both rotors.

=STP= Isegrim

Edited by Isegrim

"Blyat Naaaaa" - Izlom

Posted

Yeah, but you need to make sure everyone knows you modded the vihkr, Accipiter. I'm not sure exactly what you did with it. You should post it so we can see. I think you gave it a little more power. That explosion on the last pic is insane! :P

Posted

Hench Stop crying>>>>>>> get skill PLEASE!!!!!!!!

 

MAYBE!!!!!! There are some Pics not taken at an Hit from a Vikhr.

 

BUT!!! its possible AND!!! its possible without modding or Cheating .

 

Everyone understand your Proplem here and the only thing you can do is Training versus Air targets.

 

Maybe helpfull you post a Track of your fight against some AH 64 or something or join a online Training and get some help. You really looking Despareted to me.

 

Sorry i really wont hurt you with Words its just my Point.

 

Good luck

=STP= Isegrim

"Blyat Naaaaa" - Izlom

Posted (edited)

Uh, no, I don't think you understand. Accipipter wrote me and said he had "modded" the vihker. So, I'm wondering exactly what he did to it. He said he added more frag for one thing, so I don't think everything is totally being said here. Not pointing the finger or anything, lets just be sure all information is layed out on the table here. Im also curious if he found out that the vikher is not detonating at the proper range when set to A2A or Head On, and that's what he modded too.

As for "possible", thats my problem with the Vihkr, not its destructive power. Sure its possible to lock and hit a target moving at very slow speed and not manuevering. However, put some F18's on a map at slow speed sometime and try to lock up or hit them. You will find out it is near impossible to lock them, and impossible to hit them. The vihkr simply cannot turn that fast. If someone can do that, I'd love to see the track. Even apaches can be really hard to lock at times.

Edited by Henchman14
Posted

Hello Guys. The Vikhr is an Anti Tank weapon with a marginal secondary air to air capability. I delved a little and found that its depends upon two things. Well, three really. Firstly, its Vikhr has a fused detonation set at "between 2.5 and 3.5 metres". The resultant fragmentation does the damage. if you look at the tail of the A10 in the pic, its suitably fragged! Similar results would be from a AIM 9 which as we know relies upon its Annular warhead frag pattern to do the damage.

 

So in my sim the Vikhr has the fuse range at 3.5 metres, not 0. Now the blast effect is amplified with the fusing. Also the "mode" setting in the cockpit, ie. head on ( minimum fuse delay) and other aspect ( longer fuse delay ) is also critical.

 

I set up a mission with some A10's and a Hawkeye, together with some Blackhawks simulating a troop drop escorted by some Hueys! All the aircraft were unarmed and flew very obligingly so I could obtain the Skhval TV Lock and get the TA-NA and then the TA-NY ( sorry my keyboard hasn't got Russian characters!) It was my little experiment to determine if I could use the Vikhr in its secondary AA role.:smilewink:

 

Yes, it can be used aa, but locking the Shkval TV on to a moving target is very fraught, especially for a single pilot. You would be oblivious to anyone locking you up and probably wouldn't survive long enough to hit your launch button! The track wasn't saved due to the fact those shots took me an entire evening and each "kill" was pianfully slow to achieve. As an exercise in the weapons effectiveness, I am happy with my results. As an exercise in the efficiency of deploying the weapon, its not ideal!

 

The other methods I employed was the HMS to point the Shkval rapidly at the aircraft, however they are just dots on a 24" monitor, as they would be in life, so you then depend upon the Shkval optics to see the target and then adjust the gate to as smaller size as possible, to obtain the TV lock and Lazer range. In all, its an excercise I wouldn't advise in a "live fire" mission, I mean where the enemy are firing back. I tried one where the A10's were "weapons free" and I got my rotors shot off very quickly:lol:

 

All academic really, but entertaining and food for thought. If you are designing missions and wish to set up an ambush of a terrorist helo, or a drug runner in a transport aircraft, you could do it KA 50 style. Using a lot of stelthy terrain to mask you and hit the target from max range Which is 10,000 meters ( on a clear day :smilewink:) Another parameter you may look at!

 

 

Superb sim.

 

The mission creation system is sublime. Only your imagination is your limitation.:D

 

Best Regards.

[sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS.

Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky

Posted (edited)

Nice mod. But did you give the warhead more fragmentation? I really don't want to change what ED has modeled unless something is really wrong. And about the fragmentation - while there is fragmentation on the sleeve of the vikhr warhead, what really takes out the plane or heli that it is aimed at is the blast of molten copper at 1 million atm pressure. And of course, there are two blasts on the vihkr (dual warhead). Thats why the trigger is set to detonate at about 3 meters from the target, and also why it is more effective this way. Instead of the very concentrated, pencil thin jet used to punch through a tank skin, the blast spreads in a cone, forming a shotgun blast by the time it reaches the target. This is what is used to kill the jet/heli, etc. The fragmentation sleeve is really meant to take out personnel and unarmored vehicles that may be around the tank as sort of a bonus kill. Why waste a good explosion? So in the end, the fragmentation sleeve is going to burst mostly around the missile while the copper shotgun blast is going to go forward at the plane / heli. I can see some of the edges of the frag burst might still hit it. Its going to hit anything to the sides of the missile, thats for sure.

I'm not an expert on the AIM-9. I think the older ones used fragmentation to kill, but the newer ones are designed not to fly into the nozzle of the jet to kill the engine, but to fly just beside and beyond it, and they carry a loop of folded wire that unfolds in the explosion, and actually saws through the engine as it unfolds. I know the newer Iglas, while using fragmentation, also are designed to pull up just past the nozzle. Not sure how they know how to do this. Just a bunch of stuff I read.

 

What I'm really curios about, since I haven't delved much into the .lua files is, do the missiles in the code actually detonate at 3 meters or such when you set them to AA / proximity on the WCP? Or is the code messed up, and they still detonate at zero when they hit the target? Because it does seem when I have followed the missile in, it did not detonate before hitting the target. As for the shkval, as you say, it near impossible to lock a target at times. Try locking up an F-18 flying slow. You can't get a lock at all, even though its moving slowly. Doesn't matter though. The vihkr simply can't turn fast enough in the laser tunnel to follow the jet. The tunnel ends up moving faster than the missile, and the missile fly's out, losing lock. I've never been able to get a 6 O'clock shot at one, so I don't know how that would work.

 

Another problem I think there is with the sim, is that the lod is set to low. We need to find out how the change the draw distance of objects. Too many invisible Apaches at times. They get so close I can hear their rotors, but you can't see them anywhere in the sky. And my FOV is very close, to make the hud more realistically sized, so I should be able to see them. Suddenly, they pop in. And of course, by that time, they're in gun range. I know someone talked about how to change it somewhere. I'll have to find it again. This is strange, because sometimes, I can pick them up on the shkval at like 8 km (x23 mag). So I'm not sure if there is a difference between the lod on the shkval and normal sight. Seems somethings wrong. One of the reasons I want Iglas for when they "pop in" at me at 1 km. I'm not even sure my AI wingman sees them, cause when I can't see them and tell him to engage bogies, half the time he says "Nyet!", like theres nothing there. Yet I can see them about 3 klicks out on my map.

 

And don't even get me started on the AI damage models! I've seen them take 3 times the damage I could from .50 tank rounds, then just fly away. Maddening. That's why they can take two or three vihkr hits sometimes.

Edited by Henchman14
Posted

Another problem I think there is with the sim, is that the lod is set to low. We need to find out how the change the draw distance of objects. Too many invisible Apaches at times. They get so close I can hear their rotors, but you can't see them anywhere in the sky. And my FOV is very close, to make the hud more realistically sized, so I should be able to see them. Suddenly, they pop in. And of course, by that time, they're in gun range. I know someone talked about how to change it somewhere.

And don't even get me started on the AI damage models! I've seen them take 3 times the damage I could from .50 tank rounds, then just fly away. Maddening. That's why they can take two or three vihkr hits sometimes.

 

 

I am in agreement with you my friend.

 

The Shkval Optic Sensor is set at 28/100 magnification in the sim. (db_sensors.lua) You have minimum tally ( or none ) before the Shkval resolution "sees" the target. Through the HUD or even peering above it the bandit can't always be seen. However like the fighter jocks say " at a mile a mig is a dot". So my technique is to point the HMS at where you "think" the bandit is an press lock, to swivel the Shkval rapidely to the area.

 

We are viewing the world on a 24" monitor, if your lucky, on a 30", if your very lucky and at 72" if you are on Eyefinity. Yet the pixel pitch of most monitors wont depict anything like real world vision. So its logical to assume that a little "help" is needed to ensure we get an approximation of a real world tally.

 

 

The power of the dual cone charge when it detonates at the max specified (3.5 meters ) is very powerful. Your explanation I find is eloquent and graphic. In sim the fuse is set at 0 meters. In mine its set at 3.5. ( Missiles_data.lua)

 

 

If you are happy with the warehead blast and frag, leave it. If a larger ( simulated ) blast and frag is thought applicable, then wareheads.lua.

 

 

Visibility is variable due to haze and the ability of the lazer to penetrate atmosphere and guide the weapon. At higher altitude ( up to 4000 meters) I would assume less haze. Again Missiles_data.lua.

 

The Vikhr will not turn well, as we know even the AIM 9 at up to 30+ G when IT turns wont stay on target. So again, with Vikhr, a head on or tail shot is the only real shot to take. Like you say the TV lock with lazer on wont ensure a strike at a crossing target.

 

 

The sim is excellent. Air to air is a real challenge. With the limitations of the type mentioned, I think some mods to assist the simmer to bring him or her towards a real world view would make it even more immersive.

 

 

"стрелок мз лука inbound? "

 

 

I'll give it a go.

 

Best Regards.

[sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS.

Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky

Posted (edited)

Archer on board?:-

 

 

what.jpg

 

 

 

Closer inspection?

 

wassat.jpg

 

Even gets a target "consent to fire":-

 

ScreenShot_010.jpg

 

 

Sadly the only way it comes off the rail is:-

 

 

jsn1.jpg

 

 

Looks interesting though! You could always scare the enemy into thinking that you had one aboard!:lol:

 

Regards.:smilewink:

Edited by Accipiter
Altered photobucket albums names

[sIGPIC][/sIGPIC]i7 Haswell @ 4.6Ghz, Z97p, GTX1080, 32GB DDR3, x3SSD, Win7/64, professional. 32" BenQ, TIR 5, Saitek x55 HOTAS.

Search User Files for "herky" for my uploaded missions. My flight sim videos on You Tube. https://www.youtube.com/user/David Herky

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