-Rudel- Posted May 16, 2012 Posted May 16, 2012 What is the proper syntax to use a custom NMp textures? For example; Is it correct below? livery = { {"P51D_FUZ_FRONT", 0 ,"p51D_DIF_Fuz_Front_Test",false}; {"P51D_FUZ_REAR", 0 ,"p51D_DIF_Fuz_Rear_Test",false}; {"P51D_WING_L", 0 ,"p51D_DIF_L_Wing_Test",false}; {"P51D_WING_R", 0 ,"p51D_DIF_R_Wing_Test",false}; {"P51D_WING_L", 0,"p51D_NMp_L_Wing_Test",false}; {"P51D_FUZ_FRONT", 2 ,"p51D_SPEC_Fuz_Front_Test",false}; {"P51D_FUZ_REAR", 2 ,"p51D_SPEC_Fuz_Rear_Test",false}; {"P51D_WING_L", 2 ,"p51D_SPEC_L_Wing_Test",false}; {"P51D_WING_R", 2 ,"p51D_SPEC_R_Wing_Test",false}; https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
Grimes Posted May 16, 2012 Posted May 16, 2012 I haven't tried a custom normal map yet, but I would think that might work as long as you place the file in the same folder as your skin. Would probable be a good idea to change the channel to a 1 or another numbers might help. {"P51D_WING_L", 1,"p51D_NMp_L_Wing_Test",false}; Have you tried replacing the normal map in Bazar/world/textures/p-51d.rar file to make sure it loads? Backup original first! The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
-Rudel- Posted May 16, 2012 Author Posted May 16, 2012 I thought I had it wrong. I used the parenthacies ( instead of braces { . Suckers are hard to tell the difference sometimes. Changing the layer to 1 also helped. Thanks for the correction :) https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
pixelpilot Posted May 18, 2012 Posted May 18, 2012 Can i add custom specular maps to the A10 in this way? how do you know which channel to use. or is the channel defined in the model and the A10 wasn't designed with unique 'per livery' spec maps in mind?
-Rudel- Posted May 20, 2012 Author Posted May 20, 2012 Well with the A10 beta now, try it out. Something easy. Make a copy of your merged skin, and desaturate it. Then follow along with the file name system. Create another merged skin and make it the oppossite. Try both. For now dont mess with the RGB values...just use gray scale colors, black and white. https://magnitude-3.com/ https://www.facebook.com/magnitude3llc https://www.youtube.com/@magnitude_3 i9 13900K, 128GB RAM, RTX 4090, Win10Pro, 2 x 2TB SSD, 1 x 15TB SSD U.2 i9 10980XE, 128GB RAM, RTX 3090Ti, Win10 Pro, 2 x 256GB SSD, 4 x 512GB SSD RAID 0, 6 x 4TB HDD RAID 6, 9361-8i RAID Controller i7 4960X, 64GB RAM, GTX Titan X Black, Win10 Pro, 512GB PCIe SSD, 2 x 256GB SSD
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