STP Dragon Posted July 10, 2012 Posted July 10, 2012 (edited) Hi, why is rearming in this mission (v1.2.0) not possible?_TEST_.miz Edited July 10, 2012 by =STP= Dragon Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
STP Dragon Posted July 11, 2012 Author Posted July 11, 2012 Please can somebody take a look? I added a FARP and the four static objects (ammo, fuel, tent and CP) and it is not possible to rearm. ("not able to comply") The strange thing is: In my old missions the rearming is still working fine. Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
Nate--IRL-- Posted July 11, 2012 Posted July 11, 2012 Can't open the mission right now - but what coalition is the FARP itself set to? Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
STP Dragon Posted July 11, 2012 Author Posted July 11, 2012 (edited) I tried it with blue USA and blue Russia. When I additionally add a M818 to the FARP the rearming is working. It seems like that the M818 replaces the "not working ammo depot". Rearming on airfields is working fine without static objects or vehicles. (also when I use the warehouses). Edited July 11, 2012 by =STP= Dragon Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
STP Dragon Posted July 12, 2012 Author Posted July 12, 2012 Any news Nate? Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
Nate--IRL-- Posted July 12, 2012 Posted July 12, 2012 Adding an M818 makes it work? Wasn't this the case previously? I'm not sure the Farps follow the same warehouse rules as the Airfields - I'll look at it when I get time. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
STP Dragon Posted July 12, 2012 Author Posted July 12, 2012 (edited) Wasn't this the case previously? I'm 100% sure -> No! You can use static objects in both coallitions to get full ground service: - FARP Command post for radio contact - FARP Ammo storrage for rearming - FARP Fuel depot for refueling - FARP Tent for repair. If you decide to use vehicles for ground service you have to regard something: If you are in the RED coallition (doesn't matter what country) you have to use: - CP-SK 11 for getting radio contact - GPU APA-50 or GPU APA-80 for ground power - ATMZ-5, ATZ-10 or URAL-375 for refueling - URAL-375 for rearming - UAZ-469, URAL-4320-31, URAL-4320T, ZIL-131 KUNG or KAMAZ for repair If you are in the BLUE coallition (doesn't matter what country) you have to use: - M1025 HMMWV for getting radio contact - M818 for ground power, rearming and repairing - M978 HEMTT for refueling Back to the problem in v1.2.0: It seems to me that the static object "FARP ammo storage" is not working. If you add a M818 for the blue coallition or a Ural-375 for the red coallition it takes over the rearming function. The strange thing is that this is only happening if you create a new mission. In my old missions it is working without the M818/Ural-375. Edited July 12, 2012 by =STP= Dragon Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
Nate--IRL-- Posted July 12, 2012 Posted July 12, 2012 It may have something to do with ownership of the FARP etc too. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
STP Dragon Posted July 12, 2012 Author Posted July 12, 2012 No, not in this case because: - There was no enemy in the mission. - I got radio contact and was able to refuel so rearm should work too. Please trust me Nate, I'm not a beginner in building FARPs ;) Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
Nate--IRL-- Posted July 12, 2012 Posted July 12, 2012 No, not in this case because: - There was no enemy in the mission. - I got radio contact and was able to refuel so rearm should work too. Please trust me Nate, I'm not a beginner in building FARPs ;) I'm only spitballing about changes to the ownership/supply system in the new version, (For example Neutral Airbases can't support player anymore) - I have to wait until I get home to check FARPS however. Anyway if you can get it to work with the M818 - just use that. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
STP Dragon Posted July 12, 2012 Author Posted July 12, 2012 Thank you! Anyway if you can get it to work with the M818 - just use that. Sadly this is not possible every time. If you want to capture a FARP and attacking the vehicles on it, it is possible that the M818 (you need to rearm after captureing) get destroyed by yourselfe (teamkill). I have to make it immortal and invisible and this is a very ugly solution. No really, I need this function! Please don't rate it that low! Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK
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