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Posted

Hi!

The problem is that I want to export in the left MFD is a 15" VGA monitor. primary monitor resolution 1366X768, 1024X768 resolution of the secondary monitor. both 60Hz operation.The attached picture shows the cockpit and the MFD shows details on the primary monitor, the black on the secondary monitor. the secondary monitor to the left MFD looks, but it lacks the part that is on the primary.I tried to set the "camera + leftMFD (on the right side). lua" file, but nothing changed. even when copied back to the original. lua files, you can also see this same picture in the game.I tried to set the "camera + leftMFD (on the right side). lua" file, but nothing changed. even when copied back to the original. lua files, you can also see this same picture in the game. What could be the problem? days since I read in the forum, but no solution has been found.

my OS win7 64bit,video card ATI radeon HD4870. :helpsmilie:

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Posted

Hey G, can you post your .lua file. It lools like there maybe a lil trouble with the math, Is it just the left mfd you want on that 2nd monitor or do you want both left and right? if you go here http://forums.eagle.ru/showthread.php?t=60815 and open the spoiler boxes you will find what you are looking for.If not just post that .lua and i'll see if i can help.:thumbup:

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Posted

Hi!

I just landed on the left MFD like the 15" monitor.

camera+LMFD(on the right side).lua :

 

_ = function(p) return p; end;

name = _('Camera + LMFCD(on right side)');

Description = 'Left MFCD on the right and camera on the center'

Viewports =

{

Center =

{

x = 0;

y = 0;

width = screen.width / 2;

height = screen.height;

viewDx = 0;

viewDy = 0;

aspect = screen.aspect / 2;

}

}

 

LEFT_MFCD =

{

x = screen.width / 2;

y = 0;

width = screen.width / 2;

height = screen.height;

}

 

UIMainView = Viewports.Center

 

If you change the data, you can be the same image on two monitors

Posted

you can try this if you want both mfd's on the second monitor

 

 

 

_ = function(p) return p; end;

name = _('Export example');

Description = 'Export example';

Viewports =

-- Put your values in , and delete all exports that you don't want to use !

-- You will have to determine the area for the MP/SP GUI

{

Center =

{

x = 0;

y = 0;

width = 2390;

height = 768;

viewDx = 0;

viewDy = 0;

aspect = 1.3333333333;

}

}

 

GUI=

{

x = 0;

y = 0;

width = 600;

height = 400;

}

 

LEFT_MFCD =

{

x = 1024;

y = 0;

width = 500;

height = 500;

}

 

RIGHT_MFCD =

{

x = 1536;

y = 0;

width = 500;

height = 500;

}

 

UIMainView = Viewports.Center

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Posted

Hi!

I copied what you wrote down and have a picture as you see below.Can you show a step by step description of how to do this? Thank you! :book:

Screen_121109_113833.thumb.jpg.04a69879c984cb9b4a9f5f7b4b98866e.jpg

Posted (edited)

Hi,

 

Not sure what the GUI is for but a kind suggestions is to change to the following;

 

LEFT_MFCD =

{

x = 1367;

y = 0;

width = 500;

height = 500;

}

 

RIGHT_MFCD =

{

x = 1890;

y = 0;

width = 500;

height = 500;

}

 

This should place you left MFCD on coordinates (1367,0) which is top left of your right screen (1024x768). The right MFCD is then placed on top right of your right screen (1366+1024-500 = 1890)

 

Also I think the aspect is a little off. Think it should be:

{

Center =

{

x = 0;

y = 0;

width = 1366;

height = 768;

viewDx = 0;

viewDy = 0;

aspect = 1.78;

}

 

The 3390x768 should then be set in the game under resolution.

 

ASlowhand also points out this is a very good thread with explanation: http://forums.eagle.ru/showthread.php?t=60815

 

Helped more than once :-)

Edited by Hansolo
typo
Posted (edited)

You are right my bad it shoud be 1366 instead of 1024

copy paste below in your .lua file

and go to game options select the " export example"

and make sure your 2nd screen is set on the right of your main screen

as you showed on the example of your screen setup in windows :joystick:

 

 

The GUI is the screen that shows up before a missions

"briefing" "mission setup" etc etc

 

_ = function(p) return p; end;

name = _('Export example');

Description = 'Export example';

Viewports =

-- Put your values in , and delete all exports that you don't want to use !

-- You will have to determine the area for the MP/SP GUI

{

Center =

{

x = 0;

y = 0;

width = 2390;

height = 768;

viewDx = 0;

viewDy = 0;

aspect = 1.78;

}

}

 

GUI=

{

x = 0;

y = 0;

width = 600;

height = 400;

}

 

LEFT_MFCD =

{

x = 1366;

y = 0;

width = 500;

height = 500;

}

 

RIGHT_MFCD =

{

x = 1536;

y = 0;

width = 500;

height = 500;

}

 

UIMainView = Viewports.Center

Edited by Sci2

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Posted

Hi!

Thanks for the help, but no change will be made, but that edits the. lua files.

I tried to set it as http://files.digitalcombatsimulator.com/en/214771/ ,but the view is not 1camera was like in the example there.instead of the first image, the second image is me on the monitor.second monitor to the right of the primary.it seems the secondary monitor to the left MFD if the camera + LMFD (on right side), I use the opportunity.I just want another monitor on the left MFD. but slowly giving up. I do not understand why it works for others, and I do not?

1camera.lua see attached file, which is described as modified, but the game did not change anything.

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Screen_121109_155744.thumb.jpg.91bf4e11726e0e4ac011624cfd802652.jpg

Új szöveges dokumentum.txt

Posted

and yes, the first is to the right of the secondary in the Windows registry, and for this I would like to put on the left MFD

Posted
Yes, I would like to do.

than my above setup should work since i used that lua file as well for my both monitors having the mfd's on the 2nd screen to the right

 

still using i but than for helios

 

_ = function(p) return p; end;

name = _('Export example');

Description = 'Export example';

Viewports =

-- Put your values in , and delete all exports that you don't want to use !

-- You will have to determine the area for the MP/SP GUI

{

Center =

{

x = 0;

y = 0;

width = 2390;

height = 768;

viewDx = 0;

viewDy = 0;

aspect = 1.78;

}

}

 

GUI=

{

x = 0;

y = 0;

width = 600;

height = 400;

}

 

LEFT_MFCD =

{

x = 1366;

y = 0;

width = 500;

height = 500;

}

 

RIGHT_MFCD =

{

x = 1536;

y = 0;

width = 500;

height = 500;

}

 

UIMainView = Viewports.Center

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Posted
than my above setup should work since i used that lua file as well for my both monitors having the mfd's on the 2nd screen to the right

 

still using i but than for helios

 

what you wrote here, I copied it on my LMFCD + Camera + RMFCD.lua file. the picture you see is the result. nothing changes, and I do not see why not? There are also settings in the game. I noticed that if I set the primary monitor resolution is lower, it improves some of the pictures. the primary monitor, the image shifts to the right. but it does not help him much.

HPIM0226.thumb.JPG.8ffdf28eefec00b1cd4575b0a01e320a.JPG

Screen_121109_194959.thumb.jpg.a8833f912d13520f57d0e1bf0918cac4.jpg

Posted

download the file that is attached to this message

place it in your

 

C:\Program Files\Eagle Dynamics\DCS World\Config\MonitorSetup

 

and make sure you select the profile "select this one" instead of MFCD

 

and put your resolution to 2390x768

select this one.lua

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Specs: Intel Quad 2.4GHz -- Geforce GTX 560 Duo -- SSD HDD -- 8Gb Mem -- 23" led -- 17"touch -- Logitech G940 Flight System --JoyLocs-- TIR 5 -- Cougar MFD'S -- Helios -

Posted
download the file that is attached to this message

place it in your

 

C:\Program Files\Eagle Dynamics\DCS World\Config\MonitorSetup

 

and make sure you select the profile "select this one" instead of MFCD

 

and put your resolution to 2390x768

 

HI!

 

have made ​​some changes, thanks for the help so far! the attached picture shows how the game has changed. but it would be really good if you only left MFD to look bigger. and of course the plane would be only on the primary monitor. if you can do it, then I will send you a bottle of genuine gratitude Hungarian red wine!:yes::thumbsup::drink:

DSC00186.thumb.jpg.7f0040b250fc8ff7095bca6d6cb37be9.jpg

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